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Antropology

by Oreolek profile

Slice of life
2016

(based on 5 ratings)
3 member reviews

About the Story

** On benefits of speech. **

A micro abstract interactive text piece, about one minute long.


Game Details

Language: English (en)
First Publication Date: April 14, 2016
Current Version: 1.0
License: Creative Commons
Development System: Custom
Forgiveness Rating: Merciful
IFID: Unknown
TUID: mkm4z3esrf32ev3

Awards

Winner - Tiny Utopia Jam

Editorial Reviews

catacalypto
Possibilities in the TinyUtopias IF Jam
...a minimalist word-based slice of life; the soundtrack really underscores the dynamism of the structure. Everything is constantly in motion–well, nearly everything.
See the full review

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Member Reviews

5 star:
(0)
4 star:
(3)
3 star:
(1)
2 star:
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1 star:
(1)
Average Rating:
Number of Reviews: 2
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2 of 2 people found the following review helpful:
Tantalising!, June 12, 2016

A sound-critical game, this is about as concise as games can be; a handful of words pop up on a screen, and you click on them. The whack-a-mole conceit is a familiar enough one from other video game genres (though not one I've encountered before in IF). In this case, though, a simple game mechanic came across to me as a beautifully self-explanatory metaphor for the creative process.

Because one of the words you can click is "Create", and it's colourful and pretty, and it plays a sweet little musical sting when you click it, and the thing is altogether lovely. But you can't click it forever - there must be time to eat and sleep and other more obscure diversions, and the necessities of everyday life interrupt. Which means that the "Create" melody that teeters on the edge of clarity never quite resolves, however hard you try.

Is that Utopian?

Well, it's still more exciting then a life without creation.


1 of 2 people found the following review helpful:
A minimalist, creative utopia. Web-based game featuring graphics and sound., May 2, 2016

This game was entered in the Tiny Utopias jam. The author has represented their Utopia by a sequence of words and a jaunty, synth-style background song that reminds me of early NES games like punchout.

The sequence of words chosen seems to represent a daily life, with one special option that seems directly tied to the author's idea of what Utopia is.

The special option made me enjoy the interactivity of this game. It is descriptive in its minimalism, and polished overall.


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This is version 7 of this page, edited by Oreolek on 3 May 2016 at 9:10am. - View Update History - Edit This Page - Add a News Item