This is an interesting short game written in PunyInform.
It follows a rhythmic pattern of sleeping, dreaming, breathing, and waking.
It feels like a purposely simple, stripped down game with simple aesthetics and a positive overall message. Puzzles are intentionally light and the focus is on atmosphere.
I found it to be polished and smooth, and the interactivity worked well for me. While intentionally crisp and precise, I did find it descriptive overall.
However, I didn’t feel an emotional connection to the overall story, even though I feel like I should have given it’s nice theme. I also didn’t feel like I’d revisit it in the future.
So, a good game, but for me doesn’t crack the top five of games written by this excellent and prolific author.