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About the StoryA girl must say goodbye to her home. But there's time for one last adventure. Note: For the best play experience, please use an interpreter that supports sound. Game Details
Language: English (en)
First Publication Date: February 16, 2015 Current Version: 1 License: Freeware Development System: Inform 7 Forgiveness Rating: Merciful IFID: 1A5AF91E-5D15-49E5-807A-83508E4D8AF5 TUID: 252f3ld2sfs1o5sx |
Entrant overall; 3rd Place, Overall; 3rd Place, Best Story; 3rd Place, Best Puzzles; 2nd Place, Best Technical - ParserComp 2015
These Heterogenous Tasks
"The story inhabits a certain well-loved style, one marked out by Metamorphoses, Myst, The Dreamhold, The Moonlit Tower; lonely, ethereal, filigree-puzzlebox worlds. Even more than is the norm in that style, it is unconcerned with narrative about other people, or even really about Delphina. It’s not so much a story as a crystallised moment of escapism. . . ."
"There were parts here that could have fitted together more smoothly, and I would have liked something that delved a bit more into Delphina’s character – but overall, this is a solid piece of work."
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>PLAY IF >REVIEW IF
"But for the most part the idea is sound and simultaneously provides interesting puzzles and thematic elements, which are the ideas I like the best."
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IFography
"During my short experience in 'Delphina's House,' I felt a sense of happiness that I rarely feel."
"Summary: A puzzle-focused game fused well with fantasy elements, which makes players feel warm and fuzzy within."
--Matt Goh, IFography #3, pages 28-29
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SPAG
"Along the way, Grove touches on some other much-loved IF tropes: twinkly imagery, parallel Alice in Wonderland worlds and objects that travel between them, molten glass and starstuff."
--Katherine Morayati
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Emily Short's Interactive Storytelling
Ultimately, the combination of fluffy story, relatively easy puzzles, and lighthearted mood reminded me a bit of Tookie's Song or Snack Time!. It’s well-executed comfort play material.
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| Average Rating: ![]() Number of Reviews: 1 Write a review |
Delphina's House uses one of my favorite gameplay mechanics, parallel worlds where actions in one world affect the other.
In this short ParserComp game, you play a young girl who is moving, and who wants to explore her worlds one last time with here transporter box (like Calvin's cardboard boxes in Calvin and Hobbes). There are three main puzzles, but each puzzle can be solved in any of the three possible worlds available to you. This gives the game high replay value; you can play through 3 different times and solve completely new puzzles every time.
There are two sound-based puzzles, but they are not bad, and (like all other puzzles) they can be bypassed by doing other puzzles.
If you liked this game, you might like the author's other game, Molly and the Butter Thieves.
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