As a mathematician, I was excited by a one move game set in jail (a frequent location for logic puzzles) with a strong number theory puzzle.
I immediately pulled out my number theory techniques, trying to remember the difference in the tau function between powers of primes and other numbers.
Then I found the solution, and I was embarassed.
It was a fun ten minutes.
I hear the wind blows is definitely one of the better one-move games in the Apollo 18 Tribute Album.
It is a creepy, atmospheric game. You wake up in the dark, hearing the wind blow. The writing is crisp and teases at the truth.
It can be a bit difficult guessing what verbs to use, but like most one move games, it's more fun to stop without trying to plumb the depths. The HELP command allows you to read the whole backstory, but I found that this destroyed the effect of the game.
Great one move game.
This is a simple game but it made me smile. You play through the classic kitschy saying about Everybody, nobody, somebody, and anybody, and have to assign a person to do a task.
There are very few options, so the game ends quickly. Overall, a nice cohesive game.
This game disappointed me in its shortness and easiness. A one move game, like the other fingertips games, you'd think being short and easy would be fine. But this game has promise, seems like it would have more depth.
You are an undercover spy whose house is on fire, and you have to get out. Examining the objects will quickly tell you what to do, and then you're gone.
Polished, with good writing, but not compelling.
In this game, you see a graphical image of 2 hands, and you have to type in the number of fingers you see.
If you're right, you get one ending. If you are wrong, you get another.
If I missed something big here, please comment.
Edit:
Joey Jones pointed out that there is another ending, which does make the game better, in my opinion. Also, looking over again, the graphics are really pretty good. So I've changed my rating to one star for polish, one star for writing (the three endings were pretty good), and one star for being willing to play it again, because I did play it again, and enjoyed it.
This game has more variation in it than any other one-move game I have seen. Depending on your action, you could be a human, a robot, a galaxy, or who knows?
Each scenario is well written. I would have given this game 4 stars, but it has a meter telling you how many of the endings this reached, and this just made it frustrating as its quite difficult to guess all the verbs.
This game has one clever puzzle in it. It's Tuesday night at the bar, and like every other Tuesday night, someone is getting punched in the eye.
The game tells you explicitly what the most interesting actions are, but it can take some time to get it to work. A meta puzzle is going on, which makes sense for a one move game.
Recommended for one move fans.
This one move game, based on the Apollo 18 album, has you standing in front of a grocery store late at night, trying to make an important decision.
I found this game less effective than the others in the album, but I may not have seen the best endings (I carried out what I meant to do, I chickened out, and I walked away).
Not to be confused with the Ian Finley game All Alone.
This is a surprisingly complex one move game. It was written for the Apollo 18 Tribute album and named after the corresponding song.
You are stuck in a time loop as a reactor core explodes on a station over a black hole. You have to look at everything, learn a new number system, and figure out some alphanumeric codes.
As a mathematician, this was pretty fun. As an IF player, I appreciated how much work went into this. Great game.
This is an exceptionally polished release of a speed IF, with brief story about a star on the moon who is ready to leap to the earth.
The writing is descriptive, and the settings are creative. I had some trouble actually leaping due to not reading the description, but the help menu is quite clever and just as fun as the actual game.