On every new computer platform, it's only a matter of time before somebody writes an IF interpreter for it. After downloading some interpreters for some new devices, the first game I reached for was Anchorhead. It was a new game at the time I was a lurker on the IF scene, and I remember all the rave reviews it got even then.
To this day, I can spend hours at a time replaying the game to look for alternate solutions to puzzles, or to see how somebody will react to something I hadn't tried before. Although Lovecraftian horror seemed to be a too-common theme among IF writers of the day, and I'm certainly not a Lovecraft connoisseur, I enjoy this game for its integration between being an "open world" game with a lot of real estate for an IF title, and its ever-deepening mystery.
What makes this game so enjoyable is that it progresses in difficulty throughout the story, as any game ought to do. Many other IF games simply throw difficult puzzles at the player from start to finish, making them unenjoyable, in spite of how well-written they are. First, this game captivates the player with an excellent description of a generic backwater New England coastal town, and has room descriptions that usually avoid simply telling the player "you can't go that way." By the time the player has settled into the town as much as the main character has, then it's time to ease into uncovering the mystery. That's the other thing that makes this so enjoyable. Instead of being presented with a collection of puzzles to solve, progress at first is made through extensive research, both into the family history as well as the town's folklore. The vast amount of reading material keeps me interested in the game even when I'm not playing. Finally, there are often "second chances" at solving various puzzles. This also leads to the replay value, as it creates interest to find out what the other solution is, and also to find out what would have happened if you had left something undone.
Only recently, I stumbled across a bug, which made me interested to find out whether there would be another revision. As it turns out, the author has a "director's cut" in the works. I hope I don't have to wait until November 2017 to try it out in its entirety.
Previous | << 1 >> | Next