Reviews by MathBrush

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
Previous | 3331–3340 of 3753 | Next | Show All


The PK Girl, by Robert Goodwin, Helen Trevillion, Nanami Nekono, and Oya-G
3 of 3 people found the following review helpful:
New version has game-killing bug; a dating sim with sci-fi, February 12, 2016*

This game has a large, expansive world where you wander around and meet various women while a large story plays in the background about people with psycho-kinetic powers being chased by a shady organization.

There are 8 girls that you meet, and you can build up romance with any of them. If you build a romance high enough, you get a special ending.

I was unable to complete the game, as you have to select options a, b, c, or d to travel to different places, and this version of the game in Gargoyle understands 'c' as 'close', rendering me unable to select this option.

As for the sexism, here's the description of the first female lead. I'll let you decide what to think:
"The girl is clothed in a silky blue dress. Long vibrant hair cascades over her shoulders and
down her back. Her countenance seems to reflect all feminine virtue, inclusive of kindness,
empathy, and consciousness of time and place. Her deportment is modest, and there is
propriety in the way she patiently sits waiting for someone, a gallant knight to ride up and
sweep her off her feet perhaps. Certainly that cannot be the case, nor do you look anything like
a knight, but since when was there ever harm in entertaining a fanciful thought?"

Edit: After downloading Adrift 4.0, and replaying, the game was much better, with graphics and sound and no game-closing bugs.

* This review was last edited on July 12, 2017
You can log in to rate this review, mute this user, or add a comment.

The Frenetic Five vs. the Seven Deadly Dwarves, by Neil deMause
An odd Frenetic Five game with Adventure references, February 12, 2016

The Frenetic Five games are a series of games involving superheros with mundane powers and usually a lot of guess-what-the-author-is-thinking puzzles. This one is no different, although it is odd in that it involves more excitement and a maze-like area.

You are Improv, with the power to make use ordinary objects in unusual ways. Your team has similar powers. You have to make your way through a series of tasks such as getting out of a house while drunk, until you get to a mine.

The mine is very different from previous Frenetic Five games. It is a homage to Zork and Adventure, with a lantern, elvish sword, trapdoor, underground maze, a dam, etc. The actions you have to take in here are so improbable as to defy belief. Also, the ending is confusing and a bit anti-climactic.

There is more real life action in this game than the previous games. The game was nominated for Best NPCs in the XYZZY's.

You can log in to rate this review, mute this user, or add a comment.

Transparent, by Hanon Ondricek
3 of 3 people found the following review helpful:
Open-ended paranormal investigation game, February 11, 2016

Transparent is a full IFComp-sized game (about 2 hours) set in an abandoned mansion. This game eschews the traditional linear format most common for horror games and adopts a 'slow-burn' instead. This didn't mesh well with the hectic format of IFComp, which may have caused it to be overlooked.

In this game, you are a photographer as part of a film crew investigating a location that is rumored to be haunted. You are provided with a map (as an in-game graphic and as a feel). You make it to the mansion, but the film crew is nowhere to be seen.

As you go about the mansion, various things happen. You have a camera you can wear around your neck, and you photograph everything. Sometimes the pictures don't turn out the way they should.

Eventually, the power goes out, but you can still see by using your flash. This often does not reveal what you want it to.

You can make your own goals in this game, and there are endings for most reasonable goals. I achieved one good ending and one bad ending, and I found the bad ending to be very appropriate, so I didn't try to fix it.

There are sounds, but my interpreter did not support them.

Finally, many , many people complained about the inventory limit, but there is nothing you need to carry for 90% of the game. Don't carry notes, leaflets, and memos, and drop keys if you're done with them (I recommend holding onto the property key).

Recommended for fans of the creepy.

You can log in to rate this review, mute this user, or add a comment.

Mother Loose, by Irene Callaci
2 of 2 people found the following review helpful:
A short retelling of several nursery rhymes in a kid-friendly atmosphere, February 11, 2016

Mother Loose is a shortish retelling of several nursery rhymes in a parser format. You encounter Mary and her Lamb, Humpty Dumpty, etc.

The game isn't that long. I played around for a while, getting some points, and having fun, and then peeked at the walkthrough. It turned out that I was only one puzzle away from the end, so the game is pretty short.

It also seems that there are multiple ways of solving many of the puzzles. Some of the puzzles relied on knowledge of nursery rhymes. One puzzle's solution in the walkthrough I thought was unfair, but then I looked at the hints and realized that there is a more logical alternate solution.

Recommended for those looking for PG games.

You can log in to rate this review, mute this user, or add a comment.

