Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Vampyre Cross, by Paul Allen Panks
2 of 2 people found the following review helpful:
Standard Panks game, got disqualified from IFComp, June 23, 2019*
Related reviews: 15-30 minutes

This game is just a regular Panks game: a village with a central well, with a two-story tavern and a cross-shaped church with altar in a different direction, forest and monsters outside of town.

It's a commodore 64 game, so you'll need an emulator.

This one was disqualified from IFComp due to being released early.

* This review was last edited on June 26, 2019
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Requiem, by David Whyld
1 of 1 people found the following review helpful:
A harboiled occult detective story with a CYOA/parser hybrid structure, June 23, 2019*
Related reviews: 15-30 minutes

This game is very similar in theme to David Whyld's previous IFComp game, as they both involve a tough guy with a beautiful blonde who conspire against the woman's necromantic former partner.

Again, this game focuses for some time on the male gaze towards the woman, although there is no explicit sex or too much gore. It relies pretty heavily on the 'people can get knocked unconscious frequently without any adverse consequences).

The storyline, that of a detective having a client who comes in requesting an investigation of her own murder, works well. I didn't reach a perfect ending, but the third or fourth ending I got was good enough for me.

It's mostly CYOA with occasional parser-focused segments.

* This review was last edited on June 26, 2019
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The Initial State, by Matt Barton
1 of 1 people found the following review helpful:
A thoroughly depressing grimdark space amnesia homebrew parser game, June 23, 2019*
Related reviews: 15-30 minutes

This homebrew parser game from 2006 works a little better than others. It has easily readable source, which helps, especially when divining what verbs are allowed. It doesn't do disambiguation well, but everything else is passable.

You wake up in a space station with amnesia, discovering logs and evidence of what has come before.

This is a grimdark game, with mentions of topics like (Spoiler - click to show)frequent contemplation of suicide and enforced rape. It's pessimistic and sad.

* This review was last edited on June 26, 2019
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Desert Heat, by Papillon
2 of 2 people found the following review helpful:
An early CYOA dealing with a medieval Arabic setting and femininity, June 22, 2019*
Related reviews: 15-30 minutes

This game contains erotic themes, but you’re told you can avoid anything explicit. I found that to be true, and played to two pleasing endings without encountering anything shocking.

Papillon was a prolific author around this time, producing several excellent games before moving on to visual novels.

This game involves you, an Arabic noblewoman, experiencing violence and oppression in the city. You are required to enter a brothel in the game (although one early ending doesn’t require this), providing most of the opportunities for erotic choices (which, again, you need to choose).

The main drawback I felt was that the game felt like it could have developed more. It would have done better as a Choice of Games novel, but such tools were limited or unavailable at the turn of the millennium.

* This review was last edited on June 27, 2019
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Chicks Dig Jerks, by Robb Sherwin
2 of 3 people found the following review helpful:
Sherwin's earliest IFComp game. Sordid shallow life simulator, June 22, 2019*
Related reviews: 15-30 minutes

According to my rating system, I'm giving this game 2 stars. Here are my criteria:

-Polish. This game has several holes in implementation, enough to be annoying.

-Descriptive. This is where this game (and all of Sherwin's games) really shines. The game puts as a shallow gravedigger who only thinks about picking up women and digging up graves. You are extremely shallow and the game depicts that well.

-Interactivity. I think the game does well here. I felt like I hide control.

-Emotional impact. I didn't like all of the sex, and it made it harder to enjoy the rest of the game.

-Replay. I don't intend on replaying.

* This review was last edited on June 30, 2019
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Amissville II, by William A. Tilli
3 of 3 people found the following review helpful:
A slightly better sequel to the broken original game, June 21, 2019*
Related reviews: 15-30 minutes

Santoonie Corp. was an interesting group in the early days of IF, and there are debates about whether the games released under their name are really there's or not. Suffice it to say, the games released under their name are poor quality.

This one is better than the other Amissville's, but still dreadful. There are TADS errors I've never even seen before for trivial actions. There is a fairly expansive map with some interesting scenes, but the scenes are built into the text description, so typing 'look' will repeat large chunks of action.

