Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Rameses, by Stephen Bond
3 of 4 people found the following review helpful:
A young man struggles with his identity and with self-loathing, August 15, 2015*

Rameses is like 'Ulysses' by Joyce; a well-known classic that is uncomfortable at times and neither of which I can really recommend as enjoyable.

Rameses is a young college student who is dealing with loneliness, loss, and ennui. The main idea of the game is that you cannot always, or even often, overcome your character's desires to accomplish your own.

The character is accurately portrayed a shallow young man of his age, leading to a lot of profanity but worse, to the player becoming a partner in small despicable acts. Not things like murder or assault, but petty and mean things that he feels are not his fault.

Within its sphere, the writing is good and the implementation is excellent. A mid length game.

* This review was last edited on February 3, 2016
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Cards Against Buzzfeed, by Soda51
3 of 3 people found the following review helpful:
A non-Interactive Fiction game made with Twine. Meant as a parlor game., August 14, 2015*

This program generates fake Buzzfeed titles, which participants are supposed to use to write articles, which are then judged by a judge.

The titles are supposed to be darkly humorous.

Many of Soda51's games are similar, short, one message games, often one-screen games.

* This review was last edited on February 3, 2016
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Broken Wand, by Richard Wilkins
1 of 1 people found the following review helpful:
A mid-length goofy playground magic Twine game., August 14, 2015*

Broken Wand is a short Twine game with multiple endings, text input, and some non-trivial puzzles.

In the game, you discover a broken wand under the playground slide that you must repair. You encounter a few villains and some nontrivial puzzles, including some math.

The atmosphere is goofy and silly, like a story a kid on the playground would tell. Events in the game are often illogical and disconnected. If you like goofy games, you will like this.

* This review was last edited on February 3, 2016
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You had, like, so much going on, by porree
0 of 1 people found the following review helpful:
A twine game about coming out as a transsexual, August 13, 2015*

In this game, you go through years worth of trying to talk to people about being transsexual. You have some control, but things tend to happen whether you like them or not.

This results in a fairly linear narrative, but the choices make you feel like you are participating.

You either like this type of game or you don't. The author did a good job of making you feel like you understand the pc.

* This review was last edited on February 3, 2016
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TUNDRA, by PaperBlurt
1 of 1 people found the following review helpful:
Massive for a twine game; explore an arctic tundra, August 13, 2015*

TUNDRA was one of the first Twine games I had every played, months ago. As such, I didn't like it at all, being used to parser games. I also thought the game was unfinished, because I hadn't found an important plot tool.

Having played more twine games, now, I see that this is actually a well-crafted game. I just played it through all the way to the ending, and I like it quite a bit better now.

The game allows you to undo at any time, and there is a map to help you move around. You can pick up 5 or more items in your endeavors. I am told there are 3 endings, but I only reached one.

You are in the arctic tundra and must explore. I found the game very reminiscent of Babel.

* This review was last edited on July 13, 2020
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Well., by AnAwesomeHobbit
2 of 2 people found the following review helpful:
A short Twine game about going to work or not, August 12, 2015*

This is a short Twine game with short sentences and a large font. There are three endings, bad, neutral, and good. There are some pretty sad choices you can make, but they are not rewarded.

This game is just a simulation of going to work and coming back, with a complete play resulting in about 20 total lines of text. It's kind of like a Twine version of 9:05 without the more intense parts, and with a condensed text.

There are a few spelling errors (e.g. 'cublicle' instead of 'cubicle').

* This review was last edited on February 3, 2016
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Uncle Zebulon's Will, by Magnus Olsson
3 of 4 people found the following review helpful:
An early star with spotty implementation but ingenious puzzles, August 12, 2015*

This game was the cowinner of the first IF Comp with A Change in the Weather by Andrew Plotkin.

This game has some very ingenious puzzles. It focuses on alchemy, metals, and a bit of mythology. There was a puzzle with bottles that I thought at first might have been like Emily Short's later bottle puzzle in Savoir Faire, but then the solution was very different.

