Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Threediopolis, by Andrew Schultz
4 of 4 people found the following review helpful:
A pure word puzzle game with interesting mechanics, January 14, 2016*

This game is by Andrew Schultz, a noted author of puzzle and wordplay games. You go around a three dimensional city with a list of tasks and addresses to complete them at.

Part of the game is just figuring out what is going on, which I didn't experience, as I already knew the premise.

The puzzles in this game are challenging but fun. Andrew has made it easier by not requiring you to solve every puzzle to beat the game.

A must-play for fans of wordplay.

* This review was last edited on February 3, 2016
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Bonehead, by Sean M. Shore
1 of 1 people found the following review helpful:
Mid-length well-polished parser game about infamous baseball play., January 14, 2016*

Bonehead is an enjoyable game based on real life. You play Fred Merkle, a player for the Giants in 1908, who was famous for a mistake he made that year.

You are taught about baseball in the game, including how to catch and how to hit the ball.

There is a lot of simulation-based information in the game (they tell you exactly what to do for different types of pitches), and so I thought that most of the puzzles would be simulation-based. However, at least two of the puzzles are traditional parser puzzles.

I enjoyed the writing and graphics, and it made the game come alive to me. The chatter of the crowd, the words of the people around you, really transport you to the past.

Great for fans of baseball, history, simulation games, or a good story.

* This review was last edited on February 3, 2016
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First Draft of the Revolution, by Emily Short, Liza Daly and inkle
1 of 1 people found the following review helpful:
Visually beautiful and mobile-friendly game with enchanted letters, January 13, 2016*

This game is written in a custom platform that is visually beautiful and allows for text to be adapted on the fly by clicking on links.

This game centers around a mystical version of France where the nobility have access to magic. This magic system is developed further in the earlier games Savoir Faire and Damnatio Memoriae.

In this games, you write rough drafts of letters, clicking on parts of the texts to rewrite, erase, or expand on your meaning. Different choices presumably lead to different endings. I found the game to be slow to be slow at first and more exciting later.

This games takes about twenty to sixty minutes to play.

* This review was last edited on February 3, 2016
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Captain Verdeterre's Plunder, by Ryan Veeder
8 of 8 people found the following review helpful:
Enjoyable, repeatable optimization minigame, January 13, 2016*
Related reviews: 15-30 minutes

This game would work great as a text adventure (which it is), a point-and-click, a sidescroller, and frankly just about anything.

You are stuck with a rat captain and have to get out of sinking ship as fast as possible, grabbing whatever treasure you can. There are some mild puzzles (and probably some harder ones I couldn't figure out), but mostly you just try to figure out what's worth saving.

This is pretty fun. I enjoyed spending a ton of turns trying to get an obscure object only to discover it was completely worthless. Sometimes things are not what they seem (diamonds in the rough) and sometimes they are what they seem (dirt clods in the rough).

Lots of fun, and super short (to maximize replay value). I recommend a few playthroughs for fun.

* This review was last edited on February 3, 2016
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Changes, by David Given
4 of 4 people found the following review helpful:
Alien nature game with multiple protagonists and curious mechanic, January 12, 2016*

Changes is a fairly long game, about as long as, say, Spider and Web. It is set on an alien planet with a variety of animals that move about and act independently. There are ten or twenty locations, and not that many items.

The game has a very curious mechanic, which I didn't really figure out without resorting to the walkthrough: (Spoiler - click to show)You have to kill other animals in order to become them. This mechanic means that your abilities are constantly changing, and you have to reevaluate the environment that you are in and what it can do. The ability to see the same environment from multiple perspectives is a real treat, similar to Heroes.

As some have said, the puzzles are fairly frustrating. I didn't complete any protagonist's quest without hints, although I knew exactly what I needed to do for the second one.

The writing is beautiful and evocative. Some have compared it to Avatar, and that is fairly accurate. It is also very similar to the Ender's Game series (specifically, the pequeninos), and uses some of the same terminology.

The game includes cut scenes after every major success. I loved them; they were wonderful. The ending left me wanting a bit more; it felt abrupt and unsatisfying.

Overall, a fun game. Not likely to be completed without a walkthrough; like most such games, the walkthrough tells you shouldn't use it. Authors frequently overestimate readers' abilities to complete games without hints. I recommend this game, with hints, after exploration.

* This review was last edited on February 3, 2016
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The Life (and Deaths) of Doctor M, by Michael D. Hilborn
5 of 5 people found the following review helpful:
A review-your-life-from-the-afterlife game about mercy deaths, January 12, 2016*

Doctor M is perhaps most famous for being part of the 4-game 'hat puzzle' (involving 3 other games from the IFComp). However, it stands well on its own.

