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Your village was burned by the Cossacks. Your brother and sister killed. You barely escaped with 500 kopecks and your trusty cart. Now you must buy goods and sell them in other cities, saving carefully, to buy yourself a ticket to... anywhere you will be safe.
Your papers say you cannot leave the Pale of Settlement.
Content warning: Content may be upsetting to some audiences; crimes against humanity are described in a non-graphic fashion(Hidden)
| Average Rating: Number of Reviews Written by IFDB Members: 2 |
It's a simplified space trader game, even if not in a space trader universe. Buy low, sell high. You get to travel around various cities, each of which sells a certain type of item. You buy up whatever you can, then head to another city, sell it for a higher price, and profit!!!
Ease of use is a major negative here. To perform an action, you type the corresponding number and hit submit. I'm not sure if there's a way to bulk purchase items, so if you need twenty of item X, be prepared to do a lot of typing and clicking. There also isn't a map, and it is not possible (as far as I can tell) to preview possible destinations before paying the 40 kopeck fee, so you might need to draw a map or something.
After some experimentation, I made money by simply copying the list of prices onto a notepad file, buying up everything, choosing to travel, then referring to the notepad file and picking the city with the best prices. Rather than buying up at every city, check the price of the item and how it compares to most of the surrounding city prices before deciding if a purchase is likely to make money later on.
I got about 12000 kopeck pretty quick, although my character, without a choice on my part, promptly paid the mountain of gold to a poor man in return for something useful. The game brought me to an ending, which ended sadly anyway. I think there are other endings, since there was an option to buy a ticket in another city, but anyway, I don't quite feel like returning for another round.
This was somewhat fun. I do have a thing for watching numbers go up in text games. That said, the gameplay and design is still pretty simple for the genre, and we really need a more accessible system than typing a number and clicking submit. Anyway, apply my trick (or do better if you can!), make some cash and see what happens next.
This is a meaningful game written about a Jewish person escaping persecution from the Eastern Europe/Russian part of the world (in the early 1900s, I think, maybe late 1800s).
Most of the game is very bare-bones. I'm not sure what system it is; it might just be custom javascript. You select a number and then push SUBMIT to move on.
Gameplay is almost entirely buying items at a low price, going to a nearby city, and selling them at a high price. Each city only has a few its next to, so you can either map it out as a graph, or (what I did) just memorize the cities with the worst prices and don't pick them. Near the end I got comfortable enough to travel 3 or 4 cities at a time to get a good price.
Behind its dour aesthetic, the game hides emotional moments written in terse text. Accidentally going beyond the 'pale' was terrifying, and my companion Ephraim didn't make it in the end.
The starkness of the game contributes to its overall feeling, emphasizing the numbness you could feel in that scenario. On the other hand, it feels at times like it fights against the player. Having just a map connecting the stations might be nice, or more indication of the story to come. I guess it all depends on what effects the author is most interested in having on the audience.
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