It wasn't BAD per se, but it wasn't exactly thrilling either. Just your run of the mill horror story.
The best part about it is the creepy vibe you get. The sound effects were a nice touch. Other than that, meh.
I really enjoyed the second half of this game, but I must detract points for an unsolvable first half.
It was a maze of hideous design in my opinion, having to walk through the rooms just right or else you're screwed. I gave up and had to follow the walkthrough. Even then I was screwed.
One would think that if one has given up, all one needs to do is find the entrance point and then follow the walk through. NOPE.
You have to enter the rooms in some precise manner, and I had to completely restart the game so I could get the maze mechanics correct.I like exploring my surroundings, but when exploring becomes detrimental to a complex puzzle, you're doing it wrong.
Also, I found the game incredibly dull and boring at the beginning. You just wander through rooms, without realizing you're in some complex maze puzzle, and you can't pick up anything. To me, half the fun of CYOA games is the objects and what you do with them. Being told I can't do squat irritates me.
Not being able to open doors was infuriating as well. Ok, I must be a ghost. if so, then why can't I just bypass all the doors? Ok, I can't do that, so why are there unopenable doors? How the heck am I supposed to continue the game? What is the point of this game then? GBNGVERGER
I then decided to check the games home page to see what all the fuss was about. Reading reviews it seemed there was a second part that sounded fun. It was. I enjoyed the riddles and seeing the events unfold and deciphering motives, but sadly my frustration with the first part soured my fun with the second half.
This by all means wasn't bad, but it wasn't extraordinary either. I understand you were trying to show different POV's of the situation, but once you did one you've done them all, really. I did find the "true" ending, but even that left something to be wanted.
It would have been better if the characters weren't so obviously linked, like maybe have a different demon's perspective, or someone from the royal family. This game didn't really give any true choices, it was either do it the right way or die.
All in all, you have a nice thing going, just try to put more substance into it.
I enjoyed this immensely. Several different settings, and a nice plot too. A lot of thought was put into this, it's extremely well written.
My biggest concern was the store maze. That certainly got repetitive ( had to look at the walkthrough to figure the end of that out) but I loved the people you met in the supermarket. The rooms you went into were unique enough to keep me satiated, and I wasn't too annoyed by the maze.
I loved this game's theme of life changes, it was really poignant and definitely gave you a lot to think about. Bravo!
This was a good game, by all means. I enjoyed it, the mechanics of delirium were done well. My main complaint is the claustrophobic setting of the game, especially in earlier parts where you can easily become put off by the lack of action. I know that was intentional and is part of its "charm", but I almost gave up early on with the vacuum.
The ending was also a letdown, being ambiguous about what actually happened. Tell us one way or the other, not some weird could be whatever ending. All in all, good game.
I really loved this, the mechanics were great, I really liked how you used something as simple as writing a letter to a loved one.
I loved the subtlety of why this phrase needed to be rewritten and choosing was fulfilling. You really got into the minds of the characters and their motives.
I couldn't wait to write each new letter and find out what happens next. You made it thrilling even though all we did was revise.
I would love to see more stories in this form! Bravo!
I get what this is going for, and trying to be all sweet, but to me this was lacking.
I like the style it's written in, changing the conversation slightly, but it didn't feel that personal to me. It didn't engage me.
It would probably feel more intimate if I were a parent, which I am not, but regardless it didn't pull me in as I'm sure it was intended to.
The people who came before me gave this game its praise, but I just HAD to comment on the burning pants. That really had me laughing. The imagery.... Thanks for giving me a laugh! ^_^
I love the survival theme, and am a sucker for end of the world stories, but this seems like an introduction.
There was no story about how the monsters came, how rampant the infestation was or wasn't, or anything. No meat to it, really. No plot.
I want to know how the character survives afterwards. Even before.
As far as introductions go, this is good, but needs to be fully fleshed out to be considered great. Keep at it, I would love to see a meatier product!
Just wanted to say that I loved your story. Sometimes these non-choice ones are too cut and dry. They can fail to engage you if you're not careful.
I loved this one, I kept wanting to know more about "She", and I loved the overall vagueness of it. It was vague but not too vague, you struck a nice balance and kept the reader hooked.
Since I love to place myself in the role of the main character, at first I was disappointed with the constant mentions of "She", as I'm a straight woman and thought it was going to go down the romantic path.
But I was satisfied with the openness of the ending, letting you derive your own conclusions, whether or not this is the start of a beautiful friendship or something more.
My only complaints are that clicking on some links would loop back to previous things I had already read, and not wanting to miss anything I'd sometimes go into a backwards 3-4 page loop until the story progressed. Maybe next time indicate that these clicks backtrack what we already know?
Anywho, great game, I enjoyed it!