There is a subgenre of IF consisting of games where you reflect on a life through flashbacks, and have to decide if you did the right thing or not. Tapestry, Photograph, and Map are examples.

Doctor M takes this on with panache. You have to revisit the death of three victims of you, a mercy-killing doctor. You then can choose your interpretation of the events.

There are some mild puzzles, including hunt-the-scenery and read-the -descriptions-carefully puzzles. There is one or two problems requiring a leap of intuition.

The writing was good. I believe some people said they didn't like the heavy-handedness of the moral dilemma presented in the game, but it's what's needed for this type of work.

The game has a literal angel and devil, and has 3 endings.

I enjoyed this game. I recommend it for fans of the afterlife genre.

* This review was last edited on February 3, 2016
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Gris et Jaune, by Jason Devlin (as Steve van Gaal)
2 of 2 people found the following review helpful:
Excellent after-death story with strong opening and some obscure puzzles, January 11, 2016*

FIrst and foremost, this story is (in my opinion) in the top tier of all interaction fiction stories. The author has done an excellent job of painting a world, people, and a mystical system that draws you in.

Some of the fun in the game is figuring out what is going on, so I won't go into too many details. Suffice it to say that this game uses a setting that is rare in interactive fiction, and seems to be based off of extensive research.

I played without a walkthrough through the opening section, which most reviewers agree is an incredible part of any game. Then the game opens up and dumps you in the middle of nowhere. I had fun exploring for a while, and picked up a few tricks. I tried over the course of a couple days to see how far I could get, then turned to the walkthrough.

I'm glad I tried on my own first. The walkthrough works, but is confusing if you haven't tried the game on your own first (some actions get hinted later on).

The NPCs are amazing. Those taken from the author's research are vibrant and rich, with striking imagery. I will probably play this game again just for fun. Recommended, with a walkthrough, after an attempt.

* This review was last edited on February 3, 2016
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Deadline Enchanter, by Alan DeNiro
3 of 3 people found the following review helpful:
A parser experiment in constraint, surrealness, and linear stoytelling, January 11, 2016*
Related reviews: 15-30 minutes

Deadline Enchanter was one of the first IF games I played, 5 years ago. I remember that it's bizarre atmosphere and self-awareness really attracted me to IF in general because it showed me what was possible.

You play someone in a magical city that has appeared in Detroit. You've been given a message from the Folk, a magical race, and the message is a parser game. This game has a walkthrough. So you walkthrough.

The beauty of this game is seeing the story unfold and seeing the guts and edges of the parser. The world it paints is beautiful. When it came out, it was very controversial, but since the Twine revolution, I believe this game can be better appreciated. In facta, the author has moved on to Twine, making great games like Solarium.

Like I said, this is one of the games that drew me into IF and established my perceptions of the whole genre, together with Curses! and Not Just An Ordinary Ballerina.

* This review was last edited on February 3, 2016
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A Fine Day for Reaping, by James Webb (aka revgiblet)
2 of 2 people found the following review helpful:
Humorous game about grim reaper; nonlinear with multiple solutions, January 10, 2016*
Related reviews: about 2 hours

This is an entertaining ADRIFT game which I played on Gargoyle on Windows. You play as the grim reaper, getting your daily list of souls to reap. You can complete your tasks in any order, and every puzzle has multiple solutions.

As you complete your tasks, you get page-long textdumps of truly entertaining material about your targets. There is a timer, but it is very generous. I usually use walkthroughs extensively, but I only required one hint in this game.

The humor is similar to Terry Pratchett or even Douglas Adams, just dry situational comedy more than slapstick. Some unusual settings for English-language IF (Himalayas, France, etc.).

* This review was last edited on February 3, 2016
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Aquarium, by Harris Powell-Smith
2 of 2 people found the following review helpful:
A mid-length, complicated Twine game about a date and secrets, January 10, 2016*

I came to this game after playing the sequel, and I loved learning more about the protagonist. This series is about a young girl who has deep secrets, and the men she is involved with.

The links in this game are cleverly colored, with one color for cycling text, another for branches, etc. This makes the game much more enjoyable than standard Twine.

The story is about a date with a boy after ditching school. Both of you have secrets. The game is pretty complicated, with many options to branch out on.

The one thing I didn't like as much was the styling. It looks like an aquarium, which really fits the story, but I found it mildly irritating. I loved the CSS of Thanksgiving, the sequel. However, this is a minor complaint.

* This review was last edited on February 3, 2016
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