Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Hollywood Visionary, by Aaron A. Reed
4 of 4 people found the following review helpful:
A movie-making simulation set during the McCarthy era, June 24, 2016
Related reviews: about 2 hours

This game was nominated for an XYZZY for best game, and for best NPCs.

This is one of the larger Choice of Games, with quite an epic storyline. You conceive of a movie using a large amount of customization (how many leads? what genre? what subgenre? What other subgenera? Highbrow or lowbrow? Who directs? Who writes? Who stars?). The number of possibilities here really unlocks the game's potential as a wish-fulfillment device.

But making your movie comes with its own challenges. Getting a studio running, winning financial support, dealing with deadlines and spotty talent. I spent a large amount of money to get Frank Capra to direct my ensemble western.

Overarching everything is the shadow of repressive anti-communism hunters. You have to choose how you interact with Hollywood black listers, and what to say in communism hearings.

All of this makes the games general goal (making a great movie) very difficult; I found it more rewarding to focus on personal goals.

Finally, this game includes some parts quite unlike the standard choice of games format; for instance, there is a large puzzly section that has a well-developed location and object model as you search for a dog. This part feels a lot more like a parser game or like a twine game with strong world model (like Hallowmoor).

Overall, I believe this game deserves the XYZZY nomination, and stands among the best games of 2015.

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Abgesang: Der Tag der Toten, by L. C. Frey
3 of 3 people found the following review helpful:
A German survival horror/exploration game in Inklewriter, May 3, 2016*
Related reviews: about 2 hours

This game is the best-developed inkle writer game I've seen. I tried it because it won the venerable Grand Prix competition.

This game is centered around a tightly-developed world model. You wake up in a strange white room and have to figure out where you are and what's going on.

This of course is the premise of dozens of IF games (including, most famously, Babel), but where Tag Der Toten shines is in its strong narrative voice. It's full of goofy humor, but it's clever goofy humor, essentially a conversation between the PC and theirself/the narrator through the use of the links.

I found the game very descriptive. Also, inkle writer can be easy to lawnmower in a parser-like world model, but the author has provided several surprises to keep you on your toes.

I give three caveats to my 5-star rating:
1. I love amnesia games.
2. I love German stories.
3. This game is not complete, in that the author plans on extra chapters being added later. That said, it took me about 2 hours to finish. However, I am not a native speaker.

* This review was last edited on May 4, 2016
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Tex Bonaventure and the Temple of the Water of Life, by Truthcraze
2 of 2 people found the following review helpful:
A humorous copy of Indiana Jones exploring a nasty web of traps, April 13, 2016
Related reviews: about 2 hours

This game actually has a pretty consistent approach of its puzzles. You are an adventurer in a temple in the Everglades, seeking the water of life.

Each room has some sort of death trap. If you wait around too long, you die, but you often get hints right before you die. I only needed a hint for the very last room.

The setting made me smile on numerous occasions, such as the perfectly normal room.

Highly recommended.

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Fourdiopolis, by Andrew Schultz
4 of 4 people found the following review helpful:
An intricate, chess/crossword-puzzle like game about hidden codes, April 9, 2016

This Andrew Schultz game builds and expands on one of my favorite Schultz games, Threediopolis. If you haven't played that game, you should try it out first, as this game contains spoilers for the basic concept of that game.

If you have played threediopolis, (Spoiler - click to show)this is the same sort of game, except some chess-like moves have been added, h,i,j,k. Each of these teleports you 2 spaces away in each direction. For instance, h teleports you n,e, and u, while i teleports you w,s, and u.

This makes the game more difficult. I found it helpful to read some of the documentation on the spring thing website, which will most likely be included on IFDB afterwards. It gives a helpful list of the results of 2- and 3- letter combinations, like hi.


My rating of this game is certainly subjective. The puzzles appeal to me as a mathematician because I love the interplay between freedom and constraint. Emotionally, it draws you into an exploratory/puzzly/celebratory mood. The game is definitely polished, and I plan on playing again (it's a long game, and I've only played through part of it. It's the kind of game I feel I could return to frequently to play around with). I though of taking off one point due to the lack of descriptive text, but I realized that more text would make the game difficult and tedious. The scarcity of text is a necessary part of the design.

Like I said, this game will only appeal to a certain group of people, so I can't recommend it to everyone. But fans of crosswords, cryptograms, and codewords will enjoy this game.

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Foo Foo, by Buster Hudson
3 of 3 people found the following review helpful:
A blend of nursery rhymes, puns, and Ryan Veeder references with great NPCs, April 7, 2016

This game was the winner of the Ryan Veeder Exposition for Good Interactive Fiction. That contest was judged solely by Ryan Veeder, a prominent IF author.

This game takes the nursery rhyme "Little Bunny Foo Foo" and references from Veeder's games and blends them into a truly enjoyable story. The highlight of this story is the dialog, masterfully written and emotionally affecting.

You play the Good Fairy who is trying to help out Foo Foo the rabbit. There's a long street with shops and people to investigate.

It's hard to describe the game more without having you play it. Suffice it to say that this is my favorite game of 2016 (up to mid-April, when I'm rating this).

