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You are a postage worker of the Soapsdale County Post Office. Your job, and your life, and (most importantly) your fate, is determined by the rules of the omniscient Postage Code and your adherence to them.
This Monday, as with all Mondays, you have packages to deliver. You may do what you want with them, whether that be opening the boxes to reveal their contents, or licking them, because who hasn't wondered what a box tastes like? The only rule is fairly clear: Do Not Disobey The Postage Code.
11th Place, Classic Class - ParserComp 2024
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 3 |
I have to give Postage Code massive points for what seems like a simple thing: it starts when you double-click it. It’s a Python game, you see, and while I’m used to those requiring some command-line incantations to get running – witness Free Bird, from this Comp – so this level of ease of use is definitely an improvement. Its pixel-art graphics also help it make a positive first impression, as does the cozy premise that tasks you with making mail-delivery rounds to get the quirky inhabitants of a small village their packages. Admittedly, my virus-checker did throw up a false positive on the executable, and it loses some points for the title – wouldn’t the postage code be setting out how much you charge for shipping, rather than governing your responsibilities as a mail carrier? – but still, I went into this one with high hopes.
The fact that I just did a paragraph transition probably flags that those high hopes, alas, were quickly dashed. I can see a core gameplay loop here that could work – you deliver packages, earn money, and use that money to buy stuff you need to deliver more packages, with a couple of different entertaining Easter Eggs and more nice pixel art carrying you through to the end. But unfortunately Postage Code’s spotty implementation of basic parser mechanics combined with cruel design choices make it a pain to play; I persevered through to the end, but this really isn’t the kind of game that should require grim, Dark-Souls-style stamina to play.
Let’s start with the parser, since this is ParserComp, after all. Postage Code doesn’t contain any instructions, or respond to ABOUT or any similar commands, but it does have a quick rundown of accepted commands on its itch.io page. Unfortunately, some of the listed commands don’t seem to work – I was never able to successfully TALK to any of the character I met – and at least one critical command isn’t listed at all. That command is GO, and it’s what you need to type to get out of the very first screen; I spent a solid five minutes trying to look at stuff or use the directional commands to progress before I lucked out on the solution. The parser also lacks most helpful abbreviations as far as I can tell; I suppose that’s not the biggest deal in the world, but having to type out ordinal directions is quite the pain (thankfully, TAKE ALL is implemented). Oh, and DROPPING a package causes it to disappear from the world, meaning you’ll fail the game (there’s no save or undo, of course).
As to the design, as mentioned the basics of the puzzles are fine. There are a couple of completely straightforward deliveries, one that requires making a fairly intuitive purchase to complete, and finishing the first three unlocks a final tier that are more challenging. These last challenges aren’t particularly fun, though, inasmuch as two of them are impossible-to-predict gotchas that are trivial to solve once you know they’re coming, but first time out will cause you to instantly fail and have to restart (again: no saves). The last one, meanwhile, is a maze you can only solve with knowledge of an old-school video game reference (Spoiler - click to show)(the infamous Konami code); it’s clued in the game, at least, but by the time you’re stuck in the maze you’re not able to go back and reference the clue, so that’s another restart. And while we’re talking about restarts, I had to do one more because trying to microwave some shrimp crashed the game – though I have to confess that I’m a vegetarian so I don’t know whether that last was something no one in their right mind would ever attempt.
Put it all together and you get a frustrating game that’s all the more annoying for its missed potential; I did like the variety of people and places I got to visit in this little village, and a gentle mail carrier simulation seems a perfect premise for a piece of chilled-out IF – heck, I swear I can see what this game would look like if it was implemented in Adventuron. But punishing gameplay, an underbaked parser, and an inability to interact with the world by talking to folks or examining its finer points takes the Postage Code out of the idyllic realm of Postman Pat and into the era of 90s postal workers on the edge.
So this is a quaint little diddy with pretty cool retro-pixel graphics and an old SCOTT ADAMS style parser. The graphics are really what make this kind of fun. Without that, this is just a "deliver boxes and solve minor obstacles while doing so" type game.
But the art gives it a 1980's retro-vibe, and it succeeds well as a retro-game. It is rather short, I feel as if the author probably ran out of time. Also there does not seem to be a real point to the story, other than you just do your job as a post-person. Which I guess, is its own reward, really. Hey, it was cool for Kevin Costner, right?
Did I mention I liked the art?
This is a downloadable python executable. I was able to make 7 package deliveries, and then nothing else happened; I presume I won, unless there’s more hidden.
This looks to be a custom engine. It simultaneously looks like it took a ton of work and also is far from the level of other parser in the competition.
The best analogy I could give is that it’s like someone entering one of these realistic cake decorating competitions, but they bring sheafs of wheat, a live chicken, and sugarcane, and spend the first two hours grinding everything by hand and waiting for the chicken to lay an egg. Then, in the last remaining time, they whip together a homemade pancake.
Was it a lot of work? Was it impressive? Yes, and yes. Does it match what others are bringing to the competition, and does it provide what the audience is looking for? In this case, for this audience, I’d say no.
In this game, you are a parcel delivery person. You have a store room with boxes, you take them and look at them to see the label, and then you deliver them. Some of the deliveries are puzzles you have to solve, but these are fairly simple. There is well-done pixel art graphics that look hand made (the shrimp store sign was especially neat).
The parser doesn’t recognize abbreviations, so you need to type out INVENTORY for inventory and EAST for going east. It seems to slice words and only recognize part of the text because typing NORTHEAST is the same as NORTH in some spots, and when I was trying to examine the post office at the beginning it took me inside. The game doesn’t recognize LOOK or LOOK AROUND, so the only way I found to repeat room text was to leave and come back. There is no HINT or HELP, no UNDO, SAVE, or RESTORE. Synonyms and partial matches with nouns don’t work (so you must TAKE SQUARE BOX, not TAKE SQUARE, TAKE BOX, or TAKE PACKAGE). Pronouns aren’t recognized (so TAKE IT won’t work). GIVE PACKAGE or TALK won’t work, you have to DELIVER ____ BOX. Fortunately the game is designed to run fairly smoothly given these constraints.