Lucid Night

by Dee Cooke profile

Surreal
2023

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Number of Ratings: 8
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1-8 of 8


- EJ, January 27, 2024

- Edo, January 14, 2024

A trippy [refreshing] experience, January 11, 2024

by manonamora
Related reviews: punyjam

This was a very trippy experience, as lucid dreams can often be. It is surreal right from the start, finding yourself inside an airlock rather than cozy in your bed. Jumping from dreamworld to dreamworld, each with their specific "puzzle" and logic, you learn that you have trouble finding sleep, resting sleep especially. Having tried different remedies (each bleeding into the dream snippets funnily), you still struggle with getting good sleep.

The writing is pretty playful, going smoothly from the strangest descriptions of the dreamworld to a more frustrated tone of your awaken self. And vivid - painting lovely images, especially in the dreamworld.

The puzzles are fairly simple and fairly well hinted in the room descriptions and command responses. Even as a parser noob who doesn't always find the solution easily, it was still a smooth short game, with a satisfying end.

I wish my lucid dream were *this* fun!

Thanks for including a downloadable walkthrough too! I got to experience the "good" ending thanks to it!

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2 of 2 people found the following review helpful:
Moody and haunting, January 3, 2024

This is a simple game where you play through several different lucid dreams the protagonist has over the course of the night. I enjoyed the descriptions of the dream worlds and their variety, but what really got me about this game was the mood. There's a strong sense of loss as the protagonist continually reflects on how their experience of their lucid dreams has changed: once, they had such control in their dreams that they never wanted to wake up; now, sleep is a source of stress as they deal with insomnia and something like sleep apnea. There are also hints at tension in their marriage caused by these issues. So the game has a pervasive sense of sadness, which I appreciated as an enjoyer of a good melancholy, wistful tone. And there is the possibility of a happier turn at the end.

That's the other thing I found impressive about this game--it's quite polished, with the implementation overall being quite good (I just had a few struggles with (Spoiler - click to show)the rope), and there were a decent amount of non-essential actions/responses coded in, including two different possible endings. A great little game!

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- Mr. Patient (Saint Paul, Minn.), April 3, 2023

- Fredrik Ramsberg (Stockholm, Sweden), March 20, 2023

4 of 4 people found the following review helpful:
I keep having that dream..., March 16, 2023
by Rovarsson (Belgium)

Lucid Night uses the frame of an interrupted night’s sleep filled with lucid dreams to present the player with a collection of small puzzles which take place in the dream world.

The puzzles are easy, heavily clued and tiny. Each does give the player that bit of satisfaction of finding the solution, and of looking around to see what your dreaming brain has come up with this time.

A laid-back bit of easy fun. Some distraction while you wait for the potatoes to boil.

It might be, were it not for the glimpses of the protagonist’s life we catch. There are vague references throughout the game to previous, more powerful lucid dreams, and to the character’s waking life that imbue it with a sense of mystery, even an unsettling feeling of unseen threat.

I enjoyed the writing, smoothly transitioning the PC from waking to dreaming without drawing too much explicit attention to it. The PC is used to dreaming, so the lucid sequences come as no surprise.
There is a nifty implementation feature in this game, of the “blink and you miss it” variety.

The puzzles were very common sense, especially for a dream-setting. I had expected some more moon-logic and surrealism to pop up as the game progressed.

A good game. The untold backstory of the PC keeps lingering in my mind.

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3 of 3 people found the following review helpful:
A symbolic contemplation of dreams and serenity, March 10, 2023
by MathBrush
Related reviews: 15-30 minutes

This is an interesting short game written in PunyInform.

It follows a rhythmic pattern of sleeping, dreaming, breathing, and waking.

It feels like a purposely simple, stripped down game with simple aesthetics and a positive overall message. Puzzles are intentionally light and the focus is on atmosphere.

I found it to be polished and smooth, and the interactivity worked well for me. While intentionally crisp and precise, I did find it descriptive overall.

However, I didn’t feel an emotional connection to the overall story, even though I feel like I should have given it’s nice theme. I also didn’t feel like I’d revisit it in the future.

So, a good game, but for me doesn’t crack the top five of games written by this excellent and prolific author.

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