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A somewhat non-traditional piece intended as a metaphorical, locality-based fictionalization based on the values of philosophical pessimism. Inspired by the writings of Thomas Ligotti.
Intended to be played with Generator code visible.
Entrant - @party competition 2011
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 2 |
“A weird little arty experiment of a game” is what I thought after a few minutes playing this. Nicely written but not much to actually do. The author recommends you play the game with the Generator open, but this doesn't really help matters much and after several minutes of randomly trying things and getting nowhere, I resorted to keying in commands at random from the Generator in the hope of finally making some progress. No such luck. As far I could tell, it doesn't look like it’s possible to make any progress with no clear ending or goal in sight.
I also couldn't figure out what I was supposed to be doing. I really liked the theme and the setting. Good writing. It felt as if I was in some bad nightmare or something. I just couldn't make the game progress, which was disappointing.