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1-8 of 8 Dostoevskian teenage passivity simulator?, August 9, 2023 by thevole Have always admired this coming of age IF for its cheeky and insightful depiction not just of passivity but nostalgia. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
Teenage Social Anxiety: The Un-Interactive Fiction, February 13, 2022by Cody Gaisser (Florence, Alabama, United States of America, North America, Earth, Solar System, Milky Way, Known Universe, ???) Rameses is a semi-interactive short story about a shy, insecure teenage boarding school student with too much social anxiety to act on his impulses. Surrounded by jerks and pushovers (and certainly a bit of both himself), the protagonist struggles to navigate awkward situations like bullying and dates with girls. Was this review helpful to you? Yes No Remove vote | Add a comment
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3 people found the following review helpful:
A young man struggles with his identity and with self-loathing, February 3, 2016by MathBrush Rameses is like 'Ulysses' by Joyce; a well-known classic that is uncomfortable at times and neither of which I can really recommend as enjoyable. Was this review helpful to you? Yes No Remove vote | Add a comment
8 of
8 people found the following review helpful:
Angst done about as right as you can get, August 17, 2015by Andrew Schultz (Chicago) The short version of this review: in Rameses, you wait around and talk to some people where the conversation is pretty much already decided, and life stinks, though it's way less blunt than that. I've written shorter reviews about much longer games. Was this review helpful to you? Yes No Remove vote | Add a comment
5 of
11 people found the following review helpful:
The game doesn't need to be played, August 27, 2013After a while, I realised the game wouldn't respond to anything, so I did a test: I waited every turn. And the fact that you can wait every turn until the end and, well, get to the end is something to think about: Don't try to play this game. Sure, you can try to download it and read it as a story, but playing it is useless. There is no reason to ever type any command, and you can just type "z" at every time the parser asks you and you'll be fine. You won't succeed in doing anything anyway. Try the first few turns and see what I'm talking about. Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
14 people found the following review helpful:
Not bad...but could have been more..., August 19, 2010I am a bit disappointed that this game didn't allow you to do more...I would have loved to have known what would have happened if the player was allowed to combat the bullys. A lot of insecurities going on that frustrated me. Was this review helpful to you? Yes No Remove vote | Add a comment
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22 people found the following review helpful:
A psychological study in constraint, April 28, 2008by Jimmy Maher (Oslo, Norway) Rameses is a day in the life of a disaffected, alienated teenager at an Irish boarding school. Appropriately enough given its protagonist, it's a study in constraint. As you pass through a series of increasingly squirm-inducing scenes, you the player will try again and again to break Rameses out of the rut his life has become, only to have the game -- or, rather, Rameses himself -- refuse your requests with a variety of lame excuses. The game thus manages the neat trick of using its facade of interactivity to make its point -- said point being Rameses's refusal to recognize the control he has over his own life. The game is as railroaded as they come, but the mechanics serve the theme of the game. Was this review helpful to you? Yes No Remove vote | Add a comment
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11 people found the following review helpful:
Well-executed, just not my thing, November 16, 2007This isn't really a game, and as the author says in the ABOUT, it isn't really a story either: "All I can call it is a Thing." There is very little interactivity; your agency basically consists of what order to look at things in, and your conversational choices make pretty much no difference to the story. There are reasons for this, particularly as regards the conversations, but I did find it a bit frustrating sometimes, as if I was being made to type meaningless strings of characters before being rewarded with the next section of story. Was this review helpful to you? Yes No Remove vote | Add a comment
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