Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
A chronicle of the events of the winter storm of the same name.
Nominee, Best Individual NPC - 2015 XYZZY Awards
| Average Rating: based on 26 ratings Number of Reviews Written by IFDB Members: 5 |
I loved this surreal little trip to Veederland. Winter Storm Draco has stuck; your job was to walk to the convenience store and pick up hot dogs, buns, and cheap wine for your roommates.
As a hearty New Englander, walking through a storm resonated with me, but of course, we can't buy wine at our convenience stores. That's a complaint about Connecticut, not about this wonderful work, which shares the same excellent sense of place that Veeder incorporates into his work.
Even though the game starts by getting you lost in a strip of woods between the highway and your neighborhood, it felt believable and real; I could easily draw a map of the area from memory alone.
One of the highlights of this work are the in-game clues. A slight bending of the 4th wall and a charming writing style lets Veeder directly suggest unusual actions and moves to the player, and it improves the overall work.
This piece has a mix of puzzles: a combat mini-game, a riddle, and a 'combine the items' puzzle. The variety makes it challenging, but all the puzzles are fair, logical, and obvious post-solution.
The ending is especially strong, and felt like a real-world experience, an important bit of grounding in an otherwise surreal piece.
Winter Storm Draco is a moody traipse through an over-snowed path, but with some strange sights on the way.
Winter Storm Draco is a game that is well-suited to its format. It plays on one of the strengths of the parser format, by allowing the author to wrench control from the player at key moments - first in navigation, when even the compass directions so ubiquitous in parser games mean nothing; later, in the end-scene.
I relied on the walkthrough in several parts but mostly there were textual clues enough to let a reader canny with parser game conventions to proceed without too much difficulty.
It has the signature self-referential, dry wit that came through so markedly in Nautilisia, though Winter Storm Draco is a little more introspective, a little grimmer. Overall, enjoyable and atmospheric.
I rarely--if ever--give something five stars, but this vignette is a work of art. As art, as an artistic expression of IF, it gets five stars. If I qualify further, I may have to give something away, so just try it and see for yourself.
Games that made me smile by MathBrush
I wanted to do a list of comedy games, but I think people rarely think "I want to play a comedy game"; to me, the phrase brings up some kind of jokey, goofy game, like many of the poorly made Twine games that people make now. Instead,...
Winter Wastelands by verityvirtue
Games set in the Arctic, Antarctic, or any other cold wilderness. Preferably with the isolation and harsh environment featuring prominently. Suggestions welcome. (Sorting is random, but games I have played come higher up)
Fast-paced action scenes by Juhana
Fast-paced action is something that's notoriously hard to do in IF where waiting for player's input necessarily pauses the game every turn. Which games have succeeded in creating action scenes that convey the sense of urgency, danger and...
For Your Consideration - XYZZY-eligible NPCs of 2015 by verityvirtue
This is for suggesting non-player characters from games released 2015 who you think might be worth considering for Best NPCs/Best Individual NPC in the XYZZY awards. Leave the name (or namelessness) of the NPC (or NPCs) in the comment on...
Best cover art by MathBrush
What games have really good cover art?