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2 of 2 people found the following review helpful:
A mid-length dream/surreal game set in a lab and a city, February 3, 2016
Related reviews: IF Comp 2015

This IFComp 2015 Inform game has many parallels with Losing Your Grip; it includes someone taking an experimental medication that causes hallucinations/dreams; it includes a recurring grim authority figure; it includes boxes with hard-to-open packing tape; and it has several moments when you wake up.

Beyond that, they're pretty different. This game is open and non-linear, with many different avenues you can pursue at once. I played it first with a walkthrough, and then tried it again without a walkthrough two weeks later. I got stuck again at the very end, and had to check the walkthrough. There are two points in the game that are fairly underclued, including the main interesting mechanic.

The map consits of a small house and a rectangular grid-like city, with a path connecting them. The city is small, with one building or less per grid spot and each building having one or two rooms each with one or two items.

Overall, this is a game that is good but could use some tune-up on cluing and on some guess-the-verbs (for instance, you can CONSULT BOOKS ABOUT but you can't LOOK UP). A postcomp release would be great.

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