Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Beneath Floes, by Bravemule; Pinnguaq
3 of 3 people found the following review helpful:
A haunting multimedia Twine about an inuit legend, September 7, 2016
Related reviews: 15-30 minutes

This game uses many full-color illustrations and background music to tell the story of a young inuit child, her relationship with outsiders, and an inuit legend.

The music and sound effects are well-chosen to establish the atmosphere. The illustrations are nice, too, with a couple of cool tricks with them.

The pacing of the twine story was effective for me, with appropriate use of fade-ins and repeated links.

Overall, a nice short creepy story.

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Candlesmoke, by Caelyn Sandel and Carolyn VanEseltine
6 of 6 people found the following review helpful:
A spooky, visually beautiful Halloween game with sound, August 24, 2016
Related reviews: 15-30 minutes

This game is genuinely creepy in many of its parts. It has gorgeous css and html styling, with nice background music.

You play a police officer investigating the disappearance of a shut-in. As you enter his home, you discover more and more about his history and his solitary life, as well as interacting with a variety of candles.

Everything worked well for me in this game; it was effective and well styled.

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An Evening at the Ransom Woodingdean Museum House, by Ryan Veeder
5 of 5 people found the following review helpful:
A tightly-paced and well-written ghost story, August 18, 2016
Related reviews: 15-30 minutes

Ryan Veeder is known for tongue-in-cheek, polished games. This game is well polished and paced, but this time it's a creepy ghost story. Like a campfire tile, it is spooky, and dark, but has a vague hint of a smile at times (which may just be my interpretation).

I found the game to be effectively creepy, banking on anticipation, slow changes in writing, and gradual, creepy, realizations.

I strongly recommend this game, especially for fans of campfire tales.

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HUNTING UNICORN, by Chandler Groover
1 of 1 people found the following review helpful:
A branching narrative about a maiden and hunting unicorns, July 16, 2016
Related reviews: 15-30 minutes

This game is set in an unspecified fantasy setting. You play as a poor young woman, who, unlike most poor young women in fantasy stories, is very ugly.

You have been coerced into things that you may not want to participate in, but your actions remain your choice. There are 8 or so endings depending on what course you decide to take.

The writing is well-done, with rich descriptions and a well-conceived plot. The game is polished and smooth, and includes some text effects and images.

Overall, recommended. This was I believe the author's first game, and they have gone on to win several competitions. This first effort was a sign of things to come.

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Six Gray Rats Crawl Up The Pillow, by Caleb Wilson (as Boswell Cain)
3 of 4 people found the following review helpful:
A brief, well-written light horror about staying the night in a haunted house, July 16, 2016
Related reviews: 15-30 minutes

In this game, you play a medieval character who has been dared to spend the night in the house of a deceased nobleman.

This game is divided into a couple of parts, the first of which is figuring out just what is going on. The game has three inventories, including one for things worn and one for memories.

The memory mechanic works well for me, as does the big last puzzle at the end.

Overall, this is a light treat, lasting 15 minutes or less. The writing is very descriptive and gameplay is definitely polished.

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Winter Storm Draco, by Ryan Veeder
2 of 2 people found the following review helpful:
An amusing journey through a massive winter storm, June 12, 2016
Related reviews: 15-30 minutes

This game begins with a fun text-effect introduction, teaching you about the background of Winter Storm Draco.

You then begin to try to get home from the grocery store to your house. You will encounter a striking variety of puzzles, including classic-style puzzles, combat, and conversation.

Overall, the writing is amusing (although the game clearly states that it is a serious documentary, and not intended to amuse).

This is a short parser game, and I strongly recommend it.

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Mere Anarchy, by Bruno Dias
3 of 3 people found the following review helpful:
Anarchy in a grungy magic world, June 5, 2016*
Related reviews: 15-30 minutes

This games, an entrant in last year's Spring Thing, is an Undum game (meaning you can click on links to advance the story, graphics are included, and the story can be scrolled back to see what came before.

The story is about a small group of anarchists rebelling against an oppressive hierarchy. While the game uses magic, it feels more like a stand-in for power that allows the author to discuss class struggle in an attention-grabbing way.

I feel like this game has something to say, and does so in a way that deserves attention.

* This review was last edited on June 6, 2016
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The barbarians are coming!, by Daniel Kosacki
2 of 2 people found the following review helpful:
A rare game that is goofy in a good way. Save your village, May 24, 2016
Related reviews: 15-30 minutes

This is the author's first Twine game. It uses no styling, and is based on goofy, crazy humor. These are usually signs for disaster, so I was skeptical when I saw it was highly rated.

But this game has a lot of thought and some actually pretty funny humor. You play a villager sent on a quest to find a magical item that can save your people from a tribe.

The narrator frequently talks with you, and the game discusses the balance between choices and story and free will and so on, but only in a goofy way.

I enjoyed this story, but I had low expectations. People expecting it to be great may be less impressed, but this is a long, funny Twine game.

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Weird City Interloper, by C.E.J. Pacian
3 of 3 people found the following review helpful:
A fantasy conversation game with a Miyazaki-like setting, April 10, 2016*
Related reviews: 15-30 minutes

In this game, every 'room' is a conversation with a new individual. Topics that you can discuss are highlighted in brackets or by other means depending on the interpreter.

Interestingly, every topic you learn in one location can be used in another. An important command here is 'GOODBYE', which I didn't learn for a while.

The story is intricate and interesting, told only in conversation. You have returned to a city dominated by a new god and his priest, Salyndo. You try to find a way to overthrow it.

Short, but breathtaking in the images it gives you glimpses of. I used 'help' about 5-6 times.

Strongly recommended.

* This review was last edited on April 18, 2023
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Three-Card Trick, by Chandler Groover
4 of 4 people found the following review helpful:
A shortish, story-driven parser game about dueling magicians at an exposition, April 7, 2016

Chandler Groover has put his characteristic mark on the magician genre. The game is similar to "An Act of Misdirection" in tone and concept (where the player is forced to perform magic tricks without completely knowing how, in a grim setting). However, the focus is on atmosphere over puzzles. I felt on the edge of my seat the whole time, wavering between fear and mild disgust.

The game is about dueling magicians who will go to any length to disrupt each other. This part reminded me in a good way of The Prestige, especially as the magicians use new tricks to upstage each other and try sabotage.

The game is thoroughly polished, and credits a lot of testers for a compact game, which helps explain its smooth gameplay. I encountered no bugs, and the parser was very well-stocked with synonyms. Playing this game was like watching a thriller, with the parser so slick that it essentially disappeared, leaving the player to interact directly with the story.

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