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Lost in deep space, a manned cargo vessel has experienced a catastrophic hull failure. The crew are missing, the engines are offline, the AI is MIA, and you…? You're seeing ghosts.
Search through the detritus to find items you can use.
Recycle. Fabricate. Survive.
There are two modes of play: 'easy' and 'normal'. The game also contains optional hints and a complete walkthrough.
[EDIT: Note that the author has been in touch with me regarding the technical issue described near the end of this review, and it is almost certainly something specific to my non-standard setup. You shouldn't expect to encounter it yourself.]
Detritus (2025), which is not to be confused with a title of the same name from 2013, is this year's IFComp entry by author Ben Jackson. His entry last year, The Den, came in 2nd overall and 1st for Miss Congeniality, and I anticipate similarly high rankings for this polished, high-quality work.
With its slick graphical interfaces, soundtrack, multimedia effects and compelling sci-fi story, playing Detritus feels like playing a commercial-quality offering from yesteryear. This is unabashedly a game, rooted in exploration of a mystery but also requiring juggling certain resource management demands. It offers both easy and normal modes; in my experience there was enough leeway on normal mode to make it worth choosing that, because the additional tension that it adds contributes much to the mood.
Though it takes some time to come into its own, the story does not disappoint. I found it to be far superior to the young adult tale told in The Den, though it does not explore the questions that it raises in any particular depth. (Spoiler - click to show)I admired the key twist, which integrated certain beats that I had taken as merely for style. I certainly didn't see it coming, but like any good twist it immediately reorganizes what came before into a new and coherent whole.
Jackson's prose does a marvelous job of painting the scene. Looking back from the vantage of a few days, I remember most of the action very much like a film. I think this could easily be adapted to a full-scale videogame -- it's its own pitch!
I encountered one technical issue that is relatively minor, and may be specific to my environment. (I'm only mentioning it because there doesn't, as of this writing, seem to have been an update posted to the IFComp website since the time that I downloaded the game.) Certain portions of the game present a nine-button, 3x3 keypad for manipulation. In my browser, for whatever reason, the last button in each row was being shown on its own row even though there was plenty of horizontal room. Since the spatial arrangement of the keys is significant to the puzzles involved, I found it easiest to copy their arrangement elsewhere for reference. In all likelihood, this issue will be fixed shortly -- perhaps even by the time that you read this review.
You won't want to miss this one.
IFComp 2025 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2025 IF Competition have decided to geoblock some of the entries based on their content, such that they cannot be played from a network connection appearing to...