Ratings and Reviews by jgerrie

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View this member's reviews by tag: BASIC Basic Text Adventuring RPG TRS-80 MC-10
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Sorcellerie/Sorcery, by Rafi Deryeghiyan
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The Cavern of the Morlocks/La caverne des Morlocks, by François Coulon
Early Multiple Ending Adventure, April 7, 2014*
by jgerrie (Cape Breton Island, Canada)
Related reviews: Basic Text Adventuring

This text adventure in the 8-bit Basic program category is unique in several ways. First, its design permits multiple narrative pathways to the completion of the adventure (despite the limits imposed on these possibilities by the 8-bit machine hardware it was developed on--the Matra-Hachette 'Alice' computer). Second, its single key entry decision and navigation system is a refreshing departure from the much more standard two word parser system, and is very appropriate for its multiple attempt variable ending play format. Third, it is based (very roughly) on a classic work of fiction. Although its single keystroke system is somewhat similar to other extremely simple early Basic text adventures, the number of rooms, the multiplicity of narrative arches (in which randomness, decisions and the objects and paths selected make a substantial difference), and the playful and well crafted scenarios make for quite an enjoyable hour or so of distraction. Although a game like this will be of no interest to hard core modern players of interactive fiction, it certainly will be of interest to those curious about early 8-bit computer systems and the Basic programming efforts of coders grappling with the inherent limitations of such systems.

The Alice was a French introductory computer system somewhat akin to the Sinclair ZX-81 or even the Spectrum, which shared some hardware elements with the TRS-80 Micro Color Computer from Tandy, upon which it was based. The version of the game I played was ported and translated by me from the Alice original program by François Coulon.

* This review was last edited on September 7, 2014
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Adventureland, by Scott Adams
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Lost Dutchman's Gold, by Bob Liddil and Teri Li
1 of 1 people found the following review helpful:
Brush up Your Miner 49er Lingo, March 31, 2014
by jgerrie (Cape Breton Island, Canada)
Related reviews: Basic Text Adventuring

The Search for the Lost Dutchman's Gold, like so many Basic 8-Bit adventures relies heavily on stereotypes and clichés. Some of these are directed towards native people, but in the overall scheme of the well-worn plot and old-west scenario they are to be expected. Such concerns aside, the plot actually holds together quite well. The most appealing aspect of the adventure is the pseudo miner-49-speak that "yer" guide uses to convey information about your progress. It's kinda half way between pirate-speak and cowboy-lingo, both of which most people are proficient enough in such that it's not likely to present many problems of comprehension. There are no completely arbitrary deaths. You'll have to make some fairly obvious misjudgments to get yourself "dun'in." The puzzles are challenging and coherent. The game would definitely benefit from a game save feature. The MC-10 version I ported and played from a PC version didn't have one, but other versions apparently have them. My version fixes what I believe are some problems with the "mule" interactions of the PC version.

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The House of Seven Gables, by Greg Hassett
1 of 1 people found the following review helpful:
Beware the One-eyed Ghoul, March 31, 2014
by jgerrie (Cape Breton Island, Canada)
Related reviews: Basic Text Adventuring

Greg Hassett was a prolific maker of 8-bit Basic text adventures. This entry into the category of "haunted house crawl" has some of Hassett's signature features, including a countdown timer which unleashes random appearances of some deadly adversaries. The game provides a wide variety of locations, which does provide a good sense of exploration, but there is such a disparate variety of plot elements drawn together that it becomes extremely difficult to maintain one's belief in the narrative.

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Teeny Tiny Text Adventure, by Tim Ekdom
IF Simplicity, March 31, 2014
by jgerrie (Cape Breton Island, Canada)
Related reviews: Basic Text Adventuring

This game lives up to its name "Teeny Tiny Text Adventure." Its size is probably due to the fact that it was developed on the TRS-100 Model 100, one of the first truly portable computers and a favourite of journalists around the world. Despite its size it provides a solid feeling of adventure. The main puzzle is a bit vexing, but can be solved with some diligent searching.

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The Treasure of Elgon, by Keith Hawthorn
1 of 1 people found the following review helpful:
Warning: This Adventure May Contain a Grue, March 30, 2014*
by jgerrie (Cape Breton Island, Canada)
Related reviews: Basic Text Adventuring

The Treasure of Elgon Adventure is at the top range of your early 8-bit Basic two-word parser games. The puzzles are challenging but not diabolical. There is the possibility of death, but it is not sudden. Nor is it completely arbitrary. The setting is medieval fantasy, but it is hard to get a sense of reality from the various locations and one dimensional characters you run across. The feel is more one of a dream locale or mild nightmare, or perhaps something akin to Alice in Wonderland. If you're someone who can be content with a Basic two-word parser, this is one you should definitely try.

* This review was last edited on March 31, 2014
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Treasure Dungeon 2, by David E. White
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The Demon's Eye, by John Dueck
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Operation: Sabotage, by Ray Sato
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