You start off interviewing a suspect. You must prove he murdered his wife. Question him, then explore his home for clues. Can you solve the tale?
The puzzles were good, straightforward and not impossible.
My only complaint is that it's not inherently obvious that you won't get through the game without restarting. I hunted down a walkthrough only to realize that you had to leave without knowing the full story.
I enjoyed the twist at the end. I won't spoil it, but it's well done.
Great game!
This was fun. Not exceptionally great or anything, but worth your time.
You're a 12 year old at a library, hoping to score some extra cash. There's some internet conference about to start, but someone was just murdered! Can you figure out who the killer is before the conference starts?
I enjoyed talking to the various suspects. The first guy was my favorite.
There's a twist ending which was entertaining, but not too far off considering that it was an internet convention.
There could've been more choices, the story was linear, but it wasn't bad. A nice diversion.
I loved this! I just finished it and I still have no idea what just happened. Fantastic use of magic? Time travel? Paradoxes? Dimension hopping?
You are a man. Who every frequently gets whisked away by the darkness, and put into another place. Now you have a noose around your neck! Escape and clear your name somehow!
The story was fantastic, although confusing at parts. The puzzles were straightforward, though I did glance at the walkthrough in the beginning.
Overall, fantastic game! I would love to see more missions from this character, or perhaps the similar woman? Either way, it was a fun way to do a mission, and I would gladly do more.
Bravo!
I loved this! I loved how each part was themed by a color, and finding how everything fit together was really well done.
Having random words defined in parenthesis irritated me at first, but later on it was part of the charm. In the end, that became my favorite POV.
I've always been a fan of multiple perspective games, watching the story unfold from various perspectives and piecing everything together is always enjoyable for me. This game does it beautifully.
Beautiful game. Marvelous.
I enjoyed this a whole lot! The sound effects were nice, and the pictures were a nice addition! You stated it was meant for 9 and up, and the pictures definitely add to the kid- friendly vibe.
The plot and puzzles were nice and straightforward. Your basic get rid of the dragon story.
My one complaint was it was a bit buggy. When trying to buy the box from the little man, I said "yes", answering the npc's question about wanting to buy the box, and instead I am whisked away to the abandoned inn, dropping all my items. A quick undo fixed this, but that was interesting.
After building the glider, the screw driver broke. I typed "fix", trying to see if that would work, and instead it calls my singing abominable. That doesn't sound like a normal outcome for that verb.
Overall, the bugs didn't detract from my enjoyment of the game, you have a nice little adventure here.
I understand you were trying to go all philosophical with inner peace and everything, but not agreeing with the material you presented in game made it a not very enjoyable experience. It felt like I was having those views forced upon me, and I had to agree to proceed.
There also wasn't that much of a plot, just click philosophical links and wal-lah.
I don't know, some people might like this, but I wasn't a fan.
This....isn't a game. It's a ginormous conflobble of a mess.
There is absolutely no plot whatsoever, just a whole lot of random phrases and snippets of could-be games. It was humorous when you read the first page. Then it just kept going and going.....
Yeah, no. Fail.
You are a god. You have a temple. A poor traveler has wandered into your temple seeking shelter from the storm. He asks for safety and food and promises you devotion and sacrifices. Will you help him?
While helping the man is fun, the real star of this game is the parser. It is your loyal servant, telling the man what to do and telling you his actions. Very creative. I've never seen a game where the parser is its own character.
The puzzles weren't bad, though I did peek at the walkthrough. I do wish he had obeyed my command to dance. Ah well.
The game could've been longer, but I enjoyed this. It fit.
Great game!
I understand the point of this is two people telling each other they love each other literally seconds before the world ends, but that's it.
This in turn becomes a click-fest, and no attention is paid to writing whatsoever as you literally have no time. You either read and die on the first 3 pages, or get far through the game having no idea what you just did.
It's meant to be sweet but ends up being annoying, as I am one who likes to read what's being said, and having that option taken away from me is irritating.
A better way to go about this would be to remove the time limit, and make it so you can only do 5 actions. That way you can read what you're doing, and you get the brevity you were going for.
Nice idea, poor implementation.
This was really fun! You're a dimension hopping being is the best way to describe it. Someone has made a puzzle out of different realities with the purpose of breaking up you and your love, Jave. Can you use your gifts to find her and escape?
Various parties are set in various worlds. Easily the best part.I loved seeing where you ended up and nomming various things from different parties.
The game starts off without any real direction, you're just plopped into a world of worlds just knowing you have to find Jave. That's alright, but there should've been a brief introduction on gifts. You don't even know you have them when you first start.
Neverless, the game is fun, manipulating the people just right is amusing. Could've used more backstory, but it's still great. Bravo!