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About the StoryIt's been a long night. We've not had a proper sleep. But we seize this moment of peace.
Made for the Tiny Utopias jam.
Winner - Tiny Utopia Jam
Possibilities in the TinyUtopias IF Jam
...a comforting reading of the pleasure in duty and work at something crucial. Plus tea. This is–strangely–a world in which I might want to live.
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Number of Reviews: 3
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What’s interesting about the morning after is that it also presents a small moment for decompression, but rather than eliding the more difficult reality surrounding this moment, the game dwells on that reality’s harshness. We have an abandoned station, deserted desks, and nocturnal things that leave “blood and ichor” behind when they’re slain. This is post-apocalypse territory, where people must fight monsters to survive. Nothing utopian about it. The story’s society has failed, is still failing, has achieved a nightmarish stasis.
But despite that, the morning after a monster encounter is a tiny utopia, where the characters can bathe and relax and drink tea and eat cake. This utopia isn’t achieved by ignoring the world and focusing inward. The reverse: it depends on that imperfect world. Without monsters to hunt, there would be no morning after the hunt. A dangerous outside must exist for a safe inside to matter.
I found this to be an effective vision. I am giving this game 3 stars for its emotional delivery, polish (including subtle use of backgrounds), and descriptive writing. However, I felt that the story could have been developed a bit more or wrapped up more neatly. This is a stylistic choice of the author, though, that may work better for some.
If you enjoyed the morning after...
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