This game has an original story, good writing and a nice sense of drama. You play a mom having a terrible dream, and the next day the events of the day are eerily similar.
This game is good, but it could have benefited from more plot development and better implementation. Because the author only had 3 hours, though, it's good in its sphere.
In this game, you play a sorceror's apprentice who works with potions and plants.
Something is off, though, and you're forced to make some important decisions. The game has some good dramatic timing that I think could really be emulated.
This is a zombie game with a fairly gruesome ending.
You play as someone caught in a zombie invasion. The game has a fairly clever gimmick of having your choices all be zombie-language, making the links a sort of maze to get out from. But overall, its short and underimplemented, which makes sense for a speed-IF.
Opening this game in the adrift 5 development tool, you can see it has 4 commands to win it, one of which is a strong profanity.
Virtually nothing is implemented, and the story is disjointed and bizarre.
But, as Billy Mays said, this is not the worst game I have ever played.
This game consists almost entirely of a long, very repetitive sequence on board a spaceship where you choose from among the same 3 options for dozens of turns. The first turn has more variety.
So it's boring, but it's trying to be boring, and its polished and descriptive at its boring task, which is why I've given it 3 stars.
In this short ectocomp game, you are using a creepy search engine that understands your true intentions, which true intentions get darker and darker over time.
This was fun, but on replay it was easier to see the forcing that occurred. Still, its well done for an ectocomp game.
This game describes a creepy summoning ritual that you are attempting to carry out as explore the remnants of a funeral for your grandfather that combines East Asian and Christian funeral traditions.
I found the cultural portions good, and the creature being summoned was creepy, but the game ended too abruptly I thought, and I wasn't all the way drawn in. But these are small problems for a SpeedIF entry.
In this game, you have to ride everywhere looking for your head.
It had good descriptions, and was humorous. It was voted as having some of the best cover art, because its cover is also its map.
Its so short that I can't say much without spoiling the game, but it's a fun way to spend 10 minutes.
This game had the code to crack some sort of copyright protection (maybe on DVDs?)
It was entered in IFComp to make some sort of message. It's not even intended to be IF.
After playing another of DBT's games, I looked forward to this one, because it sounded cool.
However, it just has 9 rooms, all lined up one after another, with no items to find whatsoever. You just take the exits one at a time, and at the end, you see one character, whom you can't interact with, and there's exactly one thing you can type to end the game.
Looking at the code, there's really nothing there. It's 281 lines, more than half of which is standard code for every DBT game (the text header takes up about a fourth of the code). The doll itself is referred to as the 'cusred doll'.
I'm disappointed, because this game sounded cool, and the other DBT game I played wasn't that bad.