A sound-critical game, this is about as concise as games can be; a handful of words pop up on a screen, and you click on them. The whack-a-mole conceit is a familiar enough one from other video game genres (though not one I've encountered before in IF). In this case, though, a simple game mechanic came across to me as a beautifully self-explanatory metaphor for the creative process.
Because one of the words you can click is "Create", and it's colourful and pretty, and it plays a sweet little musical sting when you click it, and the thing is altogether lovely. But you can't click it forever - there must be time to eat and sleep and other more obscure diversions, and the necessities of everyday life interrupt. Which means that the "Create" melody that teeters on the edge of clarity never quite resolves, however hard you try.
Is that Utopian?
Well, it's still more exciting then a life without creation.