9:05, by Adam Cadre Average member rating: The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad. The phone rings. |
Aisle, by Sam Barlow Average member rating: "Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle... Aisle started out as a... |
All Roads, by Jon Ingold Average member rating: "Wave a circle round him thrice, And close your eyes with holy dread For he on honey-dew hath fed And drunk the milk of paradise." [--blurb from Competition Aught-One] |
Bee, by Emily Short Average member rating: The story of a home-schooled girl preparing to compete in the national spelling bee, dealing with various small crises with family and friends, and gradually coming to terms with the clash of subcultures... |
Best of Three, by Emily Short Average member rating: |
Byzantine Perspective, by Lea Albaugh Average member rating: Your task is simple enough. Just nab the chalice. |
Colossal Cave Adventure, by William Crowther and Donald Woods Average member rating: Colossal Cave Adventure (also known as Adventure or ADVENT) is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don... |
Common Ground, by Stephen Granade Average member rating: |
A Day for Fresh Sushi, by Emily Short Average member rating: No time for fantasy. Must feed fish. |
De Baron, by Victor Gijsbers Average member rating: An evil nobleman, a kidnapped daughter and a father who wants to rescue her at any cost--that is not the way life works. Something much darker, something much more human, lies underneath. Een kwaadaardige... |
Death off the Cuff, by Simon Christiansen Average member rating: They all stare at you expectantly, like children waiting to be told a bedtime story. Who can blame them? You are, after all, Antoine Saint Germain, the great French detective. No criminal has ever been a... |
Dual Transform, by Andrew Plotkin Average member rating: This game takes place in a single room — but not always the same one. The room contains just one item, but again, there's more to it than that. Experiment and enjoy. |
A Fleeting Case of Self-Possession, or, Memento Moratori, by Lea Albaugh Average member rating: |
Galatea, by Emily Short Average member rating: Emily Short's description: A conversation with a work of art. "47. Galatea. White Thasos marble. Non-commissioned work by the late Pygmalion of Cyprus. (The artist has since committed suicide.) Originally... |
Glass, by Emily Short Average member rating: The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend... |
It, by Emily Boegheim Average member rating: "The rules of the game are easy. I'm It, so I go and hide. You and the others count to 50, then you have to look for me. If you find me, you have to get into the hiding spot with me. If you're the last... |
Last in Amsterdam, by John Vanderaart You play Geurt, a naive provincial guy who goes to Amsterdam -- city of vice -- to find his lost brother and sister. The title means "Trouble in Amsterdam", and there's of course a play on words with the... |
Photopia, by Adam Cadre Average member rating: "Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together." |