Reviews by MathBrush

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Distress, by Mike Snyder
4 of 4 people found the following review helpful:
Short and sweet scifi shipwreck story with some user constraints, December 26, 2015*
Related reviews: about 1 hour

I played this Hugo game on Gargoyle. This game was nominated for a Best Game XYZZY award in 2005. You play a woman who just crashed on a strange planet and must survive. It feels like a shipwreck story, in a good way.

The game is very constrained. WAIT is disabled as a command! There are only ten locations, and only 4 of them have anything interesting; out of those four, two have exactly one item and one action you need to do.

I didn't like this game at first, for those reasons, but after I played it, the story stuck in my mind. The writing is descriptive and evocative, the items are well-described and creative. It is a game much better than the sum of its parts.

* This review was last edited on February 3, 2016
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Choice of the Dragon, by Dan Fabulich and Adam Strong-Morse
5 of 5 people found the following review helpful:
Excellent longish fantasy choicescript game about being a ferocious dragon, December 14, 2015
Related reviews: about 1 hour

This choicescript game was recommended to me, and I really enjoyed it. It is free, unlike many "Choice of" games, and well-developed. You are a dragon, and like other Choice of games, you have a variety of stats (honor/cunning, finesse/brutality, etc.)

The story was written well, with a good swords and sorcery vibe that I've really missed among IF games. Dragons, wizards, paladins, demons, goblins, all behaving like a D&D game instead of the usual introspective deconstructions popular in IF.

I really enjoyed crafting a cunning finesse dragon, although I died once and got my butt kicked another time. The delayed effect of the choices makes the puzzles significant. I had heard it was hard to get a mate, and indeed I was not able to.

I enjoyed the goblin NPC. If Choice of Games had been more well-known in the IF community in 2010, I feel this would have been nominated for some awards.

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Eurydice, by Anonymous
3 of 3 people found the following review helpful:
Beautiful, short game about loss and Greek mythology, November 21, 2015*
Related reviews: about 1 hour

Eurydice is one of those games that felt intimidatingly large, but after playing through it, I was relieved to see it is actually short, sweet, and simple. A huge number of NPC's lie in an early room, but only require minimal interaction. It seems at two different points that there are many different directions to go in, but in both cases the different directions lead to small areas.

The game is a modern retelling of Orpheus and Eurydice. It has a beautiful and haunting atmosphere, and excellent writing.

I won't spoil the plot too much, but this short game has 4 possible endings. The main NPC is painted vividly, while you yourself are left vague and nebulous. The whole feeling is that of a dark afternoon on a November day when the snow hasn't fallen but the world is already dead and gray.

Recommended for everyone. Incredible game.

* This review was last edited on February 3, 2016
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Cape, by Bruno Dias
3 of 3 people found the following review helpful:
A grungy look at superhero origins in Undum, November 20, 2015*
Related reviews: IF Comp 2015, about 1 hour

Cape is, in my opinion, one of the best web-based interactive fiction games of all time. It is an engrossing story about a young petty criminal who has 'greatness thrust upon them' as a result of their crimes.

The most influential choice you make in this long Undum game is the choice of your super powers. I've heard some people say that the powers end up seeming the same, but I felt that all three big options were very different from each other. I think what people are talking about is a fact that the actual story is the same; just the details of it change from choice to choice.

Your superhero comes to grips with their powers and their crime-fighting. They are simultaneously uncomfortable and thrilled by their powers. There is an interesting mystery leading to a thrilling climactic confrontation.

The feel is grungy, dark; I lived in Manhattan for a while, and this really reminds me of the feel of the Lower East Side at night. I just loved this game. Loved it loved it loved it. (Note: whenever someone hypes up a game to me, I am always disappointed in it, so you might not like it as much as I did. I just happen to really like grungy superhero stories).

* This review was last edited on February 3, 2016
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Map, by Ade McT
6 of 6 people found the following review helpful:
A mid-length puzzle-less parser game about choices with a cool map, November 19, 2015*
Related reviews: about 1 hour, IF Comp 2015

This was my absolute favorite IFComp 2015 game. In Map, you play a woman with a troubled relationship with her family members. You spend most of the day alone in your house, and as you immediately learn, the house is slowly growing new rooms, which is reflected in a map you carry.

During the course of a week, you have the opportunity to (Spoiler - click to show)go back and make changes in your life, which affects your current life greatly. This allows for a lot of flexibility in gameplay, and many endings.

The feeling of the game is poignant and thoughtful, and mildly creepy, especially when strange things happen and noone, least of all YOU, seems to care.

Love this game.

Edit: Before I posted this review, I went through and played again. It was a slow start, but I teared up during the last few days of gameplay. This game really gets me in an emotional place. It had an emotional impact on me that rivals games like Photopia or the Warbler's Nest. It affected me a lot because many decisions revolved around family and relationships.

* This review was last edited on February 3, 2016
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Birdland, by Brendan Patrick Hennessy
9 of 9 people found the following review helpful:
A long, well-developed 'dramedy' about summer camp and dreams, November 17, 2015*
Related reviews: IF Comp 2015, about 1 hour

This game from IFComp 2015 is, in my opinion, one of the best Twine games of all time, and certainly the best outside of the well-developed horror/darkness segment.

In this game, gameplay is split up between a summer camp with a slice-of-life scenario and dreams with an absurdist take on talking birds. As the game progresses, the two halves become more related.

