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About the StoryI originally meant to announce this as an April Fool’s joke (ie. a lost Douglas Adams game that doesn’t really exist) but I ended up turning it into a straight adaptation of the story. Game Details |
39th Place (tie), Best in Show - The IF Short Games Showcase 2023
| Average Rating: Number of Reviews: 5 Write a review |
A very short game about eating cookies while waiting for a train — I cannot say anything more without spoiling it. The idea is good and doesn't overstay its welcome. There are minor annoyances (some actions are not implemented, same for help and credits) but the ending makes up for it.
Recommended!
This very short game was inspired by a true story experienced by Douglas Adams. First when I reached the end did I remember having read about it long time ago. Great idea to make such small funny anecdotes into games. Would be fun to see more of this type of super brief games.
An interactive anecdote in snack size - whets your appetite for more of the same, just like yummy cookies!
I had completely forgotten about this short story until I tried to pick up the cookies. I thought this was going to be a Pick Up the Phone Booth and Die type of game, with multiple possible actions - but the game adapts more faithfully the short story than the title may let on.
The game does encapsulate the story pretty well in a parser format, leaving you with little to do but follow the events of the story (I did try to not pick up a cookie first...). It's pretty concise and very Adam.
I was not prepared to feel that secondhand embarrassment again...
This game is a little bite-sized Inform game. Such games can often be underimplemented or full of bugs, or hard to follow, but I found this one was pretty reasonable and made effective use of its small size.
You play as a gentleman waiting for a train, with no one around but one other passenger. Things progress from there.
There was a review I read once for the game 'Fine Tuned' that praised it for how the humor was participatory, not just descriptive (I can't find it now, unfortunately). That's what makes this game work for me; everything that's funny about it is something that you personally take part of.
The author encourages not knowing the plot ahead of time, so I've omitted that.