Delphina's House

by Alice Grove profile


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Number of Ratings: 12
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- Edo, January 27, 2021

- kierlani, July 14, 2020

- Zape, June 6, 2020

- Audiart (Davis, CA), March 5, 2017

- Sobol (Russia), May 28, 2016

2 of 2 people found the following review helpful:
A Calvin-and-Hobbes-esque adventure with three paths through all puzzles, February 3, 2016

Delphina's House uses one of my favorite gameplay mechanics, parallel worlds where actions in one world affect the other.

In this short ParserComp game, you play a young girl who is moving, and who wants to explore her worlds one last time with here transporter box (like Calvin's cardboard boxes in Calvin and Hobbes). There are three main puzzles, but each puzzle can be solved in any of the three possible worlds available to you. This gives the game high replay value; you can play through 3 different times and solve completely new puzzles every time.

There are two sound-based puzzles, but they are not bad, and (like all other puzzles) they can be bypassed by doing other puzzles.

If you liked this game, you might like the author's other game, Molly and the Butter Thieves.

These Heterogenous Tasks

"The story inhabits a certain well-loved style, one marked out by Metamorphoses, Myst, The Dreamhold, The Moonlit Tower; lonely, ethereal, filigree-puzzlebox worlds. Even more than is the norm in that style, it is unconcerned with narrative about other people, or even really about Delphina. It’s not so much a story as a crystallised moment of escapism. . . ."

"There were parts here that could have fitted together more smoothly, and I would have liked something that delved a bit more into Delphina’s character – but overall, this is a solid piece of work."

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- E.K., June 28, 2015

- Mr. Patient (Saint Paul, Minn.), April 10, 2015

- Doug Orleans (Somerville, MA, USA), March 19, 2015

- Floating Info, March 15, 2015

- Matt W (San Diego, CA), March 13, 2015

- BlitzWithGuns, March 13, 2015

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