| Average Rating: Number of Reviews Written by IFDB Members: 4 |
- Ray Leandro (Philippines), December 26, 2021
- autumnc, December 13, 2020
- Woof, March 1, 2020
- dgtziea, July 13, 2019
- Bartlebooth, December 8, 2018
The style of writing was good and there was certainly a novelty to the game.
However, after a few minutes I found I could just type (Spoiler - click to show)Take Amy a few times (or something similar) and the plot just seemed to unfold without needing to read any of it. Then an error message kept popping up saying: Runtime problem P22, failing to find something in a lookup table.
The game quickly came to an end where it offered me a chance to type (Spoiler - click to show)WIN which I did, and with a couple of moves the game was over.
Sorry, this just didn't do it for me.
The over-restricted parser - novel as this particular 'take' on that may be - detracted from the interaction and game side of it with the result that I quickly lost any desire to go back and try it out further.
Morayati is known for writing polished, inventive games. This game proved to be popular and a big talking point for the comp.
It's a gladiatorial game, where instead of fighting, you write 'hot takes' about your fight. An embedded monitor records how well the audience responds.
The game has a darker metaphorical meaning, and draws a lot of its intensity from that.
A game that, perhaps, everyone should play. There's a lot to talk about here.
- Aerobe, May 6, 2017
- Robin Johnson (Edinburgh, Scotland), November 21, 2016
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