Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Quest for the Sword of Justice, by Damon L. Wakes
3 of 3 people found the following review helpful:
Short RPG maker game about genre conventions, December 1, 2020
Related reviews: less than 15 minutes

This is an RPG Maker game. Its goal seems to be to take genre conventions and turn them on their head.

I guess the real question is, does it succeed? I’m not too concerned about the format, as very little happens in the game outside of the text boxes and the player’s choices. At least in my playthroughs, it always ended after one specific action.

I feel like this is old ground. I swear Zelda games have made the same kind of point going back to the first Game Boy game, and so have many other RPGs (I swear the Soul Blazer trilogy does this at least once). The concluding segment reminded me (in a good way of Chrono Trigger).

It just seems a bit silly. And there are tons of pop culture references, including to Adventure Time and Lord of the Rings. So I just consider it a bit of fun. If anyone finds a ‘correct path’ that doesn’t lead to the main bad ending, let me know!

+Polish: I didn't find any errors.
+Descriptiveness: There were several funny lines.
-Interactivity: I didn't enjoy slowly clicking through interactions with tons of items, but I also didn't want to miss anything.
-Emotional impact: I kept waiting for the payoff.
+Would I play again? I am interested in finding a better ending.

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Stand Up / Stay Silent, by Y Ceffyl Gwyn
2 of 2 people found the following review helpful:
Discrimination on Mars, December 1, 2020
Related reviews: less than 15 minutes

This is a short game with two choices, each one being ‘support protestors’ vs ‘don’t support protestors’ (with a middle-of-the-road option in some playthroughs).

You play as someone on Mars who is in a relationship with someone who is either marginalized or very socially active.

I believe that all people are equal before God and I believe that racism is abhorrent. I believer that I am a beneficiary of a system that benefits white people over other races, and that change is necessary and requires personal effort from privileged peoples to stop practices that harm other races and foster those that strengthen them.

But i don’t believe the choice structure in this game is an effective way to communicate any of those messages.

As a final note, the game was polished and well-written.

+Polish: The game is thoroughly polished.
+Descriptiveness: It was well-written.
-Interactivity: See my thoughts above.
+Emotional impact: It certainly got a reaction out of me.
-Would I play again? I don't plan on it.

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You Couldn't Have Done That, by Ann Hugo
4 of 4 people found the following review helpful:
An effective short story about an uncomfortable work situation, December 1, 2020
Related reviews: less than 15 minutes

I had a bizarre moment when starting up this game because it seemed 100% familiar. I thought that I must have beta-tested it and forgot, or somehow seen it earlier.

Then I realized that I had seen it earlier, but in a blog (I assume it's okay to link, as the author links to their blog in the end-credits):

https://annwords.wordpress.com/2020/06/23/what-happened-on-the-12th-of-july-2018/

I remember at the time finding it a traumatic story.

This game is very well-done. It's not aspiring to be an epic game or a involved interactive experience. Instead, its a game that tells a specific short story and it does so very, very well.

You play as a teen who was recently hired at a store in the mall. Work is a little bit frightening (you're young and neurodivergent, as is hinted at), and things start to go off the rails pretty soon.

The interaction is generally a 'continue' link, a choice between two similar options, or links which 'aren't allowed'. Usually, this makes for poor interaction, but in this game, it's entirely the point: feeling constrained, or helpless, or swept up by events.

Multimedia use is subtle and effective. Slight changes in the background color, inconspicuous music. I was thrown off for a second by the fact that all links are approximately the default color for already-visited links (which increased my sense of Deja-Vu) but that was just a small thing.

Overall, great game, 100% effective (for me) in what it was trying to do. Crappy experience, though.

+Polished: Very nice effects, everything worked.
+Descriptiveness: I felt like I was there.
+Interactivity: It contributed to the game's message
+Emotional impact: Definitely!
+Would I play again? Yes, and recommend it to others.

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Babyface, by Mark Sample
2 of 2 people found the following review helpful:
A creepy Twine game with excellent visual effects, December 1, 2020
Related reviews: less than 15 minutes

I enjoyed playing this game after hearing about it from many others.

A shortish Twine story, its main strengths are in its well-wrought writing and its numerous special effects, which include responsive graphics, elaborate text animations (especially the title screen!) and sound. I especially like how it integrated the sound test.

As a story, I was frightened enough by this game that I considered stopping playing (it was close to midnight). As it was, though, I’m glad I’m finished.

A few people talked about the ending not being as strong as the rest. I’m not so sure; horror generally has two endings (hopeful and victorious but at what cost? vs defeat snatched from the jaws of victory), and while this game kind of mixes the two, I don’t see that as a bad thing. It’s a game I could definitely recommend to horror fans.

+Polish: Great effects
+Descriptiveness: Very vivid writing
+Interactivity: I loved how responsive the game was to your actions
+Emotional impact: Felt some fear!
+Would I play again? I plan on it.

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Sheep Crossing, by Andrew Geng
1 of 1 people found the following review helpful:
A parser implementation of a classic puzzle, December 1, 2020
Related reviews: less than 15 minutes

This game is based on the famous puzzle of trying to bring a carnivore, an herbivore and some plant across a river where you only have enough room for one at a time.

It isn’t the first time this classic puzzle has been entered in IFComp. In 2007 Chris Conroy entered an Inform implementation called Fox, Fowl and Feed. That game featured several surprises when you tried to implement the classic solution.

