A Scottish fly lands on your nose.....a Scottish bug lands on your left ear....and your right ear....and your chin....and your adam's apple....and well, you get the general idea.
I have always liked the "search a mansion to claim your inheritance" style of text adventure encompassing the whole gamut from Hollywood Hijinx to The Mulldoon Legacy and I had meant to try this DOS and C64 effort for some time. This well-trodden premise has you hunting for twelve gold bars and consequently triggering the end game to claim your $10,000,000 dollar inheritance.
I wish now that I had essayed the C64 version as the DOS effort (played via DOSBox-X) elicits a number of bugs, both harmless and game crashing.
There are no self-inflicted fatal mistakes in the game (beyond the bugs) as any potentially life ending moves merely earn a rebuke regarding your lack of adroitness and a continuation from your current position with your inventory still in your possession. The game ending faux pas are all in the coding, dear boy. It is worth paying attention however to the text dumps during your many quasi demises as clues can be hidden therein.
I arrived at the mysterious Durham Airport in Scotland (erm, Durham isn't in Scotland and doesn't have an airport but we'll gloss over that) and was greeted by the butler. I also encountered a winsome french maid called Gisele who promised to meet me afterwards but never did. At the beginning of the game you are asked if you are a laddie or a lassie; I imagine if you choose lassie then the unreliable french maid is replaced by an unreliable valet or similar. Perhaps he/she planned to abscond with the mcmurphy.dat file, the incorrectly reported absence of which causes the game to crash on a random basis. Some exits also loop to wrong locations and mystifyingly the command "TURN CUBE" occasionally elicits, "There is no bathroom in the mansion," or the even more Daliesque, "Everything has now turned yellow."
Other bugs do however crash the game.
Dorothy Millard's solution doesn't work for the puzzle in the kitchen although whether this is another bug or not I am unsure.
I gave up in the end as too many of the little critters made the game unplayable but if the untried Commodore 64 trope plays more smoothly then the DOS version (it could hardly do otherwise) then the game is worth a play as there is a very good game in here trying to get out, albeit one clad in khaki shorts, pith helmet and clutching a can of insect repellent. Some of the puzzle solutions are very clever and the descriptions are rather evocative.
You know you are in trouble with a game when you find "a bottle of weedkiller" and on attempting the inevitable TAKE BOTTLE the game parses: "There is no bottle of gin here!"
If you enter a building right at the start of the game and fail to type SEARCH the bottle of weedkiller (it is on a high shelf) doesn't exist. Yup, if you fail to search for items in a building and destroy the room around it (which you need to do to get the weedkiller off the high shelf) then they don't exist and you have soft locked the game without knowing it. And after your act of Luddism you can leave and re-enter the shed which doesn't exist any more; of course the graphics show it as still virgo intacta. Conditional flags are obviously lacking here.
A creature in a room (e.g. a dead balrog) isn't there if you EXAMINE it. A rickety wooden bridge cannot be examined (there is no rope bridge here) as it applies to the wrong bridge.
The game is studded with so-called scatalogical humour but if you use the same words yourself you are rebuked for your language. A gate cannot be climbed, opened or interacted with in any way. All of this can be suffered in the first handful of rooms.
This "game" was written in POOR. Sorry, PAW.