The Frenetic Five vs. Sturm und Drang, by Neil deMause
0 of 1 people found the following review helpful:
A goofy, mid-length superhero game with clever writing and odd puzzles, February 10, 2016

This is one of the most well-known examples of a superhero game, due to the fact that there were 3 of these games in a series (the same is true of the slightly-better-known Earth and Sky series).

You are part of a team of 5 mismatched superheros with odd powers (like one knowing the definition of every word in every language). You have to stop two villains named Sturm and Drang.

About a third of the game is getting out of your apartment, a third is getting to the villains, and a third is the climax. Each ability is used once, although I'm still not sure what the main character's ability is.

The puzzles are just an odd mismatch, and not really coherent. It's probably better to use a walkthrough and see the whole thing.

You can log in to rate this review, mute this user, or add a comment.

Guilty Bastards, by Kent Tessman
1 of 1 people found the following review helpful:
An immersive detective game with detailed NPCs and okay puzzles, February 10, 2016

In this mid-length game, you play a detective investigating the murder of a movies star.

Most of the game involves driving to various locations, getting out, looking around, and talking to people. It's generally pretty clear what to talk about for the first half. In the last half, you have to start solving puzzles, and it gets down into 'guess what the author is thinking' territory.

The NPCs have a variety of topics, and some can follow you, and they can lie, bluff, react to various things, etc.

Recommended for detective story fans.

You can log in to rate this review, mute this user, or add a comment.

The Frenetic Five vs. Mr. Redundancy Man, by Neil deMause
2 of 2 people found the following review helpful:
Similar to first Frenetic Five game, with superpowers in tedious situations, February 9, 2016*

This game is similar to the first Frenetic Five game. In both games, you have to complete a sequence of tedious tasks using super powers. You are improv man, who uses random items in random ways; there is Clapper, who can find nearby objects by clapping (good for clues); Lexicon, who can find new words (and new commands for you to use); newsboy, who can telepathically read the news and other printed sources; and pastiche, who can do whatever the situation demands (including phasing through material).

Like the last game, the puzzles suffer from having to guess exactly the real thing to do. Out of 20 possible solutions, only 2 or 3 will be implemented. For instance, to (Spoiler - click to show)get a quarter, why can't pastiche help grab one out of someone's purse?.

This game was nominated for Best NPC's and Best Individual Puzzle in the XYZZY Awards.

* This review was last edited on February 11, 2016
You can log in to rate this review, mute this user, or add a comment.

Small World, by Andrew D. Pontious
2 of 2 people found the following review helpful:
A very cute mid-length game set on a tiny world with 10 portions, February 9, 2016

In this game, you walk around a literal "small world". You are a giant that can grab things from space, get shot at by missiles and not care, and do other giant things. The world is not spinning, so some parts are perpetually hot, some perpetually cold and dark.

The game is packed with tiny details, and a blending of big and small. The writing is plain but descriptive.

The puzzles are a mixed bag. It's mostly "guess the author's brain", which is easy to do some of the time and hard other times. The world is so small that you can just try everything on everyone and it will work out.

This game was nominated for many XYZZY's, and won best setting.

You can log in to rate this review, mute this user, or add a comment.

maybe make some change, by Aaron A. Reed
2 of 2 people found the following review helpful:
A cyclical game about war and perspective, February 9, 2016

This game contains six or so cycling scenes that all tell the story of a single moment in a war. That moment is when an Islamic man rushes towards a soldier.

The voices all have their own ideas about what you should do; your buddies, your uncle, your diversity trainer.

As you play, you unlock some more verbs you can use. Each page has a picture from a FPS in the Middle East, with a red or green bar. You can change all bars to green eventually, but I wasn't able to unlock anything.

This game has strong profanity, and depicts a PTSD-inducing type scenario. I'm told there is audio, but I haven't tried it.

You can log in to rate this review, mute this user, or add a comment.

The Underoos that Ate New York!, by G. Kevin Wilson
2 of 2 people found the following review helpful:
A cute little game about mutant clothing, February 8, 2016*

In this relatively short game set inside your house, you wander about trying to deal with your clothing that has come to life. You have to subdue and wear each piece to win.

The clothing acts like NPCs, and are pretty amusing. The puzzles are light and I finished in 15 minutes.

The story is simple, the puzzles are simple, the writing is plain, but the game concept and execution is a lot of fun.

Short fun game.

Edit:
I changed my scoring system after I gave my original 2 star review. My new system uses these criteria:

Polished: I encountered no bugs and only a few whitespace issues.
Descriptiveness: It's a little spare but is packed with jokes.
Emotion: It is funny, if a bit silly.
Interactivity: I found the puzzles satisfying.
Would I play again? Probably not. I didn't think of it until a commenter reminded me.

* This review was last edited on May 14, 2020
You can log in to rate this review, mute this user, or add a comment.


Previous | 3331–3340 of 3753 | Next | Show All