The story is nonsensical, something about hiding out in the woods and looking for weapons for your friend while being on run from the cops. Half of items are portable, the other half (often identical things to the ones you can carry) are 'too burdensome to carry'.

This is not the worst game I've ever played.

* This review was last edited on June 22, 2019
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xkcd: Right Click, by Randall Munroe
1 of 1 people found the following review helpful:
A highly polished game hidden in menus with wild branching, June 13, 2019
Related reviews: 15-30 minutes

This is a clever concept. You right click on a picture, and the menus are huge, with enormous branching.

Some do relatively nothing, or are just dumb jokes taking advantage of the menu structure. Others have functionality: turning off the whole system, or allowing editing.

An interesting feature is a text adventure in the 'games' section with nods to Leather Goddesses of Phobos and to Adventure. It tracks state and allows revisiting locations, but it is easy to lose your spot.

Overall, it's funny as an idea, but too tedious to explore fully, and tedious even in medium exploration.

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Lies & Cigars, by Katherine Morayati
3 of 3 people found the following review helpful:
A complex, innovative multimedia work about NYC mediaites , June 7, 2019
Related reviews: 15-30 minutes

This hypertext work uses Undum and Raconteur to create a relatively rare system for IF (I can’t really think of any parallels to it). The premise of the game is technology allowing you to interact with memories of the past. (Bizarre corporate emotio-tech is a theme in a few Morayati games, like Laid Off at the Synesthesia Factory and Take). The mechanics of the game are selecting from a frequently-refreshed menu of questions followed by curating everyone’s responses (asking for clarification or rejecting the comment).

These mechanics are opaque, and intentionally so. You are meant to get a feel for the game through experimentation. I’m still not sure quite how it works after several playthroughs, but rejecting everything vs rejecting nothing certainly has an impact. Certain characters take on strong personalities once you begin picking them out.

The story is a sort of decadent ironic self-gazing thing, something you could imagine bored aristocrats writing about their hobbies a few weeks before a brutal revolution toppled them. Wealthy New Yorkers (here meaning ‘people who actually have somewhere to live in NYC due to their job) have a party where they trash a historical(ish?) building, are cruel and vapid to each other, and basically act like upper class jerks.

It gives a glimpse into another world. But I vaguely bounced off the interaction and setting, as I always felt like an outsider. Although that may be the whole point.

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Into the Lair, by Kenna May
1 of 1 people found the following review helpful:
Essentially a twine version of a vampire table top RPG module, June 1, 2019
Related reviews: 15-30 minutes

This game has all the hallmarks of a D&D or Vampire: the Masquerade boxed adventure. A short backstory about why you’re seeking revenge, a quest giver, a maze-like dungeon, NPCs for battling and talking with, a vampire boss, traps, treasure and magical items.

This isn’t typical of most IFComp games, but it’s what I played around with a lot growing up, so I had a nostalgia factor while playing this.

Going back to the same parts over and over again was a bit frustrating, and it can be difficult to strategize. Death and failure are easy, while success is not.

Overall, I see this as a successful game.

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Re: Dragon, by Jack Welch
2 of 2 people found the following review helpful:
A self-referential game that is choice-based. Made with Vorple. Urban fantasy., May 27, 2019
Related reviews: 15-30 minutes

This game is a response to the 2017 game The Dragon Will Tell Your Future Now, a sort of troll game that promised an ending that never came, despite it's clever writing.

This current game, Re: Dragon, an unauthorized sequel, purports to tell the true story behind the earlier game. Like the first game, it dabbles with a blend of modern-day language and esoteric magical and astrological terms.

It is presented in a novel format using Vorple to create a false e-mail inbox. Other games have used other methods to do this, both before and after Re: Dragon (including Alethicorp and Human Errors). This is a particularly complex version, with several inboxes, timed messages, and mutating formats, as well as some pictures and sounds.

Overall, the one area I found a bit lacking in the game was emotional investment. It was presented with such irony, absurdity, and complex language that I felt more like an outside observer than an earnest participant.

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