This game was entered in the Tiny Utopias jam. The author has represented their Utopia by a sequence of words and a jaunty, synth-style background song that reminds me of early NES games like punchout.
The sequence of words chosen seems to represent a daily life, with one special option that seems directly tied to the author's idea of what Utopia is.
The special option made me enjoy the interactivity of this game. It is descriptive in its minimalism, and polished overall.
In this game, you are in a Manor with about 8 or 10 people and a dog, and you are all being hunted down one by one by a malevolent creature.
Your viewpoint changes dramatically and repeatedly, with each character viewing the environs differently. The actions you can take and the feelings you can have are all so different. It was a great experience.
After a ton of hand holding through different PCs, the game dumps you in a puzzley environment, which throws off the timing of the game. I only got one interesting ending, and not the best, but other reviewers have noted that no endings seemed satisfying.
Still, I recommend this for its atmosphere.
Resonance is a game that does okay in every area, but the it doesnt really shine in the main things you look for. The story includes gaping plotholes, the implementation has some bugs (like "you see a 5 guards here"), the puzzles include obscure riddles.
However, put together, it makes for a fun experience. The author has put together a simple navigation method that makes the game easier. The game leads you by your hand to a happy ending, but a much better ending lies hidden for adventurous souls.
In this game, you are a drunk who was once rich before losing you wealth and wife to an evil corporation bent on world domination. You have to stop them.
Recommended for fans of Nightfall or City of Secrets.
This is a mid length Twine game published in Sub-Q magazine. You play Orpheus, descending to the depths of he'll to retrieve Eurydice.
The beginning diverges sharply from the original narrative, owing more to Our Angelical Understanding than to the ancient poets. As the game continues, though, it draws nearer, until it reaches the same endless feeling of the original at the end.
The game includes some body horror, such as pre-modern-medicine surgery, deformed corpses, etc. It's roughly similar to the amount of horror in the film What Dreams May Come.
Overall, an effective piece.
This is a technical tour de force. Joey Jones has taken a random list of 10 IFDB games, including games in obscure formats, games that don't exist anymore, games just recently uploaded, French and German games, and an AIF game.
He implements each game, and you go through them. The AIF game is fortunately cut short, as are the French and German games, while the others are all happily tiny.
The game is surprisingly deeply implemented; for instance, the entire source code is included for one game.
This game really does recreate the IFDB experience, and provides an interesting commentary on IF in general. Also, the author has provided some small interaction between the small games. Strongly recommended.
In this game, you are in a room that seems incredibly detailed, with many NPCs. As you progress, there are interesting locations, exciting events, and complicated scenarios.
However, it is all for naught. The family curse has activated in you, so that any action besides GO NORTH will cause your death. Time and again, it seems like some other action is needed, but only GO NORTH is allowed.
This is amusing, and would not work nearly as well in a short story. This exact feeling of helplessness is unique to an interactive format, and it's a welcome effect.
Strongly recommended.
As I played this, I thought, "What on earth is the intended genre here?" Then I discovered it was an adaptation of a G.K. Chesterton novel.
In this comic and somewhat surreal game, you play a jovial old fellow who is cheering people up.
I couldn't get past 30 points because I couldn't figure out how to call everyone down to join the party. That, combined with a few guess the verb issues, left me frustrated.
This game won the Golden Banana of discord.
I-0 is most famous for its adult content, and I put off playing through it. However, Cadres claimed that all adult content could be avoided, and he is right.
This game is easy and short. It has many distinct branches, none of which require adult actions. You try to make your way back home, encountering cops, taco shop employees, creepy and dangerous men, etc.
The NPCs can be fairly static, most notably the Junta girl. Overall, if the game didn't have juvenile sexual content, I would recommend it as a quick fun game. But I don't. However, I do recommend Narcolepsy, a game set in the same setting and also featuring Tracy. It also branches, and if you call your sister before doing anything else, you can avoid any sexual content and have a great game.
In this game with a small map, you play a brand new reporter who caught a tip about the mayor and his intern stuffing ballot boxes.
The puzzles in this game have multiple solutions, and I felt like the game was more believable than usual.
Overall, a well written detective romp. However, the writing felt detached, and I don't feel like revisiting it in the future.
In this game, you flash back and forth between two different times; yesterday, when you were a Stellar Girl, and now as a mundane human.
The game is mostly choosing the order of four options, moving to a new scene, and repeating. I found myself eager to know what happened the day before. I found the game exciting.
However, I didn't feel strongly connected to the protagonist, and I felt satisfied with my first playthrough without exploring more options.