Sunless Sea

by Failbetter Games

Part of Fallen London
Fantasy
2015

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Reviews and Ratings

5 star:
(14)
4 star:
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3 star:
(1)
2 star:
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Average Rating:
Number of Ratings: 20
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1-20 of 20


- itschloe (Texas), November 25, 2023

- Drew Cook (Acadiana, USA), September 14, 2023

- nilac, September 12, 2023

- jgkamat, March 4, 2023

- Laney Berry, June 26, 2022

- lleon, April 19, 2022

- Sayeth (Lexington, KY), April 5, 2022

- Little Bilham (Atlanta, GA), September 7, 2021

- jakomo, April 7, 2021

1 of 1 people found the following review helpful:
A huge treasure trove of gothic horror stories with a boat mechanic, April 7, 2020
by MathBrush
Related reviews: more than 10 hours

This game is visually lush and rich, but its heart is storytelling.

In this game, you pilot a boat from port to port. You start on the fringe of existence, able to die from a few hits by passing monsters, losing your crew to mob bosses, or running out of fuel or food. Slowly, you crawl your way up to being able to afford more and survive attacks. It calls itself Roguelike in combat and I feel that's accurate.

But most of the gameplay is stories. You discover ports which come in increasingly exotic sets as you get further away from home. At first, you discover things like an island of liars or a mysterious military station accepting coffins and nothing else. As you expand, you can find a terrifying castle of ice or an island of guinea pigs and rats. At the very edges, you reach the truly horrifying or truly cute.

Stories range from diplomatic negotiations to bizarre rituals to painful torture and so on.

The Zubmariner expansion adds a ton of stories but not much new in the way of equipment. The main Zubmariner storyline (Immortality) is excellent, and the new ports are some of my favorites (I enjoyed slowly turning my organs into crystal and injecting myself with solidified regrets).


I put about 76 hours into the game+expansion, and plan on playing again in the future.

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- samtam90, December 30, 2019

- Swoopy, February 7, 2019

2 of 2 people found the following review helpful:
Excellent graphics-based exploration-and-trading game, January 22, 2019

Sunless Sea is a wonderfully captivating exploration-and-trading game, set in a Lovecraftesque watery underworld. You'll visit ports; buy and sell goods; uncover secrets; and run errands for groups ranging from the Admiralty of Fallen London to a monkey kingdom to an underwater monarch to a colony of spiders. You'll encounter devils, revolutionaries, cannibals, and an island that's gone postal. You might earn the wrath of the Storm God, install spies in other ports, propagate mushroom creatures across the sea, witness nuns engaging in martial arts, and found your own colony. The sheer variety of things to do in Sunless Sea is astounding, and the game has kept me engaged for dozens of hours.

The game's arch and witty writing is a treat to read. To take just one minor example, there's a subtly menacing character you can meet who has a keen eye for fashion. The mouseover text for her picture says, "She has no difficulties with blood. But she very much dislikes bloodstains."

Sunless Sea reminds me of a much, much more in-depth version of Superluminal Vagrant Twin. It's graphics-based, though - not text-based. You'll spend much of your time piloting your ship around the Unterzee.

Out of all of the games I've played that are listed on the IFDB, Sunless Sea seems the least like IF. Although the writing is strong, and you (as the player) are effectively telling interesting stories by the choices you make, it's not a text-based game. Thus I'm omitting my rating from the game's average.

But the most important thing about Sunless Sea is not the label you place on it; it's that the game is a lot of fun. Highly recommended.

Note: this rating is not included in the game's average.
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- Pym (Seattle, WA), December 5, 2017

- Teaspoon, August 28, 2017

- Pseudavid, May 17, 2016

- Oreolek (Kemerovo, Russia), February 19, 2016

- E.K., February 16, 2016

- Brendan Patrick Hennessy (Toronto, Ontario), February 12, 2016

- Bruno Dias, February 12, 2016


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