This is my favorite Apollo 18 one move game so far. It is very simple; someone is chasing you, and you have one chance to escape them. There is a correct solution, but all endings are interesting (I found 11 or so).
This game really shines in its writing and creativity. It affected me emotionally in a mild, pleasant way.
There is some mild profanity right at the beginning.
This is one of the one-move games from the Apollo 18 album.
You are dumped in a room with a huge number of complex counting and mathematical clues to give you the combination of a door. This is a beast of a game. I am a professional mathematician, but I ran fleeing from this game to the Club Floyd transcript, where I discovered this game was, in fact, incredibly hard.
The writing is top-notch Andrew Schultz style, and the game is polished.
This Apollo 18 Tribute game is incredibly short. You are told what to do, you do it, the end.
There's really not much else to say about it, except that the writing is good and the error messages are good.
For the Apollo 18 Tribute album, authors wrote 20 one-room games (and 18 larger games) based off the titles of tracks in the album.
The title of this track suggests something immediate to fans of parser fiction, and the author ran with it. They did a good job with the implementation; I imagine this was not easy to code.
Another Apollo 18 album game. In this game, you are going to bed in your PJ'S but something is wiggling underneath it.
Unlike most Apollo 18 games, this game wasn't much fun for me until I found the Amusing and Endings menus, after which it became fun just seeing what she had coded.
Certainly the most charming of the one move Apollo games, with a small sliver of the creepy or gruesome.
As a mathematician, I was excited by a one move game set in jail (a frequent location for logic puzzles) with a strong number theory puzzle.
I immediately pulled out my number theory techniques, trying to remember the difference in the tau function between powers of primes and other numbers.
Then I found the solution, and I was embarassed.
It was a fun ten minutes.
I hear the wind blows is definitely one of the better one-move games in the Apollo 18 Tribute Album.
It is a creepy, atmospheric game. You wake up in the dark, hearing the wind blow. The writing is crisp and teases at the truth.
It can be a bit difficult guessing what verbs to use, but like most one move games, it's more fun to stop without trying to plumb the depths. The HELP command allows you to read the whole backstory, but I found that this destroyed the effect of the game.
Great one move game.
This is a simple game but it made me smile. You play through the classic kitschy saying about Everybody, nobody, somebody, and anybody, and have to assign a person to do a task.
There are very few options, so the game ends quickly. Overall, a nice cohesive game.
This game disappointed me in its shortness and easiness. A one move game, like the other fingertips games, you'd think being short and easy would be fine. But this game has promise, seems like it would have more depth.
You are an undercover spy whose house is on fire, and you have to get out. Examining the objects will quickly tell you what to do, and then you're gone.
Polished, with good writing, but not compelling.
In this game, you see a graphical image of 2 hands, and you have to type in the number of fingers you see.
If you're right, you get one ending. If you are wrong, you get another.
If I missed something big here, please comment.
Edit:
Joey Jones pointed out that there is another ending, which does make the game better, in my opinion. Also, looking over again, the graphics are really pretty good. So I've changed my rating to one star for polish, one star for writing (the three endings were pretty good), and one star for being willing to play it again, because I did play it again, and enjoyed it.