This is an ectocomp game about a confined, frightening story with an unusual viewpoint suggested by the title of the story.
The game does a very good job at splitting up the parser-viewpoint and the player-viewpoint. It's also fairly grim. I enjoyed this game, but as a speed-IF, it had some spotty implementation.
This is a twine game with two buttons: one that randomly gives you a type of candy, and one that counts the candy you've gotten.
I don't know if there's anything hidden here. This is a speed IF, so its likely the author was just experimenting with Twine, in which case this is a neat little piece of programming.
This game (whose cover art was nominated for an XYZZY award for best supplemental materials) uses randomization to change the description of the area you are in (a one-room game), and every turn it clears the screen before printing the description.
I found it a bit confusing, and I had to look up the club floyd transcript to finish it, but it was a fun experiment.
This is a violent and profanity-filled short little game with some graphics effects that has a bit of a parser in it (you can type 5 or 7 different commands) made for Ectocomp.
It seems like it was intricate to program in the 3 hours, but suffered from the lack of time.
This game has you starting as a confused Jack during Halloween, and quickly escalates from there.
The story is quite original for IF, though it resembles the plot of several non-IF media sources.
This is an ectocomp game, so it is short and buggy, but the concept is neat.
This is a SpeedIf made for Ectocomp. You play an old man who has experienced a loss, and who finds a dead cat on his lawn.
You have to clean up the cat, by finding various items about your house. As you do, a mysterious backstory is slowly unveiled.
While the final story didn't completely gel for me, I found this game fun and fascinating.
In this game, you are a monster with a varying number of body parts that you can modify by taking different things out of buckets and baskets nearby, including tails, skins, eyes, and 'extra'.
Its short and fun, written quickly for Ectocomp. It doesn't have an ending or graphics, but it's whimsical and fun.
This is a very short game but with some nice graphics and interesting concept. You are dead, and you are on the internet. You talk to some old friends and check out some old haunts.
It's an Ectocomp game, so it's fairly short, and it takes a lot of files to get running. It has very few branching points.
This game was entered in Ectocomp 2013. It has a short sequence based on the Voodoo religion, and includes a fairly clever puzzle.
Because it was a speed-IF, it has a bunch of rough edges. Also, the game has quite a bit of profanity. But the concept is much better developed than most ectocomp games.
This game has a great atmosphere. Its for ectocomp, so its really short, but it has well-clued actions for you to get ready for a wedding in a poor village.
Every item has a message attached to it, and the story has a nice buildup given how short it is. Great fun-to-time ration.