A short, charming game by the creator of Snack Time! The writing shares the same style of wit and whimsy with the previous game. Sadly, I couldn't rate it as highly as I could have, due to getting stuck on some of the puzzles, but then I'm not much of a puzzle solver, and anyway there's an in-game hint system if you need help. Overall I'd say that if you liked Snack Time! you should definitely give this game a shot.
In this game you play as a budding writer trying to think up ideas for a story. You use a CYOA style interface to choose between different story ideas. It's not among the best of Emily Short's work, but it makes for an amusing game.
In Everybody Dies, you play as three different people who've (Spoiler - click to show)died in some way, and the point of the game becomes the (Spoiler - click to show)prevention of their deaths. One of the best parts of Everybody Dies are the graphics, which in parts of the game serve as a visual metaphor to go along with the action. However, if that were the only thing to recommend about Everybody Dies the game would be stale indeed. The writing of the player characters is funny and vivid, and their differing perspectives give much flavor to the game. Well recommended.
An absolutely gorgeously described game, based around the mythology of East Asia. It may be the most evocative IF ever.
The game has a warning at the beginning saying (roughly) that the game is undertested and any bugs should be ignored. "Well," I thought to myself as I played it, "that's not a good sign." But I ignored the warning and played on anyway, and sadly found that the warning was absolutely right.
What kind of bugs are in this game, you might ask? Well, trying to avoid spoilers, an npc can be described as dropping something that he already dropped and is lying on the floor, syntax bugs that make at least one puzzle almost unsolvable, guess the verb problems that severely hamper another, etc., etc., etc. What makes these problems even worse is that the game was very funny. Sure, its sense of humor may not appeal to everyone, but it certainly worked for me, outside of couple of misses.
Overall, I can't say my time playing this game was wasted, but I also can't recommend it in good faith. All I can say is wait for a version where the author fixes all the bugs.