Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Sorcery! 3, by Steve Jackson and inkle
3 of 3 people found the following review helpful:
A difficult, highly nonlinear swords and sorcery game with days of content, January 17, 2016
Related reviews: 2-10 hours

It is rare to find a CYOA text game that combines a hundreds of thousands of words, extreme branching, a complex inventory and spell collection, 3d graphics, and orchestral music. The fact that it features a compelling narrative, unique gameplay mechanics, and at least a hundred npcs and monsters just makes it better.

Sorcery! 3 is part 3 in a series, but it is definitely not necessary to play the other games first. In fact, the game is easier if you play it alone.

You are a sorceror, who casts spells by combining lettered stars that differ from location to location. For instance, to command unintelligent creatures, you must stand where the stars allow you to spell L-A-W. Some spells also require certain inventory items, such as a gold-backed mirror.

You also can engage with creatures using a variety of swords and other weapons, as well as gambling with dice. Combat requires strategy, as you want to hit hard when the enemy leaves themselves open without expending your energy.

The game includes both ink illustrations and 3d maps. You move a figurine about a gorgeous 3d map from checkpoint to checkpoint. This could all be handled by hyperlinks, but the movement provides more variety. The game includes special beacons which have a unique mechanic with a gorgeous 3d effect.

You play a sorceror from Analand who must hunt down 7 serpents who seek to expose you to the Archmage, a powerful enemy. The serpents range from the relatively weak to the gut-wrenchig Serpent of Time. Few text game can give you that feeling of total despair that you can have meeting a boss, but this one succeeds.

In your quest, you will meet several sorcerors, magicians, thieves, tribes, and monsters. Conversations are difficult to lawnmower, which is a plus. You can negotiate, threaten, help, and so on.

The game is extremely nonlinear and branches strongly. There is one event at the fissure in the first area that I have tried to recreate over and over again and never succeeded. Whole quests, relationships, even a marriage to an NPC can be skipped or missed. Most serpents can be destroyed in two or more ways.

It took me most of a week playing 2-3 hours a day to beat. I restarted 3 or 4 times once I got a hang of it. There are some basic ideas that if you miss can make the game much more difficult.

I plan on nominating this game for the XYZZY for Best Game of 2015.

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Before the End of the World, by Silverstring Media
3 of 3 people found the following review helpful:
An enjoyable moment at the end of the world for a dreamer, January 17, 2016*
Related reviews: less than 15 minutes

I first saw this enjoyable shortish Twine game when another reviewer brought it to my attention. You visit your childhood village, where you explore the home of your own family and that of a childhood friend.

There is some kind of unspoken disaster about to occur, giving you a sense of urgency mixed with hopelessness. You discover that you and your friend had a highly unusual relationship.

The writing is evocative and breathless. The story is unfolded as you examine objects in burned-out shells of houses. I never really listen to music, but I had left the volume on as I played, and the music that came contributed significantly to the mood.

* This review was last edited on February 3, 2016
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Shuffling Around, by Andrew Schultz (as Ned Yompus)
3 of 3 people found the following review helpful:
A word puzzle game that relies heavily on anagrams, January 17, 2016*

This game is mid-to-long parser game involving a lot of word puzzles in the form of anagrams. You travel through a wide variety of bizarre spaces whose description is written with as many anagrams as possible (like a 'scantier canister') to overcome a vague and threatening bad guy named Red Bull Burdell.

The presence of so many anagrams in the text makes it very rich, requiring slow and careful reading. It can be difficult to piece together what's going on. In general, it seems that you are a special chosen one, prophesied to bring an end to Burdell's reign through your ability to change objects and locations.

You change things by typing in anagrams of objects and locations in the room. It's fun trying to find anagrams of everything, although sometimes it's difficult to know if adjectives are supposed to be included or not.

It is of course interesting to compare this game to Counterfeit Monkey and Ad Verbum. Shuffling Around leans closer to the 'pure puzzle' style of Ad Verbum, but it has a fairly large map and storyline, like 'Counterfeit Monkey' (but a bit smaller). In contrast to both games, all the rooms'
descriptions are filled with wordplay.

A must-play for fans of word puzzles.

* This review was last edited on February 3, 2016
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Fragile Shells, by Stephen Granade
3 of 3 people found the following review helpful:
An enjoyable shortish escape game in space, January 16, 2016*

Stephen Granade is the author of Losing Your Grip, one of my favorite games. So I was excited to try this one.

This was entered in the Jay is Games casual gameplay competition, which produced another favorite game, Plotkin's Dual Transform. In Fragile Shells, you play an astronaut with a concussion in a piece of a space station that is heavily damaged. You have to figure out a way to get out.

