Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Hana Feels, by Gavin Inglis
4 of 4 people found the following review helpful:
Surprisingly heartwarming Twine game with a message (and graphics), May 6, 2015*
Related reviews: about 1 hour

I was skeptical of this game at first, as I am not into games that push a particular viewpoint. But the conversation style, graphics, and options really spoke to me. To try and get the best ending, I put myself in Hana's shoes, thinking, "What would I need to hear right now"? I especially enjoyed trying to think like Ernie.

I got what I assume is the best ending, but I have no desire to try and find the worst ending, because the author really helped me empathize with the character.

For those who know what the topic of the game is: (Spoiler - click to show) I am usually wary of people writing about cutting, as so many people glorify it, saying for instance that all cutters are heros and their scars are from struggling with demons. I was taken aback by this games approach, which emphasizedthat cutters are just ordinary people with an unhealthy habit, just like drinking or gambling. I've overcome some unhealthy habits in my life, and this game was very close to my real-life experience. It really touched me.

* This review was last edited on May 7, 2015
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You Will Select a Decision, by Brendan Patrick Hennessy
1 of 1 people found the following review helpful:
A humorous pair of CYOA games that lets you back up at any point, May 6, 2015*
Related reviews: about 1 hour

This is a pair of hilarious games which claim to be translations of old Russian CYOA games. This leads to some of the funniest writing I have ever seen in an Interactive Fiction game. The game is enormous, with a large number of branches, some of which converge again later.

What really makes this game stand out to me is the option to undo any number of your choices and explore more branches. So many Twine games have interesting options that you cannot explore without redoing large portions of the game. This alone made You Will Select a Decision stand out.

There was strong profanity at one point, but as you are penalized for using it, it wasn't especially disruptive.

* This review was last edited on February 3, 2016
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Aspel, by Emily Short
5 of 6 people found the following review helpful:
A steampunk multiplayer game with a rich interface, April 20, 2015*
Related reviews: about 1 hour

This is a Seltani game. Seltani is a hyperlink-based multiplayer format. While I was not able to try the multiplayer options (due to lack of multiple players), the single player mode was enjoyable to explore.

There are three sources of information: a dynamic room description with hyperlinks, in-game pop-up windows with information and choices, and a sort of running commentary on the bottom.

The game allows the choice of three different steampunk characters with customizable motivations. Each character sees and understands the world differently. As far as I played, the world was a 3x3x3 grid navigated by an airship. Every item was well-implemented.

Characters are in the service of an unusual queen, and are tasked with "taking care of" ancient ruins. I enjoyed the ability to interact with a large number of animals.

Worth checking out, especially if you are interested in multiplayer IF.

* This review was last edited on February 3, 2016
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Scary House Amulet!, by Ricardo Dague
1 of 1 people found the following review helpful:
A joke game that is well-put together, April 19, 2015
Related reviews: about 1 hour

This is essentially a good, though short, "creepy" game with purposefully silly descriptions. The puzzles are hard enough to be fun and easy enough to not ruin the goofy atmosphere. Puzzles are essentially "collect everything and try it all one by one in each room".

I supposed the reason I most enjoyed the game was the pacing. There is always something to do to move the game forward. I used hints on the very last puzzle, but I didn't really need to.

Game can be finished in under a hour. One or two simple mazes with no tricks (people who hate mazes might even like these mazes).

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