I'm looking for games that really push you to closely examine every nook and cranny of a setting. Maybe an escape-room game of some kind where the player has to "solve" all the puzzles in a room before progressing.
Anchorhead, by Michael Gentry 4 votes "Looking at all the objects in a room often provides the clues you need" [+]"Looking at all the objects in a room often provides the clues you need: In many of the rooms, particularly in the mansion, you are nudged to a puzzle's solution by looking at everything you can. It's not uncommon that you'll have to take a closer look at something too for the vital clue." ( ![]() ![]() ![]() ![]() ![]() | |
Toby's Nose, by Chandler Groover 3 votes (No comment) [+](No comment) ( ![]() ![]() ![]() ![]() | |
The Faeries Of Haelstowne, by Christopher Merriner 2 votes "Folklore detective game" [+]"Folklore detective game" --kaemi... (No comment) [+](No comment) ( ![]() ![]() | |
Sub Rosa, by Joey Jones, Melvin Rangasamy 1 vote (No comment) [+](No comment) --Caleb Wilson... ![]() | |
Robin & Orchid, by Ryan Veeder and Emily Boegheim 1 vote (No comment) [+](No comment) ( ![]() ![]() | |
Lime Ergot, by Caleb Wilson (as Rust Blight) 1 vote "The whole game is..." [+]"The whole game is one telescoping examination. Highly recommend." ( ![]() ![]() | |
Shade, by Andrew Plotkin 1 vote (No comment) [+](No comment) --Kara Goldfinch... ![]() | |
Ghostfinder: Shift, by Han-Joo Kim 1 vote (No comment) [+](No comment) ( ![]() ![]() | |
Make It Good, by Jon Ingold 1 vote (No comment) [+](No comment) --Laney Berry... ![]() | |
Vampire: The Masquerade — Night Road, by Kyle Marquis 1 vote "Explore the World of Darkness by car...and don't get caught." [+]"Explore the World of Darkness by car...and don't get caught.: There are 6 missions plus side quests that the PC must problem-solve their way out of. Exploring everything reveals more and more with each playthrough. You can even have a character background as a PI! " ( ![]() ![]() | |