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The only winning move is not to play.
67th Place - 30th Annual Interactive Fiction Competition (2024)
| Average Rating: based on 31 ratings Number of Reviews Written by IFDB Members: 10 |
This brief Twine game effectively uses every word to show just how every action of the player leads to unmistakable consequences. Without the need for flowery language, complex mechanisms, it sparks debate and discussion.
They say the mark of a good game is that it gets better over time, and I can say with all honesty that the first page was by the worst.
short, sweet, and to the point. made me laugh. as others have said, play with sound on
The only interactive fiction to ever get an audible reaction out of me. 10/10, especially with sound on.
I don't know what I expected.
I was all set to rate this troll game a 1. Look, the question of what does and doesn’t count as interactive fiction is almost as old as I am at this point (that is to say, it’s old), and I at least find it singularly uninteresting; likewise, the questions of “what if the player’s desire to see all the game’s content is at odds with the diegetic incentives of the characters” and “does choice-based IF actually need choices” are pretty hoary. There’s room to say something interesting about them, I’m sure, but at this stage in the development of the medium, that takes some actual engagement and analysis of how these issues come up and play out, and how different kinds of players may experience them; lazily gesturing in their direction and calling it a day, which is the limit of UF’s ambitions, doesn’t cut it. Even “Leah Thargic” is low energy as transparent pseudonyms go (“Anna Apathy” was right there).
But then I saw from some forum discussion that there’s an aural component to the game, and went back and replayed with the sound on. I’m not one to be overly swayed by multimedia, but I gotta admit, the bathos the sound effects add to the narrative is enough to indicate at least some care went into this thing: take your 2 out of 10 and get out of here.