Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 3391–3400 of 3687 | Next | Show All


Untold Riches, by Jason Ermer
3 of 3 people found the following review helpful:
A short, simple puzzle game about pirates and treasure with two main goals, December 16, 2015*
Related reviews: IF Comp 2015

This is an IFComp 2015 game, and was written to be a clear and simple example for middle school students to learn about writing games. In this game, you wash up on an island after a pirate attack, and need to find treasure on your own, without the guide of your professor.

You have frequent humorous memories about your time with the professor, providing much of the humor of the game.

You have two main goals in the game:(Spoiler - click to show)find the treasure, and get off the island. Both goals are fairly simple; if you get stuck, what to do next is fairly well-clued, although I did forget to examine the scenery at one point, getting stuck for a while.

Hopefully, the author will release the source code at some point, as it was specifically meant to help people learn to write in Inform.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

TOMBs of Reschette, by Richard Goodness
1 of 1 people found the following review helpful:
A Twine game with many endings and hidden content/meaning, December 15, 2015*
Related reviews: IF Comp 2015

This is an IFComp 2015 game. Many people seem to have played this for a couple of minutes, grinded a few enemies or beaten the boss, and quit, giving it a bad review. The game is so much more than that.

It is a retro-style RPG game, in the vein of old DnD adventures. It's stated purpose is to be a game about killing monsters. But as you go about the dungeon, things change. The rest is in spoilers:

(Spoiler - click to show)You begin to learn more about the monsters in the dungeon and their pasts. You can befriend many of them; you can heal them; the game in the ultimate ending proclaims that it is about love.

I recommend this game to everyone; but if you play it, play it for a while to see what lies beneath.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Unbeknown, by A. DeNiro
1 of 1 people found the following review helpful:
Mid-length Twine game about identity and fate, December 15, 2015*
Related reviews: IF Comp 2015

Unbeknown is one of those games that is hard to discuss without spoiling it. It is mostly a sci-fi game, mid-length, with two significant endings. It was created for IFComp 2015.

Alan De Niro has produced some incredible writing before, with Solarium and Deadline Enchanter being my favorites. So I entered into this game with high hopes.

However, it draws most of its imagery and setting from a place that I don't really identify with:(Spoiler - click to show)an MMORPG, a genre I tried one summer, but didn't really get into. This impacts my experience, but will probably enhance the game for those with more familiarity with that area.

The game offered a couple of choices that were especially interesting, and which were the highlights of the game to me: (Spoiler - click to show)the choice of name was especially significant to me; I chose the love interest's name once, and I let Able name me once, too. The other big choice is whether the past keeps up with you or not.

Overall, something didn't click for me, keeping this game from being perfect. But it is a good game, and I still recommend it to everyone.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Choice of the Dragon, by Dan Fabulich and Adam Strong-Morse
5 of 5 people found the following review helpful:
Excellent longish fantasy choicescript game about being a ferocious dragon, December 14, 2015
Related reviews: about 1 hour

This choicescript game was recommended to me, and I really enjoyed it. It is free, unlike many "Choice of" games, and well-developed. You are a dragon, and like other Choice of games, you have a variety of stats (honor/cunning, finesse/brutality, etc.)

The story was written well, with a good swords and sorcery vibe that I've really missed among IF games. Dragons, wizards, paladins, demons, goblins, all behaving like a D&D game instead of the usual introspective deconstructions popular in IF.

I really enjoyed crafting a cunning finesse dragon, although I died once and got my butt kicked another time. The delayed effect of the choices makes the puzzles significant. I had heard it was hard to get a mate, and indeed I was not able to.

I enjoyed the goblin NPC. If Choice of Games had been more well-known in the IF community in 2010, I feel this would have been nominated for some awards.

You can log in to rate this review, mute this user, or add a comment.

The Sueño, by Marshal Tenner Winter
2 of 2 people found the following review helpful:
A mid-length dream/surreal game set in a lab and a city, December 14, 2015*
Related reviews: IF Comp 2015

This IFComp 2015 Inform game has many parallels with Losing Your Grip; it includes someone taking an experimental medication that causes hallucinations/dreams; it includes a recurring grim authority figure; it includes boxes with hard-to-open packing tape; and it has several moments when you wake up.

Beyond that, they're pretty different. This game is open and non-linear, with many different avenues you can pursue at once. I played it first with a walkthrough, and then tried it again without a walkthrough two weeks later. I got stuck again at the very end, and had to check the walkthrough. There are two points in the game that are fairly underclued, including the main interesting mechanic.

The map consits of a small house and a rectangular grid-like city, with a path connecting them. The city is small, with one building or less per grid spot and each building having one or two rooms each with one or two items.

