...you might just as well bury yourself along. But you'll enjoy the experience nevertheless! All the time I was wondering how the author was going to get away with his wild premise... (Spoiler - click to show)And I'm afraid he really didn't.
This CYOA is fairly competently written and mildly amusing at first, but gets increasingly boring when the player, or should I say, reader, is bombarded with page loads of text with only a few and useless choices to be made. The story is improbable enough to make me lose attention while at the same time not wacky enough to keep me entertained (unlike the author's earlier piece about bees). So I skipped from about half-way through till the unspectacular end.
A game representative of adolescent fiction - full of anger and expletives, apparently trying to convey some artsy-fartsy gloomy-shadowy emotional anguish while sacrificing a consistent storyline. I suspect it would be highly possible (but just as pointless) to procedurally generate this sort of crap.
I suppose the game's driving idea is to make opaque references to some music band I neither know nor like. There is not enough context provided inside to understand what it is all about - it drops you into some dinner preparation scene pretty much without any explanation of who you or the other mentioned characters are. Even the introductory text is difficult to understand and doesn't connect to the initial scene, which is probably meant to make the player curious but instead just seems annoying. Early in the game it becomes apparent that there isn't going to be much story, but rather some bothersome puzzles to solve - which is where I quit.