This game definitely is not written for children. From the opening few paragraphs:
"I've slept with high class dames and drug-snorting whores; professional models (even a couple of top shelf centrefolds); nurses and secretaries; yet none of them, even one, came close to Stephanie Gamble in terms of sheer physical beauty."
to the scattering of heavy profanity, this game is adult-oriented, which isn't really my thing.
But the interactivity and story work well. It's about 75% a CYOA game with numbered selections, kind of like Choice of Games, with an emphasis on conversations and making plans. The rest is limited parser, with most actions being movement, looking, or talking.
The story is about a plot you have to off the old, rich husband of your girlfriend.
This game is completely CYOA. However, to make your choice, you must type it in.
This is obnoxious and wasteful. But, on the other hand, it makes choices more meaningful as you must type them out.
I went through 5 chapters, and reached some white text that faded out after a fairly-explicit romantic scene. My game didn't work after that.
I didn't really connect with this game, and the interactivity left something to be desired.
I avoided this game for a while because I thought it was just a polyamorous sex simulator. But, trying it, I found that sexuality played a very small role in it, and even less if you chose not to.
Instead, it depicts what life would be like in a polyamorous lesbian relationship. I can honestly say that it made me feel like that kind of relationship would be a ton of work and not worth the intense cross-connections.
Secondly, it was very satisfying dealing with the work-related portion of the game. I spent the first half as a workaholic obsessed with my career, and eventually realized that fame as a singer was crushing my life, so I purposely torpedoed my job to find freedom from the old ball and chain.
Polished overall. A lot of pages in linear order, but mixed in with enough choices that it didn't feel overwhelming. I don't plan on playing again, as I'm satisfied with my choices.
This is an odd little game, and the lowest-ranking game of IFComp 2015. In its own sphere, it's great and wonderful, but it's just not what most people are looking for.
What it is is epic, obscure and symbolic poetry about trees planted over ancestor's graves coming to life to take revenge on their descendants for blasphemy. There is an intentional emotional distance between the listener and the author.
The battle system is similarly opaque. You can attack. You can pray. What do these do? Is not knowing an essential part of the experience?
It starts with Choice of Games-style choices establishing stats before diving in.
Interesting game. To get it to run in modern python 3, open all the python files and change raw_input to input.
I put off playing this game for a couple of years because I thought it was a sexual game. It mentions a few things here and there, but is quite a bit tamer than I expected, with almost all salacious material at the beginning. If Shakespeare is acceptable, this has about the same level, or Don Quijote.
Anyway, this fun adventure puts you in the role of Ariadne (THE Ariadne from mythology), engaged in a wasteful and promiscuous lifestyle, who receives a wake-up call from her aunt Circe (THE Circe). Most of the game is fairly linear, with TALK TO being the main interaction, but its well-oiled and polished. This is a great little game.
This game is just a regular Panks game: a village with a central well, with a two-story tavern and a cross-shaped church with altar in a different direction, forest and monsters outside of town.
It's a commodore 64 game, so you'll need an emulator.
This one was disqualified from IFComp due to being released early.
This game is very similar in theme to David Whyld's previous IFComp game, as they both involve a tough guy with a beautiful blonde who conspire against the woman's necromantic former partner.
Again, this game focuses for some time on the male gaze towards the woman, although there is no explicit sex or too much gore. It relies pretty heavily on the 'people can get knocked unconscious frequently without any adverse consequences).
The storyline, that of a detective having a client who comes in requesting an investigation of her own murder, works well. I didn't reach a perfect ending, but the third or fourth ending I got was good enough for me.
It's mostly CYOA with occasional parser-focused segments.
This homebrew parser game from 2006 works a little better than others. It has easily readable source, which helps, especially when divining what verbs are allowed. It doesn't do disambiguation well, but everything else is passable.
You wake up in a space station with amnesia, discovering logs and evidence of what has come before.
This is a grimdark game, with mentions of topics like (Spoiler - click to show)frequent contemplation of suicide and enforced rape. It's pessimistic and sad.
This game contains erotic themes, but you’re told you can avoid anything explicit. I found that to be true, and played to two pleasing endings without encountering anything shocking.
Papillon was a prolific author around this time, producing several excellent games before moving on to visual novels.
This game involves you, an Arabic noblewoman, experiencing violence and oppression in the city. You are required to enter a brothel in the game (although one early ending doesn’t require this), providing most of the opportunities for erotic choices (which, again, you need to choose).
The main drawback I felt was that the game felt like it could have developed more. It would have done better as a Choice of Games novel, but such tools were limited or unavailable at the turn of the millennium.
According to my rating system, I'm giving this game 2 stars. Here are my criteria:
-Polish. This game has several holes in implementation, enough to be annoying.
-Descriptive. This is where this game (and all of Sherwin's games) really shines. The game puts as a shallow gravedigger who only thinks about picking up women and digging up graves. You are extremely shallow and the game depicts that well.
-Interactivity. I think the game does well here. I felt like I hide control.
-Emotional impact. I didn't like all of the sex, and it made it harder to enjoy the rest of the game.
-Replay. I don't intend on replaying.