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Welcome to the Universe

by Colton Olds

(based on 16 ratings)
Estimated play time: 32 minutes (based on 2 votes)
Members voted for the following times for this game:
6 reviews14 members have played this game. It's on 3 wishlists.

About the Story

SimpleChef is helping parents out with a new back-to-school offer.

Also, you're going to die.

Content warning: brief mention of suicide, cancer, vomit, height self-consciousness

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(8)
3 star:
(4)
2 star:
(4)
1 star:
(0)
Average Rating: based on 16 ratings
Number of Reviews Written by IFDB Members: 6

3 Most Helpful Member Reviews

4 of 4 people found the following review helpful:
Two interweaving stories about a dry academic and a life simulator, September 21, 2024*

This is a Twine game that alternates between academic treatises in one set of styling and a life-simulator in binary choices in another set of styling. You progress through an entire life while simultaneously reading about the (fictional) author's thought processes and research.

I thought the life simulator part was pretty fun. It has a certain unusual perspective on the world that to me captures a lot of the weirdness one feels when transitioning from one age group to another.

The scientific part seems intentionally obfuscated. Some of it seems like a reference to way the 'inner' game is structured (for instance the scientific part talks a lot about duality and the importance of a fixed binary, while the game consists of yes/no choices). I think that one phrase from it describes itself well: a “verisimilar facade of truth, a frightening pastiche that serves only to bolster the supposed intelligence of the person writing it.”

The game has some meta (or is the word extra-diegetic or something fancy like that?) parts like completing a survey about the game, downloading an update, etc., a part that looks unfinished.

Overall, I liked the opportunity to think about my life, and I liked the way that the game poked fun at personality tests and the kind of vapid summaries they give.

So I think I'll rate the game on that impression. Witty, nice-looking, poking fun at obtuse academic language, introspective.

Outside of that, someone mentioned that this is a parody of Alter Ego, a very old choice-based game. I had heard it mentioned once or twice and had looked at it in the past, but I revisited it as part of this review. I think that this game definitely suffers from the comparison. This game lambasts the over-emphasis on binaries; Alter Ego has more than just binary options and gives quite a bit of freedom in exploring the game; this game is self-conscious and tries to show the absurdity of life, but Alter Ego does so as well. I've heard it said that the best parodies are by those who have a deep love of the subject material, but I didn't get that feeling here. Now, I don't even really like Alter Ego and this whole reference idea isn't stated by the author, so I'm not including it in my rating, but it would be like parodying a hamburger by putting roast beef in a hot dog bun: just revisiting the same basic concept, making it a little more absurd, but not essentially adding anything or doing anything significantly better. (whereas a burger-lover's parody of a burger could make a really tall burger to make fun of how hard it is to bite into a restaurant burger, or include 20 patties and 25 slices of cheese and sparklers on the top to make fun of supersizing, etc.)

As a final side note I liked how smooth the animations were, (the two I remember are the picture of Conway's game life and the loading bar).

* This review was last edited on October 16, 2024
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3 of 3 people found the following review helpful:
Alter egotist, December 2, 2024
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2024

(Some spoilers)

“We are what we pretend to be, so we must be very careful about what we pretend to be,” muses a WWII-era American spy, who worked under such deep cover he might have just been a Nazi, in Vonnegut’s Mother Night. Welcome to the Universe isn’t masquerading as anything nearly so horrible – it presents itself as a slightly tarted-up version of ahead-of-its-time 1980s life sim Alter Ego, intercut with excerpts from a fictional sociology textbook – but it might have profited from this hard-won wisdom all the same, since for all that I’m pretty sure the author wanted me to find the meat of the game irritatingly superficial, spending half an hour gritting my teeth at the irritating superficiality on display didn’t prove the best on-ramp to the actual point the game’s trying to make.

The flip side of all this is that Welcome to the Universe gets points for verisimilitude. The conceit here is that the game is the brain-child of a Professor Balamer, a one-time sociological wunderkind whose groundbreaking theories have come under increasing criticism, and who has thus decided to take his arguments to the masses via the medium of electronic entertainment. The game-within-a-game steps you through an archetypal life vignette by vignette, starting from experiencing the loneliness of a baby being sleep-trained through playground philosophizing, from education to puberty to young adulthood, and then eventually on to maturity, potential parenthood, and senescence and death. Occasionally you’re given a binary choice that can help define your personality, like are you a homebody or traveler, someone who’s cool or lame, who’s content in your small town or anxious to enter a bigger world.

