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A benign haunted house puzzler, October 28, 2017
You’ve been receiving a series of weird postcards. In a bid to find the person behind them, you find yourself at a very strange house indeed.
It’s the archetypal start of a haunted house story. What follows, however, could well be set anywhere else.
The cover art had me primed for Alice in Wonderland-style whimsy. I think that was the intention of the author, with the non sequitur rooms, but this game gives me the overriding impression of being… benign. The prose is quite plain and functional. The puzzles work, without being too contrived, and are reasonably logical.
The Quest interface at least provides more than one way (well, most of the time) to perform basic parser-like actions, such as moving or manipulating objects, though this was inconsistent across rooms.
This generally reminds me of Transparent, which also involves a haunted house, albeit a much more malevolent one.