Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
A girl must say goodbye to her home. But there's time for one last adventure.
Note: For the best play experience, please use an interpreter with sound support, such as Windows Glulxe, Windows Git, Gargoyle, or Spatterlight.
Entrant overall; 3rd Place, Overall; 3rd Place, Best Story; 3rd Place, Best Puzzles; 2nd Place, Best Technical - ParserComp 2015
| Average Rating: based on 12 ratings Number of Reviews Written by IFDB Members: 1 |
Delphina's House uses one of my favorite gameplay mechanics, parallel worlds where actions in one world affect the other.
In this short ParserComp game, you play a young girl who is moving, and who wants to explore her worlds one last time with here transporter box (like Calvin's cardboard boxes in Calvin and Hobbes). There are three main puzzles, but each puzzle can be solved in any of the three possible worlds available to you. This gives the game high replay value; you can play through 3 different times and solve completely new puzzles every time.
There are two sound-based puzzles, but they are not bad, and (like all other puzzles) they can be bypassed by doing other puzzles.
If you liked this game, you might like the author's other game, Molly and the Butter Thieves.
These Heterogenous Tasks
"The story inhabits a certain well-loved style, one marked out by Metamorphoses, Myst, The Dreamhold, The Moonlit Tower; lonely, ethereal, filigree-puzzlebox worlds. Even more than is the norm in that style, it is unconcerned with narrative about other people, or even really about Delphina. It’s not so much a story as a crystallised moment of escapism. . . ."
"There were parts here that could have fitted together more smoothly, and I would have liked something that delved a bit more into Delphina’s character – but overall, this is a solid piece of work."
See the full review
>PLAY IF >REVIEW IF
"But for the most part the idea is sound and simultaneously provides interesting puzzles and thematic elements, which are the ideas I like the best."
See the full review
IFography
"During my short experience in 'Delphina's House,' I felt a sense of happiness that I rarely feel."
"Summary: A puzzle-focused game fused well with fantasy elements, which makes players feel warm and fuzzy within."
--Matt Goh, IFography #3, pages 28-29
See the full review
SPAG
"Along the way, Grove touches on some other much-loved IF tropes: twinkly imagery, parallel Alice in Wonderland worlds and objects that travel between them, molten glass and starstuff."
--Katherine Morayati
See the full review
Emily Short's Interactive Storytelling
Ultimately, the combination of fluffy story, relatively easy puzzles, and lighthearted mood reminded me a bit of Tookie's Song or Snack Time!. It’s well-executed comfort play material.
See the full review
Metamorphoses, by Emily Short Average member rating: (130 ratings) You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result? |
Best of 2015 (pre-IF Comp) by MathBrush
These are my favorite games that have been released this year so far. I'm sure I've missed some good ones. I'm also including some I haven't yet played. PLEASE comment if you think any other games belong on this list.
Games with root beer in them by Andrew Schultz
I played two entries in the Single Choice jam that made very visible references to root beer. Then I realized not many other games did that I could think of. I had one of my own. But given I like root beer much better than Coke or Pepsi,...
Mother-Daugher Relations by matt w (Matt Weiner)
What are some IF works that involve a relationship between a mother and a daughter? Not necessarily as the center of the work, but as something that impinges on it at all.
Games to play in the summer by Malasana
Sunny, light-hearted games that are ideal to play during the warm summer months.