I’d characterize the prose here as ambitious – it’s trying to create a lot of context, philosophical resonance, and importance around what are ultimately just a handful of short scenes, the better to make them constitute a life in full, as well as work in some jokes. It’s occasionally successful, and always readable – here’s an early bit I liked, laying out the downsides of life in the crib:

"for some undeterminable reason, you have been left in this cold, damp room alone. Your face begins to sour. Loneliness is not fun. Loneliness is not what you signed up for."

Things get away from the author occasionally, though. Soon after the above, we get this:

"You lean into your mother’s embrace, her body a gentle fortress of claret and peel."

And beyond specific missteps like this, the overall effect can be alienating – seeing six-year-olds debating whether their small town is better than another based on the availability of fast food restaurants through an authorial voice that’s constantly cracking wise with e.g. Thornton Wilder references can’t help place the action at a remove. And sometimes that voice is much less clever than it thinks it is. Here’s a bit about puberty:

"Regardless, the young adult body is a universal conundrum that everyone must confront at some point. (Don’t get discouraged. Studies from The New York Times tell you these feelings are permanent and leave ever-lasting damage to your psyche.)"

The swerve in what “don’t get discouraged” means is a good joke, but come on, the New York Times doesn’t itself do studies.

I can’t rule out that these infelicities are diegetic, however. As mentioned above, after every couple of life-sim segments you get a page or so telling you more about the game’s author and his theories. The prose style here is very different, a note-perfect imitation of academic jargon complete with dated citations – it’s an enjoyable parody, but parody it is because the actual ideas being conveyed in this dressed-up language are very stupid. Balamer was obsessed with quantifying existence via standardized, binary properties that he alleges are universal across the human experience and can therefore lead to common understanding and mutual respect across difference, which depending on how you understand it is either banal or false – there are also some supernumerary elements to his thinking that appear to be warmed-over Durkheim or Mead, who were writing at the dawn of sociology’s creation as a field of study. Balamer, meanwhile, is meant to have been heralded as a great genius after his first major publication in 1999 – apparently it “shaped early postmodern research by merging New Journalism techniques with traditional quantitative methodology” so I guess add time travel to his list of talents – so yeah, it’s hard to take this stuff seriously.

Welcome to the Universe appears to be in on the joke that Balamer’s a blowhard; there are some late-game metafictional twists that suggest that he’s having second thoughts about his idea that everybody is reducible to a small number of data points, and the fact the life-sim that purports to reflect universal human experiences, and therefore point to the futility of conflict and the need for brotherhood, is very clearly recounting the life of a straight middle-class suburban white guy, seems like an intentional choice.

So yeah, this is a satire that spends most of its running time playing things straight, meaning that my notes are primarily ejaculations of frustration at how obviously incorrect its purported thesis is (admittedly, intercut with admiring comments about some of the nicer turns of phrase). I can see how some players might find it to be redeemed by its twist, and to the game’s credit it’s open-minded enough to give Balamer a bit of grace, allowing that his intuitions about the need for human connection and the inherent worth of life are correct even while making clear that he was going about all of this the wrong way. But, well, my experience of the game was primarily of it going that wrong way, and I can’t say that I felt the satirical project was sufficiently well-aimed to justify the annoyance: of the major bad ideologies currently out there in the world, “maybe the personality is reducible to a relatively small number of knowable variables” is probably not in the top 50 or 100. Even though Welcome to the Universe isn’t a bad game, it often does a very good job pretending to be one, and that’s a dangerous business.

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3 of 3 people found the following review helpful:
Surreal humor and serious questions, September 6, 2024*
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: IF Comp 2024

Middle school bodies are like crappy NYC apartments: nothing seems to fit right, the smells never go away, and the general experience makes you wonder how growing up was ever considered a good idea.

Regardless, the young adult body is a universal conundrum that everyone must confront at some point. (Don't get discouraged. Studies from The New York Times tell you these feelings are permanent and leave ever-lasting damage to your psyche.)


This game has two kinds of passages. The first are these extremely dry descriptions of a nonexistent sociologist named Jacob Balamer, and his research, which seems to be about how humans can best exercise empathy and connect to each other. Interspersed with those are a far more interesting "life simulator" game, of the kind I really liked playing in middle school. I'd link to more examples, but can't seem to find any on IFDB. I'm thinking about games where you control a human protagonist from birth to death. It happens in this life simulator, which sees you playing through various vignettes seemingly based on Balamer's real life (you're presumably a white American guy), with a hefty dash of surreal humor thrown in.