I didn't really enjoy the middle of the game. After exploring all the areas, including the tower, I was overwhelmed by the number of items and possibilities, and just felt like moving on to a different game. However, I've been wanting to finish games, in case there is better material at the end, and that was the case this time. Following the walkthrough, I accessed the end puzzles, which were really good; it almost made me wish I had just stuck it out and experimented more.

The story was not that great, but it's not a bad story; I feel like the very first and very last scenes got the most work, and the rest were pretty unmotivated. The rooms are sparse; there is an in-game reason for the emptiness of the house, but it felt forced.

Puzzle lovers will love it; story lovers should just use a walkthrough to catch the best bits.

* This review was last edited on February 3, 2016
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The King of Shreds and Patches, by Jimmy Maher
8 of 8 people found the following review helpful:
An extremely large Lovecraftian horror game with Shakespearean influence, August 11, 2015*
Related reviews: 2-10 hours

This ultra-long game will appeal to three kinds of people: Shakespeare fans, Lovecraft horror fans, and realistic simulation fans. The amount in which the game succeeds will vary depending on the audience.

As a fan of Shakespeare, this game was wonderful. I was skeptical of someone trying to write dialogue for Shakespeare, but this game succeeded fairly well. Shakespeare didn't necessarily talk in as flowered language as he writes, so it works out. The game contains several references to plays William is considering writing (a story about an island in the New World, a story about witches written, etc.). It contains numerous quotations, mainly from Hamlet, and your character (Spoiler - click to show)attends the premier of Hamlet. Other people involved in the game include Christopher Marlowe and John Dee. If you are a fan of Shakespeare or Elizabethean times, you will love this game.

As a Lovecraft game, this game must stand under the fierce gaze of its predecessors, including The Lurking Horror, Theatre, Lydia's Heart, and of course the almost-genre-killer Anchorhead. This game acknowledges its roots; at one point in the game, you can view scenes from many of these previous games, starting with Anchorhead. The King of Shreds and patches offers nothing much new in this area; it has a little bit more gore than some of the other games, but only in one or two scenes (the rest of the game is fairly clean). The main nemesis has more character than most Lovecraftian foes. The obligatory elements (cult, language, mist, visions, etc.) are well-crafted. The game does drag in the middle a bit, but it's huge. I think, overall, it is one of the best of its genre.

Finally, the game contains several simulations of Elizabethean technology. Fans of simulations (such as flying the Ghost Plane in Jigsaw) will really enjoy this game. Others can consult the numerous hints to bypass these segments.

Overall, I resorted to the hints 2 or 3 times, generally finding out that I had missed some text. I highly recommend this game.

* This review was last edited on January 1, 2025
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A Day for Fresh Sushi, by Emily Short
3 of 3 people found the following review helpful:
Great speed-IF, so-so among all IF. Sassy fish game., August 11, 2015*

A Day for Fresh Sushi is a one-room Speed IF game set in a strange futuristic setting. It is very short and fairly easy, but it provides a strong background to a small game, and hints at a larger world.

The main attraction of the game is the sassy fish that comments on everything you do. Only a master of conversation like Short could implement an NPC this much in such a short time. It has much of the charm of Violet or similar games.

It's worth playing due to its shortness and the good NPC. You can get everything that's good out of the game in a half hour or less, then move on.

* This review was last edited on February 3, 2016
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Dinner Bell, by Jenni Polodna
6 of 6 people found the following review helpful:
An amusing one-room food game, August 10, 2015
Related reviews: about 1 hour

In this short one-room game, you reverse the roles of Pavlov and his dogs by being the subject of experiments by dogs.

Your goal is to correctly find all of the food in the room. This requires varying amounts of ingenuity. Some of the puzzles are 'leap of intuition' puzzles.

As others have noted, the writing is the strongest point of the game. The strange mix of obedience and resentment makes for a funny game with a sad undertone.

The game has enough easy puzzles mixed in with the hard to let beginners get pretty far without consulting a guide.

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