Opening this game in the adrift 5 development tool, you can see it has 4 commands to win it, one of which is a strong profanity.
Virtually nothing is implemented, and the story is disjointed and bizarre.
But, as Billy Mays said, this is not the worst game I have ever played.
This game consists almost entirely of a long, very repetitive sequence on board a spaceship where you choose from among the same 3 options for dozens of turns. The first turn has more variety.
So it's boring, but it's trying to be boring, and its polished and descriptive at its boring task, which is why I've given it 3 stars.
In this short ectocomp game, you are using a creepy search engine that understands your true intentions, which true intentions get darker and darker over time.
This was fun, but on replay it was easier to see the forcing that occurred. Still, its well done for an ectocomp game.
This game describes a creepy summoning ritual that you are attempting to carry out as explore the remnants of a funeral for your grandfather that combines East Asian and Christian funeral traditions.
I found the cultural portions good, and the creature being summoned was creepy, but the game ended too abruptly I thought, and I wasn't all the way drawn in. But these are small problems for a SpeedIF entry.
In this game, you have to ride everywhere looking for your head.
It had good descriptions, and was humorous. It was voted as having some of the best cover art, because its cover is also its map.
Its so short that I can't say much without spoiling the game, but it's a fun way to spend 10 minutes.
This game had the code to crack some sort of copyright protection (maybe on DVDs?)
It was entered in IFComp to make some sort of message. It's not even intended to be IF.
After playing another of DBT's games, I looked forward to this one, because it sounded cool.
However, it just has 9 rooms, all lined up one after another, with no items to find whatsoever. You just take the exits one at a time, and at the end, you see one character, whom you can't interact with, and there's exactly one thing you can type to end the game.
Looking at the code, there's really nothing there. It's 281 lines, more than half of which is standard code for every DBT game (the text header takes up about a fourth of the code). The doll itself is referred to as the 'cusred doll'.
I'm disappointed, because this game sounded cool, and the other DBT game I played wasn't that bad.
This game is a clever inversion of usual goals. Playing normally as Dr. bonesaw, this is a short game; you get your vengeance.
The true gameplay, however, is more fun:
(Spoiler - click to show)You find the true ending by sabotaging yourself. It takes a few turns, but it's really pleasing to stop the unstoppable vengeance of Dr.
Bonesaw.
This game spoofs Toiletworld, so you should probably make sure to play that first.
This game just has 3 under-implemented locations with some neat tricks involving Magician's Choice and movement of scenery, but otherwise it's pretty typical for a speed-IF ectocomp game. Not bad, though. This author has a longer, fun game called How to Win at Rock, Paper, Scissors.
IN this game, you're trapped in a mirrored box as part of a Halloween stunt, carrying only a candle and some matches.
I couldn't get the game to do much, but it really had atmosphere. Just the act of lighting the matches, and the candle, and having the descriptions of your reflection described, were subtly creepy.