This is an entry in the Tiny Utopias jam. In this short Short Twine game, you play a figure in a medieval-esque world dealing with the aftermath of a magical life.
The writing is Short's characteristic style, with imaginative magical inventions and a dignified but slightly dangerous tone.
I found the game enjoyable, with good interactivity through the design of the links. However, I felt an emotional distance from the narrator, and I felt that the game could have used some more graphical love (the standard Twine styling is not bad, but it didnt seem as effective in this game).
This game was made for the tiny utopia jam. The authors version of Utopia is different from many of the other entries. In this short game, you play as a couple in mysterious circumstances. There is peace and happiness, like the other utopias, but there is also challenge, hard work, and a healthy dose of chaos.
I found this to be an effective vision. I am giving this game 3 stars for its emotional delivery, polish (including subtle use of backgrounds), and descriptive writing. However, I felt that the story could have been developed a bit more or wrapped up more neatly. This is a stylistic choice of the author, though, that may work better for some.
This game is a Tiny Utopia jam game, and Groover has picked an unusual vision for his utopia. You play a skull-scraper in a house of skulls, and you interact with the world in unusual ways.
This game has great production values, with combinations of advanced visuals, sound effects, etc. The setting is macabre but not gory, dark but not depressing.
The writing is well-paced, with a truly beautiful and almost-hidden turning point. Perhaps my favorite Tiny Utopias game.
This game was part of the Tiny Utopias game jam. In this game, you select between two words at a time, each selection generating the next two words in a process that is opaque but interesting to experiment with. At every stage, you can change any previous answers, rewinding the game to that point.
This game is small, but it's mechanic is fun. As the name suggests, the number of possible choices is a large power of 2. I found the Utopian part of this game to be the freedom of choice the ability to make decisions in life without criticism or outside analysis. This is obviously up to interpretation.
This game did not affect me emotionally as much as other tiny utopian games, and (although it was meant to be tiny), I wished for a bit longer exploration of the central idea.
This game is an entry in the Tiny Utopias jam, where participants created small games representing some idea of Utopia.
Many people have commented on the peaceful feeling and relaxation this game offers. This is not a puzzle game or a long, strongly branching narrative, both of which are fine; instead, this is a bite-sized poem, most likely to be enjoyed by those in the right mindset looking for something chill.
This game was entered in the Tiny Utopias jam. The author has represented their Utopia by a sequence of words and a jaunty, synth-style background song that reminds me of early NES games like punchout.
The sequence of words chosen seems to represent a daily life, with one special option that seems directly tied to the author's idea of what Utopia is.
The special option made me enjoy the interactivity of this game. It is descriptive in its minimalism, and polished overall.
In this game, you are in a Manor with about 8 or 10 people and a dog, and you are all being hunted down one by one by a malevolent creature.
Your viewpoint changes dramatically and repeatedly, with each character viewing the environs differently. The actions you can take and the feelings you can have are all so different. It was a great experience.
After a ton of hand holding through different PCs, the game dumps you in a puzzley environment, which throws off the timing of the game. I only got one interesting ending, and not the best, but other reviewers have noted that no endings seemed satisfying.
Still, I recommend this for its atmosphere.
Resonance is a game that does okay in every area, but the it doesnt really shine in the main things you look for. The story includes gaping plotholes, the implementation has some bugs (like "you see a 5 guards here"), the puzzles include obscure riddles.
However, put together, it makes for a fun experience. The author has put together a simple navigation method that makes the game easier. The game leads you by your hand to a happy ending, but a much better ending lies hidden for adventurous souls.
In this game, you are a drunk who was once rich before losing you wealth and wife to an evil corporation bent on world domination. You have to stop them.
Recommended for fans of Nightfall or City of Secrets.
This is a mid length Twine game published in Sub-Q magazine. You play Orpheus, descending to the depths of he'll to retrieve Eurydice.
The beginning diverges sharply from the original narrative, owing more to Our Angelical Understanding than to the ancient poets. As the game continues, though, it draws nearer, until it reaches the same endless feeling of the original at the end.
The game includes some body horror, such as pre-modern-medicine surgery, deformed corpses, etc. It's roughly similar to the amount of horror in the film What Dreams May Come.
Overall, an effective piece.
This is a technical tour de force. Joey Jones has taken a random list of 10 IFDB games, including games in obscure formats, games that don't exist anymore, games just recently uploaded, French and German games, and an AIF game.
He implements each game, and you go through them. The AIF game is fortunately cut short, as are the French and German games, while the others are all happily tiny.
The game is surprisingly deeply implemented; for instance, the entire source code is included for one game.
This game really does recreate the IFDB experience, and provides an interesting commentary on IF in general. Also, the author has provided some small interaction between the small games. Strongly recommended.