The game takes a stats-based approach, with a twist. You develop statistics at night during your dreams; in the day, it affects what options you have for various activities. At first, I felt like the stats didn't matter, because scene follows scene in the same order regardless of your actions. However, on replay, I found that some of the best material is contained in stats-enabled actions.

This story is long and has several surprising turns. It's split into several days, each of which can be accessed independently in case you can't finish in one sitting. Because stats seem to be reset each night, I don't think you lose anything just skipping ahead.

The game includes some mild summer-camp-normal sexual references near the beginning, and one branch of one scene contains strong profanity.

Recommended for everyone.

Edit: When I played through again, I counted the distinct pages I viewed, and I took 234 choices/pages to complete the game.

* This review was last edited on June 26, 2016
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Fate, by Victor Gijsbers
4 of 4 people found the following review helpful:
My favorite Gijsbers game; easy to get an ending, hard to get the best, September 26, 2015*
Related reviews: about 1 hour

As soon as I read the premise of Fate, I found it exciting. As you immediately learn, you are a pregnant queen about to give birth; you also have the capacity to see your child's future. Your goal is to change that future.

Gijsbers' game has excellent writing, reminding me of the best parts of Ian Finley's Kaged and Adam Cadre's Varicella. But what I appreciated most was something else; no matter how many IF games I play, I still seem to need walkthroughs for everything. But I didn't have this issue for this game, because:

1. You can always reach some sort of ending in the game, and your endings improve as you go on. So if you can't get more than halfway in the game, you get a halfway-decent ending.

2. Almost all of the puzzles seem to have multiple solutions.

The game has a dark theme, and includes violence. But your character is clearly motivated by a positive goal, and the game rewards you whether you choose violence or not. I was pleasantly surprised to discover that you can reach what I consider the best ending without (Spoiler - click to show)injuring the pixie. However, I didn't find a way to avoid (Spoiler - click to show)killing the gardener; but as I said, the game doesn't force you to do anything you don't want to.

The moral choices seemed a bit easier to me as well, since your character is (Spoiler - click to show)a prisoner, and (Spoiler - click to show)her family is at war with her husband, who stole her away and won't promise to stop her child from being killed.

* This review was last edited on February 3, 2016
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Bee, by Emily Short
4 of 4 people found the following review helpful:
A long choice game about life as a home-schooled child, September 20, 2015*
Related reviews: about 1 hour

I had mixed reactions to Bee by Emily Short, most of which were favorable. I compared this game in my mind to Bigger Than You Think by Plotkin, which is another choice game by a famous parser author.

The game is in a completely real-life setting. You play a homeschooled child over three years or more as they prepare for the national spelling bee. Time is organized in months. Each month, you can choose from a variety of activities usually three), and within each activity, you can control your reactions to events and sometimes some big choices.

The game allows quite a variety of choices; the first time I played, I practiced my butt off for the finals. The second time I played, I goofed off as much as possible.

The game was enjoyable; as someone who entered competitions like this as a kid, it was fun to study for the test and get competitive. The interactions with neighbors were fun, too.

But the game got pretty monotonous, perhaps because I tried to be so focused each time. 36 months, with multiple actions a month, makes for a long game, and there was not enough material to fill it all up. Instead, many scenarios were repeated five times or more.

* This review was last edited on April 4, 2021
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Walker & Silhouette, by C.E.J. Pacian
2 of 2 people found the following review helpful:
A detective/sci fi/romance game by the author of Gun Mute, September 16, 2015*
Related reviews: about 1 hour

This is a short, fun thriller-type detective game by the author of Gun Mute and Rogue of the Multiverse.

Like those games, this game has a delightful romance. The game is linear, with only a few different decisions at different times. You can play as multiple characters, but which character you play is dictated by the scene.

There are a few scenarios where it is easy to miss a clue on what to do. If you just want to move forward, type 'hint' to get a fairly easy hint on what to do.

If you liked this game, check out Pacian's other excellent games.

* This review was last edited on February 3, 2016
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Toby's Nose, by Chandler Groover
3 of 3 people found the following review helpful:
The best murder mystery I have played. You are Sherlock Holmes' dog., September 14, 2015*
Related reviews: about 1 hour

In this game, you play as Sherlock Holmes' dog as you investigate a murder. The game features an innovative movement system based on Pacian's Castle of the Red Prince.

You explore a huge variety of locales with what seems like a hundred or more objects, but due to the system, it can be done quickly.

The one aspect of the game that initially turned me off is that it requires exhaustive search of all such objects. You have a single command to search them, but you have to repeat it over, and over, and over. It becomes like Where's Waldo.

However, as the story unfolded (using hints occasionally because I hurried through it in an hour), I became enthralled. This is a good mystery. As the author states, it is intended to be solved in your head, and not through gameplay mechanics (contrast this with the wonderful Infocom mystery Ballyhoo, where the focus is on solving puzzles to obtain more evidence, but a psychological element is still present).

I found the solution to be very logical and satisfying. I had two false accusations I was convinced of in the middle of the game before I realized I had missed crucial evidence.

Strongly recommended.

P.S. I was stuck at the very beginning because I did not understand the mechanic. You need to (Spoiler - click to show)smell nouns that appear in the descriptions of people, even if they are not present. So if someone smells like they went to a party, type SMELL PARTY, etc..

* This review was last edited on February 3, 2016
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