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About the Story** On benefits of speech. ** Game Details
Language: English (en)
First Publication Date: April 14, 2016 Current Version: 1.0 License: Creative Commons Development System: Custom Forgiveness Rating: Merciful IFID: Unknown TUID: mkm4z3esrf32ev3 |
Winner - Tiny Utopia Jam
catacalypto
Possibilities in the TinyUtopias IF Jam
...a minimalist word-based slice of life; the soundtrack really underscores the dynamism of the structure. Everything is constantly in motion–well, nearly everything.
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| Average Rating: ![]() Number of Reviews: 2 Write a review |
A sound-critical game, this is about as concise as games can be; a handful of words pop up on a screen, and you click on them. The whack-a-mole conceit is a familiar enough one from other video game genres (though not one I've encountered before in IF). In this case, though, a simple game mechanic came across to me as a beautifully self-explanatory metaphor for the creative process.
Because one of the words you can click is "Create", and it's colourful and pretty, and it plays a sweet little musical sting when you click it, and the thing is altogether lovely. But you can't click it forever - there must be time to eat and sleep and other more obscure diversions, and the necessities of everyday life interrupt. Which means that the "Create" melody that teeters on the edge of clarity never quite resolves, however hard you try.
Is that Utopian?
Well, it's still more exciting then a life without creation.
This game was entered in the Tiny Utopias jam. The author has represented their Utopia by a sequence of words and a jaunty, synth-style background song that reminds me of early NES games like punchout.
The sequence of words chosen seems to represent a daily life, with one special option that seems directly tied to the author's idea of what Utopia is.
The special option made me enjoy the interactivity of this game. It is descriptive in its minimalism, and polished overall.
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