The game was fun; there are 8 points to win, and each is a relatively simple task, but requires some lateral thinking. I was able to get about 5-6 points on my own. However, I had some trouble when I knew what I needed to do, but didn't know about certain capabilities of the equipment. (For instance, I didn't know with the panel that you could (Spoiler - click to show)connect two wires together<\spoiiler>).

Overall, a fun, fairly short game. Good for fans of science fiction.

* This review was last edited on February 3, 2016
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The People's Glorious Revolutionary Text Adventure Game, by Taylor Vaughan
3 of 3 people found the following review helpful:
A short-to-mid length silly communism game, January 16, 2016*

In this game, you are Commissar of the communist party in a capitalist town. You are given a series of tasks to accomplish to promote the cause of the communist party.

The game has several clever puzzles, and the puzzles have multiple solutions, which is fun. However, some of the puzzles seemed unintuitive.

The game is written from the viewpoint of a strongly anti-capitalist communist man, and the reactions to things like Starbucks is pretty amusing.

I didn't find this game as funny as some of the other reviewers did, although the confusion between Karl Marx and Groucho Marx was fun, as was the endgame.

Overall, I recommend that you try the first part; it's a very good representative of the rest of the game, and that way you'll know if you like it.

* This review was last edited on February 3, 2016
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The Race, by Andy Why
4 of 4 people found the following review helpful:
Excellent Choicescript game similar to amazing race with good puzzles, January 15, 2016*

This is a very good choicescript game where you start a team and then race against 8 other teams. The losing team at each stage is booted out.

I really enjoyed this game, though I only got 1 out of 15 accomplishments when I won. It really feels like a gameshow, and it's always nervewracking trying the puzzles, because you know someone's competing against you.

Puzzles include searching for clues, remembering directions, typing in answers to cryptography, etc.

There is a hidden plotline which I didn't find out enough about.

Would play again, and strongly recommend.

* This review was last edited on February 3, 2016
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In a Manor of Speaking, by Hulk Handsome
3 of 3 people found the following review helpful:
An amusing game based entirely on puns with some juvenile humor, January 15, 2016*

This game made me smile. You crashland on the island of Calembour and have to explore it to find Handsome and give him a bag.

The whole place is full of puns and silly jokes. For instance, you can walk into a bar (ouch!) or talk to a brick wall. The solution to many puzzles made me laugh or groan. When I finally found out what to do with magic marker, I shook my head and giggled.

There is a lot of dumb juvenile humor, with perhaps too many double entendres, especially about breasts. It reminds me of my friends when I was a fourteen year old boy, so that could be a turn off.

Only recommended for fans of puns.

* This review was last edited on February 3, 2016
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Threediopolis, by Andrew Schultz
4 of 4 people found the following review helpful:
A pure word puzzle game with interesting mechanics, January 14, 2016*

This game is by Andrew Schultz, a noted author of puzzle and wordplay games. You go around a three dimensional city with a list of tasks and addresses to complete them at.

Part of the game is just figuring out what is going on, which I didn't experience, as I already knew the premise.

The puzzles in this game are challenging but fun. Andrew has made it easier by not requiring you to solve every puzzle to beat the game.

A must-play for fans of wordplay.

* This review was last edited on February 3, 2016
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Bonehead, by Sean M. Shore
1 of 1 people found the following review helpful:
Mid-length well-polished parser game about infamous baseball play., January 14, 2016*

Bonehead is an enjoyable game based on real life. You play Fred Merkle, a player for the Giants in 1908, who was famous for a mistake he made that year.

You are taught about baseball in the game, including how to catch and how to hit the ball.

There is a lot of simulation-based information in the game (they tell you exactly what to do for different types of pitches), and so I thought that most of the puzzles would be simulation-based. However, at least two of the puzzles are traditional parser puzzles.

I enjoyed the writing and graphics, and it made the game come alive to me. The chatter of the crowd, the words of the people around you, really transport you to the past.

Great for fans of baseball, history, simulation games, or a good story.

* This review was last edited on February 3, 2016
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First Draft of the Revolution, by Emily Short, Liza Daly and inkle
1 of 1 people found the following review helpful:
Visually beautiful and mobile-friendly game with enchanted letters, January 13, 2016*

This game is written in a custom platform that is visually beautiful and allows for text to be adapted on the fly by clicking on links.

This game centers around a mystical version of France where the nobility have access to magic. This magic system is developed further in the earlier games Savoir Faire and Damnatio Memoriae.

In this games, you write rough drafts of letters, clicking on parts of the texts to rewrite, erase, or expand on your meaning. Different choices presumably lead to different endings. I found the game to be slow to be slow at first and more exciting later.

This games takes about twenty to sixty minutes to play.

* This review was last edited on February 3, 2016
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