Ratings and Reviews by Nomad

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Limerick Quest, by Pace Smith
4 of 7 people found the following review helpful:
Awesome, October 4, 2020

Wow.

First glance: Artsy experiment
But then does the fun increment
It's a game of adventurous exploring
Scattered puzzles make sure it's not boring
For a Twine game it's really excellent

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Electric word, "life", by Lance Nathan
1 of 7 people found the following review helpful:
Nice, October 4, 2020

It's not a game, just a story you click through. But the story is nice. Well, it's pretty trivial until the one interesting twist, but that'll grab you, promise. Makes me a bit sad it's not a game.

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Pirates and Ninjas and Aliens, Oh My!, by John Cater
0 of 5 people found the following review helpful:
Bad, October 3, 2020

Shambolic, horribly implemented. If the storyline wasn't on rails you'd never get beyond the first room. Plus, the story didn't grab me.

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Learn A New Language Right Now With Language Getter!, by ClickHole
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Zork III, by Dave Lebling, Marc Blank
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Draculaland, by Robin Johnson
3 of 4 people found the following review helpful:
A nice pastime, October 3, 2020

Robin Johnson has a lot of quirky ideas, and within the severe limitations of the format of his game (see below) the writing is amusing, refreshing and down to the point. That should easily make forget that the setting of the game is pretty cliché.

Unfortunately the technical novelty of reducing a parser game to the most indispensable verbs and available objects leads to two problems: The solution to many puzzles is obvious when the necessary verb-object combination is suddenly highlighted (e.g. a beer usually has the options "drop" and "drink" with it, and when the right situation comes up an additional "give" option pops up), and not coming up with the correct solution immediately entices you to fall a dull simply-click-everything routine that many magazine editors criticize about P&C adventures. It doesn't exactly help that the entire text is kept in a Scott Adams telegraphic style which cuts off the feeling of exploring a game world's details.

As an interface experiment Draculaland is really cool. And it has its moments, see above. But in general, as a game I want to dive into it fails.

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Sugarlawn, by Mike Spivey
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Wonderland, by David Bishop, Bob Coles, Paul Findley, Ken Gordon, Richard Huddy, Steve Lacey, Doug Rabson, Anita Sinclair, Hugh Steers and Mark Taylor
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Shogun, by James Clavell, Dave Lebling
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Luster - A Lucid Dreams Story, by Mauricio Salamon
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