Eventually the two threads connect and (Spoiler - click to show)you realize that Balamer made the life simulator, as an attempt to teach other people about his research. It turns out the game's reception is poor and he disowns his entire body of research, deeming it (and himself) a fraud. The actual game ends up a somewhat strange but uplifting note describing the choices you've made throughout the story and what they say about you. Here's a little sliver of your life, and there are the little slivers of Balamer's life that you've gotten through first reading about his body of work, and playing the game that he created. Even if his research was dry, boring, pointless, and didn't say much about humanity (that was the impression I got from the writing), he still wanted to connect with people, and that's been accomplished via the actual game you just played.

The writer definitely has chops. There's only one error in the entire game I could find ("Space, in it's purest form" instead of "Space, in its purest form"). The game is full of great one-liners and zany snippets, like the below line:

You’ve been instructed to write a short essay on the topic “Should kids have homework?” for English class. While you are glad your teacher is interested in hearing about topics actually relevant to your life (unlike last week’s discussion climate change), you’re not quite sure where to start.

You reach down in the deep well of ideas swirling inside your brain. Homework good… but also bad?


There are a lot of humorous asides: a random survey you can take, a funny clown encounter, etc. One passage is "placeholder text for an unfinished story section that will be added in a future update". I'm 90% certain this is a joke that was done on purpose, but I honestly can't be sure.

The funniest thing that happened to me while playing is that at one point a message came up saying something like: "An update has been released. Would you like to install it now?" and I clicked yes. I was given a ridiculously long loading bar and below that, a message saying: "Please do not close the window while installing".

You'll never guess what I did.

It was an accident, okay.

Anyway, I reopened the game, and through the power of expedient clicking managed to get back to where I was without much time wasted. I didn't even change any of my answers! (Well, except the survey answer. I tried to skip the survey. Didn't work.)

Thoughts overall... The game is well-written, but despite that didn't entirely gel with me. There are moments that made me laugh and moments that made me feel contemplative, but I think the ending came on too suddenly and the descriptions of Balamer's work were ultimately too dry and full of meaningless academic babble for me to really connect with them, or Balamer as a character. Not great, considering he's such a large part of the story. I also think the story undercuts itself in parts with the humorous asides--not that I hated them, but maybe I would like more focus on the serious, contemplative parts to give them space to breathe apart from the comedy? Because when the game gets serious, it's good, but the parts that are serious feel too short and insubstantial to have any real weight.

That's just me, though. At any rate, this story has pizzazz, and I can appreciate that.

Quotes:

You look where the sky should be only to see a river. You reach for the current. It's warm.

I’m going to sink. I always knew that, but I thought my boat would hold water. None of you know what it’s like to plant a seed by hand. You fix weights to ships, and you tell them the water's fine.

I’m an arduous process, arboreous labor. My bones are the dirt the ground came from, my trees the gift of broken hands. I want you to find the coastline. But none of you see it, none of you do.


---

It is empty. The world around you is creaks and bones, the hardwood floor a muted fretboard. No one else is around. The universe is quiet, a silent denouement for an inevitable ending. You see it on the skin, the distance. Your time is drawing to a close.

* This review was last edited on October 22, 2024
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1 Off-Site Review

The Short Game
I found it legitimately funny, and it made me want to continue to read it... A lot of games think they are funny, and it's usually pretty, you know, cringey, or internet humor that I think [we've all] been sick of for quite a while; I didn't get any of that from this.
See the full review

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Game Details

Language: English (en)
First Publication Date: September 1, 2024
Current Version: Unknown
Development System: Twine
IFID: B64A4880-1C82-4A9E-BB43-310C4C1EC3C6
TUID: mt9zy6fqpkwishtq

Spoof of Alter Ego, by Peter J. Favaro

Welcome to the Universe on IFDB

Polls

The following polls include votes for Welcome to the Universe:

Outstanding Slice of Life Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best Slice of Life game of 2024. Voting is open to all IFDB members....

Author's Choice for Best Game of 2024 by MathBrush
This poll is part of the 2024 IFDB Awards. The rules for the competition can be found here, and a list of all categories can be found here. This award is for the best overall game of 2024. Unlike all other polls in the IFDB Awards, this...

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