This game plays it straight, albeit with some funny messages (like picking up the bear, which is also something you can do in the 1970’s game ADVENTURE). There is one small puzzle beyond the main one, I should add.

My guess is the author wanted to make a game and decided to code it up and enter. And they succeeded in that. The question is, what’s next?

+Polish: The game is generally well-implemented for what's in it.
-Descriptiveness: The descriptions are very plain.
+Interactivity: I was able to carry out my desired solution pretty quickly.
-Emotional impact: I wasn't invested in the game.
-Would I play again? Once was enough.

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Move On, by Serhii Mozhaiskyi
3 of 3 people found the following review helpful:
An interesting experiment with single-action puzzles in Twine, December 1, 2020
Related reviews: less than 15 minutes

This was actually pretty fun, but only because somebody gave me a clue about (Spoiler - click to show)looking at the icon at the top of the screen.

This is a short game consisting of around 10 choices, but the choice is always the same: Move On. In a way, this makes it like the single-action games in the parser world like Lime Ergot, Take, or Eat Me.

But how do you do puzzles in Twine with just a single option? The answer is ingenious: (Spoiler - click to show)there is a moving motorcycle on the top. Clicking before it reaches the end gives you one action, while waiting until it stops gives another. And that's all there is. I love it.

+Polish: The game is smooth and works well.
-Descriptiveness: The text was pretty generic.
+Interactivity: I had fun with the mechanic.
+Emotional impact: I felt excitement.
-Would I play again? I don't think this mechanic would provide a second replay as fun as the first.

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Standing on the Shoulders of Giants, by Kenneth Pedersen (as Ilmur Eggert)
3 of 3 people found the following review helpful:
A short linear Inform game about physicists and time travel, December 1, 2020
Related reviews: less than 15 minutes

So this is an interesting game. Basically, it’s a time travel plot involving two of the great physicists in history.

The implementation generally worked well, although it seemed to kind of push me around a lot, especially when entering or leaving the cottage, almost like no direction I went mattered, the game would send me where it wanted.

The writing goes back and forth between very plain and more elaborate. The story is full of grand ideas, but I think it could have used a little more spacing between big reveals.

Overall, though, it was a quick and simple parser game with an interesting concept. At first, I was skeptical that things would have played out the way suggested in the game, but the more I think about it, the more I realize that we don’t really know how great discoveries and scientific innovation are pushed forward, and it’s difficult to understand why there has been such an acceleration in technical innovation in the last few hundred years.

+Polish: I didn't find any real bugs.
-Descriptivenss: The game was plain in some parts, especially the library.
+Interactivity: While I felt like I was being pushed around, it ended up working out smoothly.
-Emotional impact: I don't think the big reveals 'landed' for me.
+Would I play again? Maybe; it's interesting to see the past tense and third person, and to consider the way it pushes you forward.

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The Pinecone, by Joseph Pentangelo
2 of 2 people found the following review helpful:
A very brief game about an odd encounter with a pinecone and a goat, December 1, 2020
Related reviews: less than 15 minutes

Like many have said, this is quite similar to The Turnip. It's by the same author, they're both the same length, have the same styling, have the same setup. They also feature large and puzzling agricultural specimens and kindness to animals.

Is there some kind of meta puzzle here? I don't think so, judging by opening up the code and peeking at a few of the boxes. In any case, this is fun writing, and slightly more interactive than the other piece. It reminds me of Sub-Q Magazine's pieces before they stopped printing, albeit a little shorter. I'm glad to have it in the comp; it's not the kind of thing that I'd seek out normally, but it's so short and well-done that I happy to see it.

+Polish: Very polished.
+Descriptiveness: I think the writing is very well-done here.
+Interactivity: There's not much, but it's interesting and a little puzzle.
+Emotional impact: I liked it.
-Would I play it again? I think once is enough.

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The Turnip, by Joseph Pentangelo
1 of 1 people found the following review helpful:
A short, poetic story in Twine format, December 1, 2020
Related reviews: less than 15 minutes

I suppose this game achieves exactly what it wanted to achieve. It took a fairly funny story (in the way that Kafka would write a comedy if the mood ever struck him), added some interactivity and a lot of polish, and turned it into a short game.

The writing is good, the game is short, and there’s not much to do but read it and contemplate. What does it mean? Besides my Kafka comparison, it also reminds me of Regina Spektor’s song lyrics.

+Polish: Impeccably polished.
+Descriptiveness: Some of the better writing of the last few years.
-Interactivity: It wasn't trying to achieve it, and it failed successfully.
+Emotional impact: It was thoughtful.
-Would I play again? Not unless I forget it.

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SOUND, by CynthiaP
1 of 1 people found the following review helpful:
A short Twine game about communication, December 1, 2020
Related reviews: less than 15 minutes

This is a short, mostly linear Twine game with some interesting text effects and, to me, an inscrutable story.

You seem to be some sort of supervisor in an authoritarian system. You are monitoring a woman named Orange who describes the different job placements she has had. She has a stutter.

The story seems almost dreamlike (I think another reviewer mentioned that?) and the very ending used simple twine macros to produce an unusual text effect that provides never-ending interaction.

+Polish: It seems completely polished.
-Descriptiveness: Everything was very vague.
+Interactivity: Although there weren't many real choices, I felt intrigued by the ending.
-Emotional impact: I wasn't able to reach any deeper meaning.
-Would I play again? I don't intend to at this time.

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