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Enjoy some time away in nature
A short camping experience for the 2024 IF COMP.
Enjoy a relaxing night in nature. Participate in a few camping activities. Head home. Nothing fancy just a short camping story.
Thank you very much for reading.
Cover Image (CC0): Summer Campfire by Amber Oliver
NOTES:
This is my first piece of completed writing in over 15 years and my first piece of interactive fiction. It's a little rough around the edges but I hope it entertains.
Please, do not take the above into consideration when evaluating my story. And any constructive feedback is greatly appreciated. Thank you.
61st Place - 30th Annual Interactive Fiction Competition (2024)
| Average Rating: based on 9 ratings Number of Reviews Written by IFDB Members: 4 |
This was a pleasant accompaniment to the last game I played in IFComp, Birding in Pope Lick Park. Both games are outdoorsy, real-life games inspired by a love for nature.
This game, Campfire, is written in Ink and doesn't use images. Instead, it describes a camping trip in words that are often vivid and descriptive, at other times enthusiastic, and at other times merely routine.
You get to buy stuff for your trip, pack, and pick different activities. I enjoyed fishing and fireworks the most.
I ran into a bug where popping popcorn made my game just hit a deadend. But I was very close to the ending and saw the endtext in the game file. Overall, a pleasant, short experience that could be spruced up a bit with more feedback from players.
This was rather pleasant and I suppose plucked on my heart strings, since camping is one my family's traditions of which I am particularly fond and nostalgic. As for the game itself, I find this was simplicity done the right way! The way the prologue (whilst waiting to leave work) is set up pays off really nicely into the simple yet curious choices you are asked to make regarding what things you will pack and what activities you will do. 🙂 The descriptions were short yet thoughtful, and it's just made me ache for nature once again, as I find myself getting lost in all this constant, droning technology!!
After raking Breakfast in the Dolomites over the coals for gesturing towards, but not actually providing, a grounded trip into nature, I was surprised to see that the randomizer picked another run at a similar concept for my next game. There are certainly differences – Campfire’s an altogether lonely, more rugged experience – but I’d say it largely delivers on the promise. While it’s been decades since I’ve gone camping, the game’s careful, low-key presentation of the simple joys of roughing it brought back long-buried memories, and made me want to go again. There are bugs and writing errors that mar the process, unfortunately, but the core of the experience still resonates.
There’s also more depth to the game than may at first appear. The opening that depicts you experiencing some minor crises at work as you count down the minutes until you can go on your trip, for example, appears to be randomized, with at least two entirely different sequences playing out if you restart. Similarly, rather than jumping straight to the camping, you first visit some stores to pick up your supplies, which requires carefully counting your money and deciding how to prioritize food vs. gear vs. entertainment (admittedly, I played the protagonist as a self-insert, and since I’m a vegetarian who doesn’t like starting forest fires, I passed up the expensive meats and fireworks, leaving me with plenty of cash left over when I picked up everything else). There’s a packing sequence that’s dull, but serves to build anticipation, and then the trip itself plays out in brief vignettes told in unadorned prose that’s perhaps a bit generic, but boasts a solid, simple cadence:
"The soft grass gives slightly under my feet as I walk the trail. A soft breeze rustles the leaves of the trees that blanket both sides of the trail.
"The fresh autumn air fills my lungs with each breath. Bringing a feeling of peace and relaxation over me.
"After a while of walking the trail starts to become hilly. I walk up a particularly steep hill and have to catch my breath.
"From the top of the hill I spot a small clearing in the distance. Two deer graze on the grass in the clearing."
Nothing that happens is especially revelatory; the game makes clear that you’re a veteran camper who loves the experience and finds a special kind of meaning in the freedom of being on your own in the woods, but this particular trip is just one of many. You can go on pleasant hike, make tasty food, catch a few fish (happily, the game stipulates that you immediately throw them back), and return to your weekday live rejuvenated, but this is a slice of life rather than a drama. That’s a fine idea in the abstract, and in its particulars it makes for an apt fit with the unpretentious gameplay and shortish structure.
As mentioned, though, some rough patches made it harder for me to drift away like the game was inviting me to. I know about the alternate beginnings because I had to restart several times: once after I bought everything in the camping store and got to a passage with no further choices, and then again after hitting a similar bug when popping some popcorn – and then a third time when I tried to reload a saved game, which instead brought me to an entirely blank screen. There are also a few times when lines repeat oddly, instances where the game seemed confused about what I’d bought or failed to buy, and a large number of misspellings and typos (some of which I’ve put behind a details tag, below). It’s all forgivable for a first-time author, though, and while each of these issues did momentarily bring me out of the meditative fantasy the game conjured, I was always willing to make my way back there; given my current life circumstances it’ll be a while before I’m able to go camping again, but in the meantime this is the next best thing.
This is a quiet, meditative game about going on a brief camping trip to get in touch with nature and get away from the stresses of everyday life. It’s divided into three sections: shopping, packing, and then the trip itself.
There’s some lovely writing here, and it could be an enjoyable small morsel of a game, but in its current state, typos, punctuation issues, formatting issues, and bugs are pervasive. I actually didn’t finish it; twice I hit a dead end with no links out, and the first time I restarted, but the second time I just gave up.