Reviews by Canalboy

vampire

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: Adrift Alchemist Apocalypse Archimedes BBC Bill Lindsay Surreal Parser Based Birmingam IV - Large Old School Fantasy Puzzlefest Castle Comedy Competition Game Curses! Difficult difficult puzzles Difficult. DOS Endgame Enormous Epic Fantasy Fyleet Ghost Story Good Story Gothic Grail Quest. Hezarin Horror Infocom Island Jim Aikin Kingdom of Hamil Large Large Story Based IF Lydia's Heart Magnetic Scrolls Mainframe Massive Mazes MS-DOS Mulldoon Legacy Mystery New Version NPCs Odyssey Old Fashioned old school Parser Parser based Peter Killworth Phoenix Puzzle Based Puzzle Fest Puzzlefest Puzzlefest ParserComp Mazes Puzzlefest Old School Large Puzzles Quest. Randomised Combat Relationship RISC OS Romance Science Fiction Sequel Shakespearean Shakesperean Surreal TADS Time Travel Tolkienesque Topologika Treasure Hunt Two Word Parser Two Word Parser. vampire Vast Warp well written.
...or see all reviews by this member
1–1 of 1


Dracula - Prince of Darkness (formerly "House of the Midnight Sun"), by Paul T. Johnson
2 of 2 people found the following review helpful:
Dracula - Prince Of Darkness formerly House Of The Midnight Sun, June 12, 2019
by Canalboy (London, UK.)

This is a rather good, rather large slice of old skool gothic puzzlefest by Paul Johnson. There are nods a plenty towards Curses! and Mulldoon Legacy here (obstinate cat, formal garden, pirate ship, battlements and assorted hidden passages, steps and chambers) but it stops short of outright plagiarism.

Your goal to begin with is unknown, but there is the traditional castle to break into and the story slowly unravels, although the real reason for your determination to enter the castle will not become apparent until near the climax of the game.

You have to collect four items during the course of the game, rather like the rods in Curses! before you can begin to think about your final showdown with the eponymous baddie.

The descriptions of decay, death and ubiquitous grand guignol grate after a while and are sometimes a little too florid and a little too repetitive to prevent the shock value being diluted.

Many of the problems are totally logical and not too difficult, although the final scenes see the difficulty level take a sharp uphill turn; there is one action in particular you need to perform in an area that you have no real reason to visit.

The author has an obvious love of antique furniture and art as a plethora of these objects are lovingly described throughout the game, juxtaposed effectively against the pervading atmosphere of decay. Indeed, the decay of these priceless paintings and other objets d'art is described with far more plangency than the discovery of the dead or dying.

The whole is mercifully free of any inventory or time limit (just as well as you will end up with a considerable variety of items to port around) and contains only a handful of typos and other grammatical errors, none of which really downgrade the game play value.

It is possible to put the game into an unwinnable position but not easily, and where this is the case there is usually a warning hidden away in one of the many inscriptions and messages you will find in charts, above doorways etc. In this game more than most, examine and search everything.

The ending certainly surprised me but that is for the player to discover.

All in all, an excellent parser based distraction which will keep you occupied for some time.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 


1–1 of 1