Overall, this is a game that is good but could use some tune-up on cluing and on some guess-the-verbs (for instance, you can CONSULT BOOKS ABOUT but you can't LOOK UP). A postcomp release would be great.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

To Burn in Memory, by Orihaus
1 of 1 people found the following review helpful:
A visually and verbally dense/rich CYOA game about a lost city and melancholy, December 14, 2015*
Related reviews: IF Comp 2015

To Burn in Memory is an IFComp 2015 game. It has a visual style very different from other CYOA games such as Twine. It is all black with intricate white tracings underneath the text, and a series of icons on either side of the screen indicates what objects you pick up.

The writing style matches the visual richness. The opening line is a good example:‘Breathtaking isn't it?’ says Salandré, gesturing out over the vista, ‘Here is the city as I saw it — empty, painted in rust and gold, below tormented skies writhing in cruel fire.’ she continues, in a tone somewhere between opera and pantomime. ...

The gameplay consists of exploring an abandoned city, activating stored memories, and gathering keys to open different doors.

The game has a strong sense of melancholy. Because of its stylistic innovations, everyone should try out the first part of the game, until you've gathered a few items. Those who want to can then continue.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

The Chinese Room, by Harry Josephine Giles and Joey Jones
2 of 3 people found the following review helpful:
A large game about philosophical conundrums and philosophers, December 13, 2015*

This longish game has a pretty big map, after a bottlenecking first room. You explore a world where philosophical thought experiments are given life (Plato's cave, Zeno's paradox, etc.) Philosophers are also there: Marx, Plato, Rand, and others.

The game was generally fun, but before I get to the good, I had three bones to pick:

1. The game insults those who look for a walkthrough. To me, this implies that the authors strongly believe that their game is coded well enough that someone who knows the solution to a puzzle will be able to type in the correct answer without a problem. This brings me to the second point:

2. The implementation is spotty; you must (Spoiler - click to show)LIGHT LANTERN WITH LIGHTER, not LIGHT LANTERN, and this is typical of several other parts of the game. When poor implementation abounds, it is frequently necessary to seek help.

3. The game has a condescending tone. The player is an educated atheistic male. The game has some issues with 'male gaze' (although see the comment below by Sobol), includes female philosophers but has little interaction with them, and has the same tone towards religion as reddit's atheism board: "Aren't we so glad that we are superior to those silly peasants with their moral fables?" In fact, the game bashes on religion as much as it can.

I normally don't point out flaws in the works I play, but I can't stand this much smugness.

Outside of that, the game itself is enjoyable, and the puzzles are fun. Quite a few of the puzzles depend on examining things twice (once to see something interesting, then again to see what you need). The in-game help system was well-done, and the images and writing were imaginative.

Recommended for puzzle fiends and those interested in philosophy.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

The King and the Crown, by Wes Lesley
1 of 2 people found the following review helpful:
A two-puzzle game with plenty of Easter eggs and hidden things, December 13, 2015*
Related reviews: IF Comp 2015

This short IFcomp 2015 game is, I think, the author's first game, though they are planning on future games. You play a king who has to face the day and his people, and needs to find his King and crown.

This game is notable in that the hidden content massively outnumbers the actual puzzles. The game can be beaten in less than 10 turns. However, the ending is very different, depending on your actions. There are magic words, background stories to find in the scenery, and a hidden part of a novel, as well as a ton of customized error messages and such.

Overall, I would like to see the author make a longer game with similar attention to detail. It would be difficult, but having that much hidden stuff, coupled with more puzzles and a longer plot arc, would make for a great and memorable game.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

The Speaker, by Norbez
3 of 3 people found the following review helpful:
A short Twine game about working for an alien author; many endings, December 13, 2015*
Related reviews: IF Comp 2015

This is an IFComp 2015 game. You get hired to type for a disabled alien in a future where aliens are common.

The game has a short series of moral choices, some of which you can backtrack on, and few of which are clearcut. Although this was not clear to me at first, I later realized that the different endings are, in fact, very different, sometimes in ways not clearly connected to the choices you make.

Overall, it's not a very long game, and it has some interesting replay content. Recommended to those who find the blurb interesting, as I did.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.

Crossroads, by Cat Manning
1 of 1 people found the following review helpful:
A rapidly branching Twine game with very very different endings, December 12, 2015*
Related reviews: IF Comp 2015

Crossroads is an IFComp 2015 Twine game about choices and a witch. Unlike most IF games which have paths that temporarily branch then converge, Crossroads branches and stays branched. Some paths visit your past, some involve only mild fantasy, some involve sci fi, some let you type material in, etc.

All of the branches have the common theme of desperation. Well, I think they all do; I doubt anyone besides the author has found all of the branches.

Each branch is fairly short. This game becomes better and better the more you play it.

* This review was last edited on February 3, 2016
You can log in to rate this review, mute this user, or add a comment.


Previous | 3391–3400 of 3687 | Next | Show All