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Deathless: The City's Thirst, by Max Gladstone
1 of 1 people found the following review helpful:
A long urban/western fantasy game where man has killed gods, March 22, 2016
Related reviews: about 2 hours

This game is the second in a series, but I have not played the first. You play a magic-wielding city employee searching for water in a desert, and struggling with an alien race know as the scorpionkind.

Like the best Choice of Games, you can strongly influence your identity, your relationships, and the world environment. It is a lot like the Sims or morality-based games like Fable or Black and White, where you can affect your stats.

As for content warnings, the game has some optional adult content, and violence.

It also has a great mystery subgame.

This game did a good job at making me make tough choices. I felt really invested in my character.

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The Gostak, by Carl Muckenhoupt
3 of 3 people found the following review helpful:
A game (in)famous for its main challenge: understanding a nonsense language, March 20, 2016
Related reviews: about 2 hours

The Gostak is one of those games that everyone hears about eventually. Some play it, some stay far away. I didn't get past the first room when I first played it, felt scared, and put it off for five years.

I finally completed it with the in-game hints and some of David Wellbourns dictionary.

So what is this game? It is based off of an old sentence a professor came up with, showing that you can guess a lot about words and their relationships just by their position in a sentence. That sentence was "The Gostak distims the doshes".

In this game, you are the Gostak, and you do have to distim the doshes. You have to learn how to navigate, to examine, to take and drop, and so forth. The help menu, also written in nonsense, is vital in understanding the language.

The hints were actually very helpful, although it might be possible to beat the game without them. The last hint is purposely vague.

The game has two npcs, one who is quite helpful, and one who is not. There are a variety of other objects, though.

After finally beating it, I love this game, but it sure was hard, even with all hints and a dictionary.

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Heroes, by Sean Barrett
5 of 5 people found the following review helpful:
Wonderful D&D feel; same game with 5 choices for NPC, January 29, 2016*
Related reviews: about 2 hours

This is one of my favorites. You play as one of four characters who stole a gem from a dragon, and then lost it. You want to get it back. You can also be the dragon.

There is the adventurer, who plays as a Zork-type PC, gathering items and chatting with guards; the thief, who remains hidden and has special tools; the wizard, who can use spells; and the royal, who can command everyone and has an entourage. The dragon does, you know, dragon things.

The game is hard, but you can switch between characters at any time, and one character can see things that will help another.

Location and object descriptions are different with each character, giving the game a really varied feel.

By far, this game is the closest to a straight-up D&D type setting, which I love.

* This review was last edited on February 4, 2016
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A Fine Day for Reaping, by James Webb (aka revgiblet)
2 of 2 people found the following review helpful:
Humorous game about grim reaper; nonlinear with multiple solutions, January 10, 2016*
Related reviews: about 2 hours

This is an entertaining ADRIFT game which I played on Gargoyle on Windows. You play as the grim reaper, getting your daily list of souls to reap. You can complete your tasks in any order, and every puzzle has multiple solutions.

As you complete your tasks, you get page-long textdumps of truly entertaining material about your targets. There is a timer, but it is very generous. I usually use walkthroughs extensively, but I only required one hint in this game.

The humor is similar to Terry Pratchett or even Douglas Adams, just dry situational comedy more than slapstick. Some unusual settings for English-language IF (Himalayas, France, etc.).

* This review was last edited on February 3, 2016
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Lunatix - The Insanity Circle, by Mike Snyder
4 of 4 people found the following review helpful:
An incredible, forgotten game. Explore an asylum as the tripped-out director., December 22, 2015
Related reviews: about 2 hours

This is a hidden gem. This game was nominated for 4 xyzzy awards, including Best Game. The author also wrote two other Best Game nominees, Distress and Tales of the Travelling Swordsman.

This game is not played often because it is a homebrew parser game, written in QBasic, only playable in a DOS emulator. It was not hard for me at all to get this, though, as described below.

(The following discussion describes how to play the game. It is under spoilers to save space):(Spoiler - click to show)

Lunatix can only be played on a DOS emulator, as far as I can tell. Several people recommended I use DOSbox, which is a well-known, easy to use emulator. The game played great! I followed instructions by Juhana

type the following commands once DOSbox is started:
"mount c path/to/" (where path/to/ is the directory on your computer where you unzipped the game. For instance, I had it in a folder called temporary, so I typed "mount c C:\temporary")

"c:" (this changes the current folder to the one you defined as c: earlier)

"lunatix" (this runs the game. I recommend doing "lunatix /t /m" to play in pure text mode without it locking your mouse. The game has great graphics, but I'm used to just text. I loved the picture of the squid, though)


The game is about exploring a large asylum as the director, one who has lost control of the asylum to the insane, who force you to take a drug trip.

The game is pretty humorous, like a less-profane version of Blue Chairs with slightly more reality. The building is like the hospital in One Eye Open without any gore.

The puzzles include a mix of searching (the hidden locations follow patterns, so once you get used to hit, you can find everything), and passwords/codes, which also aren't too hard. It's definitely a 90's game, with some puzzles just for the sake of puzzles. I really enjoy games from this era.

The setting is great; the inmates have their own language, money, economy, etc.

The parser is not as bad as I was led to believe; however, I had a walkthrough, so I knew when to guess the verb and when not to. I would rate it above Infocom and below a customized set of Inform responses.

The game is mid-length.

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