Forever Meow is an IFComp 2015 game. It has an interesting mechanism where you advance the game by clicking a key on the computer or clicking a link, and go back by clicking a permanent button.
The story has plot twists, but the way it starts out is that you're just a cat doing cat things. Throughout the game, you can bat stuff around, meow, hiss, jump on furniture.
This game was a bit simpler than a lot of the other IFComp games, but it made me feel good. I've seen a few people rate it as one of their favorites in the comp, and I can see why.
Recommended for people who like cats (so, quite a few people).
Cape is, in my opinion, one of the best web-based interactive fiction games of all time. It is an engrossing story about a young petty criminal who has 'greatness thrust upon them' as a result of their crimes.
The most influential choice you make in this long Undum game is the choice of your super powers. I've heard some people say that the powers end up seeming the same, but I felt that all three big options were very different from each other. I think what people are talking about is a fact that the actual story is the same; just the details of it change from choice to choice.
Your superhero comes to grips with their powers and their crime-fighting. They are simultaneously uncomfortable and thrilled by their powers. There is an interesting mystery leading to a thrilling climactic confrontation.
The feel is grungy, dark; I lived in Manhattan for a while, and this really reminds me of the feel of the Lower East Side at night. I just loved this game. Loved it loved it loved it. (Note: whenever someone hypes up a game to me, I am always disappointed in it, so you might not like it as much as I did. I just happen to really like grungy superhero stories).
This mid-length IFComp 2015 game is an old-school game that is surprisingly forgiving. While you need to decipher passwords and complex machinery and examine each item and location, it has an internal consistency that makes it easier. Also, on two occasions when I was wandering around stuck, the game openly said "You remember that you..." and gave me the answer.
You are a vampire that seems like he would be played by a comedic actor in a darker film (kind of like a Buffy the Vampire take on an ancient Vampire). The game gets morbid but jokes as it does so (you remember torturing people a lot, for instance, but it' s played as an enjoyable hobby. I thought it was too much at a few points, but this game is unlikely to seriously offend anyone.
If you like puzzley games, you will love this one.
This was my absolute favorite IFComp 2015 game. In Map, you play a woman with a troubled relationship with her family members. You spend most of the day alone in your house, and as you immediately learn, the house is slowly growing new rooms, which is reflected in a map you carry.
During the course of a week, you have the opportunity to (Spoiler - click to show)go back and make changes in your life, which affects your current life greatly. This allows for a lot of flexibility in gameplay, and many endings.
The feeling of the game is poignant and thoughtful, and mildly creepy, especially when strange things happen and noone, least of all YOU, seems to care.
Love this game.
Edit: Before I posted this review, I went through and played again. It was a slow start, but I teared up during the last few days of gameplay. This game really gets me in an emotional place. It had an emotional impact on me that rivals games like Photopia or the Warbler's Nest. It affected me a lot because many decisions revolved around family and relationships.
Dalmady brings their characteristic charm and structure to a mid-length Twine game about interning for a company with actual magic.
The company uses rune/sigil-based magic, but the character is mostly familiar with magic through a Harry Potter-like series of fictional books.
As others have pointed out, the strength of the game is the contrast between the exciting world of magic and the sheer drudgery of intern work (making copies, getting coffee, etc.) I reached all three endings, and enjoyed the variety as well as the mechanisms by which the character achieves the 'good' endings (in my opinion).
There is a single instance of strong profanity, but otherwise no violence and profanity. The horrible reality of a boring office life (with low pay) may be too much for children and most adults, however (How many copies do I have to make!!!!!).
5 Minutes to Burn Something is a short-to-mid length IFComp 2015 game. It is about a woman who needs to set something in her apartment on fire so she won't be fined for a false alarm.
The game is set into two parts; first, you try and set the fire. Then, you (Spoiler - click to show)have to frame your ex-boyfriend so you don't get arrested for arson.
The puzzles are clever and imaginative, but due to the detailed scope of the game, some implementation got left behind. Many reasonable synonyms of things are not implemented, or reasonable alternative to in-game solutions; for instance, as a fictional example, you might have a jar with a lid, where LOOK IN JAR says 'you see nothing', while OPEN LID will tell you 'You find a cookie and pick it up'.
I think theses issues will be fixed in a post-comp release. I really enjoyed the first part of the game, although the second part seemed a bit creepy.
Recommended for puzzle fans.
This game from IFComp 2015 is, in my opinion, one of the best Twine games of all time, and certainly the best outside of the well-developed horror/darkness segment.
In this game, gameplay is split up between a summer camp with a slice-of-life scenario and dreams with an absurdist take on talking birds. As the game progresses, the two halves become more related.
The game takes a stats-based approach, with a twist. You develop statistics at night during your dreams; in the day, it affects what options you have for various activities. At first, I felt like the stats didn't matter, because scene follows scene in the same order regardless of your actions. However, on replay, I found that some of the best material is contained in stats-enabled actions.
This story is long and has several surprising turns. It's split into several days, each of which can be accessed independently in case you can't finish in one sitting. Because stats seem to be reset each night, I don't think you lose anything just skipping ahead.
The game includes some mild summer-camp-normal sexual references near the beginning, and one branch of one scene contains strong profanity.
Recommended for everyone.
Edit: When I played through again, I counted the distinct pages I viewed, and I took 234 choices/pages to complete the game.
This game was my predicted winner of IFComp 2015. This game is well-written, has great pacing (especially in the first half), a strong narrative voice, and excellent graphics. It is easy enough for people to get into with little IF experience, but provides enough of a challenge later on to be interesting.
You play a teenage girl whose town is overrun by the eponymous Brain Guzzlers. You have a cast of creatively-described friends and acquaintances who help you out. Conversation is menu-based, which allows Cherrywell to express the real flavor of the PC's world (with a lot of 'Jeepers!').
The game has some very creative puzzles, and some more straightforward. Each character of the game (besides yourself) comes with one or more high-quality graphics that show up when talking to them.
Game play is 2-3 hours long, I estimate. I recommend this to everyone; I feel like it will be played for years to come.