Marco Innocenti has come up with a good story here that reminds me of Walking Dead in good ways.
There is some sort of incident that prompts a destructive release of a virus, and you are being interrogated as to your role in its release.
This would be a 4 or 5 star game in Italian, but the 3 hour time limit made the translation more choppy, breaking up the flow of the story and distancing the reader from the game. I would actually like to play this in Italian.
This was a speed-IF game for Ectocomp 2016 that is framed as a series of vignettes from historical documents about a witch.
I found the old-style writing charming; searching for one of the main characters (Ezola Midnight) has no hits besides this game, so I assume that this wasn't copied directly from source texts, and that some sort of fusion was going on.
Short, and interesting.
This is a short game about a creepy alternate world where there is a very different form of punishment for tasks.
I found the writing to be good/descriptive, and the setting was original and creative.
However, the ending, though cool, needed just a bit more of a hint or more setup. It felt abrupt.
This game has an original story, good writing and a nice sense of drama. You play a mom having a terrible dream, and the next day the events of the day are eerily similar.
This game is good, but it could have benefited from more plot development and better implementation. Because the author only had 3 hours, though, it's good in its sphere.
In this game, you play a sorceror's apprentice who works with potions and plants.
Something is off, though, and you're forced to make some important decisions. The game has some good dramatic timing that I think could really be emulated.
This is a zombie game with a fairly gruesome ending.
You play as someone caught in a zombie invasion. The game has a fairly clever gimmick of having your choices all be zombie-language, making the links a sort of maze to get out from. But overall, its short and underimplemented, which makes sense for a speed-IF.
Opening this game in the adrift 5 development tool, you can see it has 4 commands to win it, one of which is a strong profanity.
Virtually nothing is implemented, and the story is disjointed and bizarre.
But, as Billy Mays said, this is not the worst game I have ever played.
This game consists almost entirely of a long, very repetitive sequence on board a spaceship where you choose from among the same 3 options for dozens of turns. The first turn has more variety.
So it's boring, but it's trying to be boring, and its polished and descriptive at its boring task, which is why I've given it 3 stars.
In this short ectocomp game, you are using a creepy search engine that understands your true intentions, which true intentions get darker and darker over time.
This was fun, but on replay it was easier to see the forcing that occurred. Still, its well done for an ectocomp game.
This game describes a creepy summoning ritual that you are attempting to carry out as explore the remnants of a funeral for your grandfather that combines East Asian and Christian funeral traditions.
I found the cultural portions good, and the creature being summoned was creepy, but the game ended too abruptly I thought, and I wasn't all the way drawn in. But these are small problems for a SpeedIF entry.