by Katherine Morayati (as Amelia Pinnolla)


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Number of Ratings: 36
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- autumnc, December 13, 2020

Emily Short's Interactive Storytelling
Games on hard topics

Nothing is private. Everything occurs in public, to be commented on and reviewed later. You simultaneously have a reputation and no friends; devastating loneliness and an audience of thousands. Your “combat” scene is being reported to your opponent’s friends, so you can be mocked and criticized. There is no affection between the participants, no trust or good humor. (I don’t call them “partners” because they definitely are not.) The rules of engagement are rigged in a gendered way. By having sex at all, the woman is construed to have lost; she is the one who has to deal with any physical repercussions and any social stigma.

I wish that the design were such that more people saw what TAKE is doing. It can be rather obscure. But with that understood, I have huge respect for a piece that can combine that much rawly-felt emotion with such exact observations, together with mechanics that also tell part of the story. It’s brave and devastating, with some of the best prose in this year’s competition.

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- Zape, June 20, 2020

- Edo, May 31, 2020

- kierlani, April 7, 2020

- Woof, March 1, 2020

- Sobol (Russia), November 19, 2019

- dgtziea, July 13, 2019

- Bartlebooth, December 8, 2018

- Stas, March 29, 2018

3 of 4 people found the following review helpful:
Good writing; poor game, March 8, 2018

The style of writing was good and there was certainly a novelty to the game.
However, after a few minutes I found I could just type (Spoiler - click to show)Take Amy a few times (or something similar) and the plot just seemed to unfold without needing to read any of it. Then an error message kept popping up saying: Runtime problem P22, failing to find something in a lookup table.
The game quickly came to an end where it offered me a chance to type (Spoiler - click to show)WIN which I did, and with a couple of moves the game was over.
Sorry, this just didn't do it for me.
The over-restricted parser - novel as this particular 'take' on that may be - detracted from the interaction and game side of it with the result that I quickly lost any desire to go back and try it out further.

- Viko (Canada), December 18, 2017

- Spike, November 21, 2017

- Catalina, October 12, 2017

- helado (a small ceramic bowl), October 5, 2017

5 of 5 people found the following review helpful:
A very limited parser game with great depth of implementation, May 10, 2017

Morayati is known for writing polished, inventive games. This game proved to be popular and a big talking point for the comp.

It's a gladiatorial game, where instead of fighting, you write 'hot takes' about your fight. An embedded monitor records how well the audience responds.

The game has a darker metaphorical meaning, and draws a lot of its intensity from that.

A game that, perhaps, everyone should play. There's a lot to talk about here.

- Aerobe, May 6, 2017

- Aryore, May 2, 2017

- Xavid, January 29, 2017

- streever (America), December 31, 2016

- ifwizz (Berlin, Germany), December 8, 2016

- E.K., December 4, 2016

- Doug Orleans (Somerville, MA, USA), November 24, 2016

- Danielle (The Wild West), November 22, 2016

- Robin Johnson (Edinburgh, Scotland), November 21, 2016

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