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(based on 13 ratings)
About the Story
Standing in front of a London brothel with the clear intent to enter, our protagonist's future may seem dark and foreboding. But perhaps an unexpected and life-changing experience is waiting for him.
Language: English (en)
First Publication Date: May 3, 2012
Current Version: 2
Development System: Inform 7
Forgiveness Rating: Merciful
Today is an important day in the history of interactive fiction, for today is the day that I, Herman Schudspeer, release my first and probably last piece of IF: Nemesis Macana. It is not that I consider myself a great artist. It is that with Nemesis Macana, due to its subject matter and its message, interactive fiction takes a tentative but clear step towards its divine destiny. And so may you.
Saint Paul saw Jesus on the road to Damascus. Constantine witnessed the holy cross rising from the sun. This very day, you can see Nemesis Macana on the screen of your personal computer, and who knows what conversion may follow?
Yours in love and in abstinence,
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Number of Reviews: 1
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Nemesis Macana is one of those games, like 9:05, that takes less time to play than it does to describe, and which is better-described by playing it. So, the rest of this is going in spoiler-space, and you can come back once you've played it. Oh, right, and it's a Stiffy Makane game, so there will be penises. Consider this your penis warning.
(Spoiler - click to show)Formally speaking, it's not much of a game, and probably better thought of as a character portrait. The great majority of its text comes in the form of the Manifesto, a rambling and uninteractive document in which the fictional author (a sort of sexual Raskolnikov) lays out his tormented position on art, sex, and Stiffy Makane's rightful position at the pinnacle of IF, interlarded with philosophical references and worrying tangents about his girlfriend. The game proper is very short, linear and lightly implemented (albeit with a few gems of parser response here and there), but thick with entertainingly overwrought prose; its basic form roughly mirrors the original Erotic Adventures of Stiffy Makane.
Since The Undiscovered Country, Stiffy Makane has been a character whose purpose is to wade through a morass of references, to which he is blithely indifferent due to his monomaniacal (but totally unconflicted) focus on sex. The narrator of Nemesis, on the other hand, is heavily invested in Art and has a deep, conflicted loathing of sex. His name is a portmanteau of Shakespeare and Melville (the pale-assed Stiffy plays Moby Dick to Herman's lunatic Ahab); his sexual attitudes are a munge of Victorian propriety, wretched Freud (literal castration? Really?) and overblown, inconsistent towers of theory built upon these.
To a large extent, the game is a parable about the fundamentally neurotic nature of totalising theories, particularly of aesthetics or sex. It's also , like The Undiscovered Country, a critique of the basic crapness of AIF as pornography, the attitude Stephen Bond described as "an inner belief that eroticism, including auto-eroticism, is dirty and shameful; and this no doubt also accounts for the puerile and fucked-up attitude of so much of their Wankstoffe>". (You might also read it as arguing that it's senseless to try and make porn into something artistically valid; Schudspeer's porn stylings are ludicrously unarousing precisely because he's trying to make them worthy of the Bard. Bonus points for the use of the word 'vulva', by the way; there are worse terms for it, I ween, but none quite so horribly suitable.)
Much of my reaction was, oh man, are we even still talking about this? This isn't the 70s, so why do we get a fictional world that works according to Freud's stupid logic? Didn't that go out along with rectal thermometers turning you gay? (When first announced, it was widely assumed that the self-aggrandising Schudspeer was the sockpuppet of a troll; the portrait is too conspicuously hyperbolic to be plausible as sincere.) Then I recalled that we live in an age in which the political apparatus of the most advanced nation on Earth can be distracted for weeks debating whether contraception transforms women into slatterns of Beelzebub. So, okay, the past isn't dead, it's just really creepy. Creepier than Stiffy Makane.
The ending is interesting mostly because the choice you're offered is meaningless, a flip of the coin; either way, you're still the same fucked-up person and nothing has really changed. There's a direct reference to the art-or-love choice in Blue Lacuna, which the game implicitly rejects: in the loveless world of Schudspeer there can be no good art, no good sex, precisely because he's so committed to the idea of their necessary antagonism.
So: if ridiculously over-lyrical prose and fucked-up POVs amuse you, this is a fine way to spend the few minutes it'll take to reach its climax. Shakespeare it ain't, but an engaging creation nonetheless.
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