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About the StoryLa station spatiale S16, en orbite autour de Saturne, ne donne plus signe de vie. Avec l’aide par radio de votre coéquipière Nadia, vous avez pour mission de découvrir pourquoi.Game Details
Language: French (fr)
First Publication Date: January 11, 2021 Current Version: Unknown License: Freeware Development System: Inform 6 Forgiveness Rating: Polite IFID: Unknown TUID: 3aqh89gsoqrfmziq |
Awards
Entrant - French Comp 2021
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Member Reviews
| Average Rating: ![]() Number of Reviews: 2 Write a review |
3 of
3 people found the following review helpful:

by Fabien Vidal (Tours, France)
Ha ! Ça faisait longtemps que je ne m'étais pas aussi bien senti immergé dans l'espace que dans l'introduction de ce jeu. L'environnement est minimaliste mais grandiose, comme dans l'espace. Et les quelques indications spatiales sont bien senties (Spoiler - click to show)(station qui se précise en s'approchant, référence géographique de la station par rapport à Saturne, sentiment d'isolement et de dépendance à l'équipement du vaisseau). Mais finalement, le prologue commence vraiment à l'arrivée dans la station ! Mais là, difficile d'en parler sans trop spoiler. Je vais juste dire qu'ily a des puzzles. Et ils sont ...bizarres... Mais aussi, je me demande si ce ne sont pas trop (Spoiler - click to show)des privates jokes pour les développeurs de fictions interactives. Quelle perception en aurait quelqu'un qui n'a pas cette culture ?.
En tout cas, le prologue est fort sympathique et donne envie de voir la suite. Même si j'aimerais rester plus longtemps dans l'espace que dans la station ! Mais ça, c'est mon amour des grands espaces intersidéraux qui parle !
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1 of
2 people found the following review helpful:

This french game is written in Inform and reminds me a bit of Starcross, as you spend the first part in a spacecraft while approaching a cylindrical space station.
The game alternates between linear, exposition-based segments where people tell you things and unusually difficult or illogical puzzles, where being illogical is the point.
The game seemed well-implemented, and the writing was interesting. The author went to a lot of trouble to implement a ton of different responses.
I guess if I could change anything, it would be that the conversation near the end was no conversation at all, just hearing one side of everything. I wonder if some kind of menu system might be good here, since it would fit with the theme of that section. Anyway, I'd be interested in seeing the finished game.
I used the walkthrough the entire time, as there were a lot of words I didn't know!
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This is version 3 of this page, edited by Lance Campbell on 21 January 2021 at 8:36pm. - View Update History - Edit This Page - Add a News Item