The first few sentences of this game stuck in my mind for years: "An implosion of purpose. A summons from mere existence. The blah blah blah blah blah blah, blah blah."
Call me strange, but for this rhythm alone and the evocative strangeness of the core idea the game deserves five stars - I don't care for the plot or puzzles.
As good-looking as ever.
We spent what felt like two long days in super-anguish awaiting the ultimate conclusion to the humanities' great saga and the definitive last word in Interactive Fiction. Our joy was beyond description when we discovered that this tireless author managed to triple the amount of content in comparison to previous parts in such a short period of time and still found more energy to introduce a fitting seasonal religious theme into the main story. It is this sort of sustained individual effort which makes the works of established IF authors - and unworthy imitation attempts by fans - pale in comparison.
Rated one star to honor the true uniqueness and conclusive finality of this masterpiece.
Another fresh gust of creative juice from a widely unrecognized and probably soon forgotten IF author.
True to his nick, NOM3RCY doesn't pamper the audience with polished language or nuanced story. Rather, he delivers his unrelenting historical message in a harshly unorthographic manner, which is surely going to raise at least a few eyebrows of an IF purist. As the drama continues and the unsettling main plot unfolds, there is a brief sense of advancement by the protagonist, which is however soon offset by the reintroduction of the original horror/mystery theme.
The fans, who barely managed to get through yesterday's holding of breath, now bite their lips nervously, looking forward to a conclusion of this epic trilogy. We still expect some final answers to questions raised in the prologue, although our current level of anticipation matches the author's literary prowess.